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path: root/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs (follow)
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* Fix build breakMelanie2009-10-051-1/+1
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* Merge branch 'master' into vehiclesMelanie2009-10-021-1/+2
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| * Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵Melanie2009-10-021-1/+1
| | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
| * * Adding Scale to EntityBase * Fixing the incorrect initialization of ↵John Hurliman2009-09-161-1/+1
| | | | | | | | EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity
* | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵Melanie2009-10-021-1/+0
| | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
* | Fix a merge conflictMelanie2009-10-011-1/+1
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* | Commit initial version of KittoFlora's vehicle changesopensim2009-09-301-1/+5
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* SceneObjectGroup cleanup. Removes the default constructor and unnecessary ↵John Hurliman2009-09-161-4/+0
| | | | null checks on m_rootPart
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-1/+1
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey2008-11-101-9/+9
| | | | | | | * Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors
* * Stop requiring local ids in the SOG constructors.Justin Clarke Casey2008-11-071-9/+9
| | | | | | * These are assigned when the object is attached to the scene
* * Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey2008-11-071-2/+0
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* Attachments, attachments, and, did I say attachments?Melanie Thielker2008-11-071-1/+1
| | | | | | Too many fixes to list.
* * refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey2008-11-061-13/+11
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* * refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey2008-10-141-2/+2
| | | | descriptive of what it actually does
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-27/+27
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Formatting cleanup.Jeff Ames2008-08-181-2/+0
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* * Refactor: Collapse some multiple remove object pathsJustin Clarke Casey2008-05-241-1/+1
| | | | | | * Push some delete functionality into InnerScene to match what's already there for adding objects
* * Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey2008-05-241-1/+1
| | | | instead, on the basis that this is less likely to cause confusion with c#'s base object type
* * Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵Justin Clarke Casey2008-05-241-1/+1
| | | | basis that they all take SOG parameters to improve code readability for now
* * Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2008-05-051-2/+2
| | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
* Formatting cleanup.Jeff Ames2008-03-181-27/+26
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* Update svn properties.Jeff Ames2008-03-141-136/+136
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* * SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModulelbsa712008-03-131-0/+137
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin * But hey, it crashes in lots of interesting ways.