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2009-10-05Fix build breakMelanie1-1/+1
2009-10-02Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵Melanie1-1/+0
of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
2009-10-02Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵Melanie1-1/+1
of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
2009-10-01Fix a merge conflictMelanie1-1/+1
2009-09-30Commit initial version of KittoFlora's vehicle changesopensim1-1/+5
2009-09-16* Adding Scale to EntityBase * Fixing the incorrect initialization of ↵John Hurliman1-1/+1
EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity
2009-09-16SceneObjectGroup cleanup. Removes the default constructor and unnecessary ↵John Hurliman1-4/+0
null checks on m_rootPart
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-11-10* Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey1-9/+9
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors
2008-11-07* Stop requiring local ids in the SOG constructors.Justin Clarke Casey1-9/+9
* These are assigned when the object is attached to the scene
2008-11-07* Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey1-2/+0
2008-11-07Attachments, attachments, and, did I say attachments?Melanie Thielker1-1/+1
Too many fixes to list.
2008-11-06* refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey1-13/+11
2008-10-14* refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey1-2/+2
descriptive of what it actually does
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-27/+27
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-18Formatting cleanup.Jeff Ames1-2/+0
2008-05-24* Refactor: Collapse some multiple remove object pathsJustin Clarke Casey1-1/+1
* Push some delete functionality into InnerScene to match what's already there for adding objects
2008-05-24* Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey1-1/+1
instead, on the basis that this is less likely to cause confusion with c#'s base object type
2008-05-24* Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵Justin Clarke Casey1-1/+1
basis that they all take SOG parameters to improve code readability for now
2008-05-05* Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares1-2/+2
* Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
2008-03-18Formatting cleanup.Jeff Ames1-27/+26
2008-03-14Update svn properties.Jeff Ames1-136/+136
2008-03-13* SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModulelbsa711-114/+136
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin * But hey, it crashes in lots of interesting ways.
2008-03-05Change SceneObjectPart.LocalID to .LocalId to be case matchingSean Dague1-2/+2
with SceneObjectGroup.LocalId (and hence reduce confusion).
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2007-12-28* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa711-2/+2
scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-10-30* Optimized usingslbsa711-28/+37
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-09-17fixing me some line endingsSean Dague1-78/+78
2007-08-16Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ↵MW1-1/+1
with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new). When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa711-2/+2
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-15The 'Party Party Groupie Groupie Life is a game' commit:lbsa711-0/+23
* Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
2007-08-15* Added more spinning parts to ComplexObject.lbsa711-6/+13
* We now have CylinderShape * This commit dedicated to the birth of techno house.
2007-08-15* Again, FileSystemObject reports filename.lbsa711-0/+2
* SimpleApp now featuring spinning box with spinning parts. * Damn. That's cool.
2007-08-15* Exploring Group/Part from an app perspective.lbsa711-0/+46