| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
| |
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
|
|
|
|
|
|
| |
*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count
|
| |
|
| |
|
|
|
|
| |
simpleApp), to try out a basic test npc character(/class).
|
|
|
|
|
|
|
|
| |
have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene.
This change helps with the decoupling of client packet functions from the scene functions.
|
|
|
|
|
|
|
| |
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
Removed some unused code from SimpleApp.
|
| |
|
|
|
|
|
|
|
| |
events in EventManager
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
|
| |
|
|
|
|
|
|
| |
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene
* Moved PulseScript behaviour into MySceneObject
|
| |
|
| |
|
|
|
|
|
| |
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
|
|
|
|
|
|
|
| |
Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings).
Also noticed a few other problems that I had to work around, so these need looking into.
|
| |
|
|
|
|
|
|
| |
Done some work of fixing primitive/SceneObject copying.
Set DefaultHome region to 1000,1000.
|
| |
|
| |
|
|
|
|
| |
instead - w00t!
|
|
|
|
|
|
|
| |
login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
|
| |
|
| |
|
|
|
|
|
| |
Disabled CAPS asset uploading as it seems it now crashes the server.
|
|
|
|
| |
should make sure the wiki is updated.
|
| |
|
|
|
|
|
| |
*Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen
|
|
|
|
|
|
| |
*Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login
*Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message
|
|
|
|
|
|
|
| |
* added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though)
* removed last traces of old rest handling
|
|
|
|
|
| |
* added some licensing info
|
|
|
|
| |
guru approval.
|
| |
|
|
|
|
|
|
|
| |
* Hid NullPhysicsScene for great justice
* Fixed broken Grid build
|
|
|
|
|
|
|
| |
* added reference server-side addnewprim prototype to Scene - not implementet yet though.
|
|
|
|
|
|
| |
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
* handle is calculated
* it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
|
| |
|
| |
|
|
|
|
|
|
| |
*Some folder renaming to follow project Name
*Updated prebuild.xml
|
| |
|
|
|
|
|
|
| |
*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
|
|
|
|
| |
to add/remove something
|
|
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
|