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2007-10-29Started the process of cleaning up AssetCache and moving most of the code int...MW1-0/+1
2007-10-28Added preliminary support for sitting on primsJeff Ames1-1/+3
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa712-2/+2
2007-10-25apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague1-1/+1
2007-10-19* Major structural change: Begun converting Events to use (caller, args) synt...Adam Frisby1-1/+9
2007-10-19changes to pass nini config object to the modules that getSean Dague1-2/+5
2007-10-19* Total refactoring of Asset Server for massive winlbsa711-2/+0
2007-10-15* Applied Chillken patch #419: consolidate_ports-r2096-3.patch - consolidated...lbsa711-5/+3
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa716-0/+168
2007-10-10* Now loading modules from ScriptEngines directory as well.lbsa711-3/+1
2007-10-10* Gave ModuleLoader some good lovin'lbsa711-3/+5
2007-10-05== The "right name and place" commit ==lbsa711-1/+0
2007-10-03more refactoringMW1-4/+9
2007-10-03Some continuation of lbsa71's refactoring of the CommunicationsManager.MW1-2/+2
2007-10-02* Moved setup of LocalInventoryService and LocalUserServices to the app layerlbsa711-2/+6
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa712-2/+2
2007-09-23* Purged 'Regions' code pending Agent layer grok.lbsa711-11/+4
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa711-2/+0
2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa711-3/+2
2007-09-20* moved SceneManager to RegionApplicationBaselbsa712-4/+14
2007-09-20* Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa711-23/+0
2007-09-18* Moved SendLogoutPacket back to IClientAPI.lbsa711-3/+7
2007-09-18* Now at least we're not creating physActors for child agents.lbsa711-1/+1
2007-09-18* Yet some more connectivity restructuringlbsa711-0/+17
2007-09-18* Handlerized ViewerEffectlbsa711-1/+2
2007-09-18* Replaced usage of ClientView with IClientAPIlbsa711-6/+9
2007-09-17fixing me some line endingsSean Dague1-78/+78
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa711-1/+1
2007-09-13Added CLI "debug packet 0..255" to enable the in/out packet dumps with variou...Dalien Talbot1-0/+1
2007-09-09Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot1-0/+1
2007-09-08Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot1-1/+1
2007-09-04Some work on Module loading/management.MW2-6/+33
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW1-1/+1
2007-08-28Start of trying to make Region/Scene more modular. MW2-3/+3
2007-08-27Deleted a few old files that are no longer used.MW2-2/+0
2007-08-22Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW1-0/+1
2007-08-22Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW1-0/+1
2007-08-22Start of Task Inventory (ie prim's inventory). For now, you can only move scr...MW1-0/+1
2007-08-21Added OnRezScript event to Scene.EventManager.Which the script engine should ...MW1-0/+1
2007-08-21Can now turn on/off server side permission checking (on prim editing etc) fro...MW1-0/+1
2007-08-20Instant Messages between users in the same region should actually now work.MW1-1/+1
2007-08-19small clean up.MW1-0/+2
2007-08-19Sqlite datastore should now save the textures and extraparams data (used by s...MW1-0/+8
2007-08-16Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ...MW1-1/+1
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712-3/+3
2007-08-16Deleted old inventoryCache.csMW1-1/+0
2007-08-16Taking Prims (SceneObjectGroups) in and out of inventory should now work and ...MW1-0/+1
2007-08-16Can now set the plugins for standalone mode's Inventory database (default sql...MW1-1/+2
2007-08-15The 'Party Party Groupie Groupie Life is a game' commit:lbsa713-21/+54
2007-08-15More work on inventory, can now create other inventory types, like Clothes an...MW1-0/+2