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2007-12-18* Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares1-1/+6
* Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
2007-12-18* Removed redundant code in RestService.csAdam Frisby1-1/+1
* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored. * Removed unused variable m_newAvatar * Removed several unused try{}catch(Exception e){}'s. * Added null assignment in simpleapp to prevent warning.
2007-12-16*Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen1-0/+2
works, but the actual ban lines, etc are not done.
2007-12-15Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee1-1/+2
subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
2007-12-11Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee1-0/+1
inventory
2007-12-10Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames1-2/+5
current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
2007-12-10* Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares1-1/+4
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-08hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee1-0/+1
inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
2007-12-08Allow moving, deleting, and restoring objects in inventory.Brian McBee1-0/+1
Note: only tested in grid mode, and emptying trash is still not implemented.
2007-12-07Updates to LibSL revision 1498. Thanks Johan!Adam Johnson1-5/+5
2007-12-07added one more command to the console help.Jeff Ames1-7/+2
2007-12-06more minor cleanup. added some command descriptions to region server help.Jeff Ames1-1/+7
2007-12-06removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames1-1/+1
2007-12-05* Refactored Permissions into ScenePresence as requested by MWTeravus Ovares1-0/+1
* Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-04fixed exception and login failure in SimpleApp. (still doesn't work like it ↵Jeff Ames1-4/+5
used to, though)
2007-12-03From Justin Casey (IBM)Sean Dague1-1/+6
While exploring what it would take to get the 'new script' button working, I encountered the fact, some way down in the rabbit hole, that if a user renamed an item in their inventory and logged out (without a restart of the simulator), on log in the new name was not preserved. As far as I can see, this was because any updates which didn't occur inside a transaction were ignored by opensim. This patch pays attention to those changes. It generates a new asset when an item is updated and changes the user's inventory properties appropriately. I believe this behaviour is in line with the copy-on-write semantics used in the Second Life protocol - perhaps it could be optimized if we knew for sure that the only copy of the object was in the user's inventory. This also means that if you rename an item (e.g. a script) before you drag it into an object's inventory, the inventory will receive the item's most recent name and description.
2007-12-03This is a simple patch which just renames an IClientAPI method toSean Dague1-1/+1
SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM)
2007-12-01the fix, so that trunk works againMW1-0/+1
2007-11-30Patch for mantis 0000015: Textures don't display in the objectSean Dague1-1/+1
properties window From Justin Casey (IBM)
2007-11-30* Extended our semi-stupid implementation of in world object permissions to ↵Teravus Ovares1-1/+1
show a user's client that it can't edit a prim if it doesn't have permission. * Permissions is due for a big revamp. The current way it's done is a hack at best.
2007-11-28Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of ↵MW2-2/+2
LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
2007-11-24* Added a way for the Region master user to kick individual users from their ↵Teravus Ovares1-0/+5
sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
2007-11-24* Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵Teravus Ovares1-0/+1
the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
2007-11-22* Added code to capture the draw distance setting from the client.Teravus Ovares1-1/+4
* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-21* Did some initial work for prim crossing. Just glue so far.Teravus Ovares2-3/+3
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares1-1/+1
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18cleaned up some mono compiler warningsJeff Ames2-3/+3
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames1-0/+1
2007-11-18Attempt to get World Map working in Grid mode, will need to be using the ↵MW2-3/+4
grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
2007-11-18Added handler for MapNameRequest - OnMapNameRequestDalien Talbot1-0/+1
2007-11-17Added ClickAction property to SceneObjectPart (and the relevant changes in ↵MW1-1/+1
IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa711-2/+2
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
2007-11-15* Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares1-0/+1
hover your mouse over prim with the object name, description, ownerid.. etc.
2007-11-13* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares1-0/+4
manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague1-0/+1
2007-11-13Some work on cleanly removing Regions.MW1-0/+5
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-0/+1
* All thanks to unimplemented packet listing :D
2007-11-11Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot1-1/+1
and alpha argument of the llSetText command.
2007-11-11* adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares2-3/+3
OpenSim.ini.example in the bin folder for an example.
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares1-2/+2
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares1-1/+1
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-07add SendSunPos function to IClientAPI to let us pull all the sunSean Dague1-0/+4
calculation logic into a module
2007-11-06* Added better logging to AssetCachelbsa711-1/+1
* AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
2007-11-05Fixed the MyNpcCharacter errorsMW1-4/+4
2007-11-04Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW1-1/+5
velocity.
2007-11-03First part of Scene refactoring:MW2-3/+4
Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
2007-10-31some small changesMW1-1/+2
2007-10-30* Optimized usingslbsa717-198/+342
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW6-8/+8
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW1-0/+1
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.