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2007-07-17* debugged quite a lot of db-related strangeness and various refactoring goofslbsa711-10/+7
2007-07-16* RegionApplicationBase restructuring now completelbsa711-46/+23
* Still has some weird bug in SimpleApp though.
2007-07-16* And yet more restructuring of startup sequence...lbsa711-14/+15
2007-07-16* Reset IP in SimpleApp back to localhostAdam Frisby1-1/+1
2007-07-16* Fixed SimpleAppAdam Frisby1-2/+3
2007-07-16* SimpleApp's IP address is slightly less hard coded (now reading from a ↵Adam Frisby1-3/+5
hard coded var vs lots of use of "127.0.0.1")
2007-07-16* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa711-29/+35
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen1-1/+1
*Added missing files (I hope)
2007-07-16*Renamed ParcelManager to LandManagermingchen1-1/+1
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16* working on RegionApplicationBaselbsa711-1/+1
* Renamed PhysicsManager to PhysicsPluginManager because it is.
2007-07-16changed to native line ending encodingSean Dague1-126/+126
2007-07-16*Trunk compiles nowmingchen1-1/+1
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen1-0/+1
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
2007-07-15It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW1-3/+6
2007-07-15Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW1-5/+20
simpleApp), to try out a basic test npc character(/class).
2007-07-15Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW1-1/+1
have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15Removed reference to Scene EventManager from primitive. In its place, ↵MW1-36/+1
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
2007-07-15* Added loading methods for NullStorage.Adam Frisby1-1/+3
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen1-1/+1
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14* Worked some more on SimpleApplbsa711-25/+25
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
2007-07-14Set up parcel manager and the master avatar in SimpleApp.MW1-17/+14
2007-07-14* Apparently, we need to tell ParcelManager that there is no parcels.lbsa711-0/+3
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14Added AddPreCompiledScript method to ScriptManager.MW1-4/+10
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-13* I want to commit too!lbsa711-2/+2
2007-07-13Changed simpleApp to use basic physics.MW1-1/+4
Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
2007-07-13Shouldn't be needing explicitly adding login xmlrpclbsa711-2/+0
2007-07-13One of these days i WILL have my pulsating cube!lbsa711-3/+6
2007-07-13* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa711-1/+1
instead - w00t!
2007-07-10Gird mode in sugilite should now work in so far as you should be able to ↵MW1-2/+2
login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
2007-07-09* some follow up renaming of members et c.lbsa711-1/+1
2007-07-06*Fixed 2 small references to localhost which has some conflicts when resolving.mingchen1-1/+1
*Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen
2007-07-04* re-fixed the utf-16 bug in xmlRpcResponse serializationlbsa711-23/+0
* added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though) * removed last traces of old rest handling
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-15/+10
* added some licensing info
2007-07-03* Completed conceptual LlsdMethod - everything resides in SimpleApp pending ↵lbsa711-1/+19
guru approval.
2007-07-02* Added conceptual LlsdMethod Demo to SimpleApp (work in progress)lbsa711-0/+7
2007-07-02* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa711-2/+2
* Hid NullPhysicsScene for great justice * Fixed broken Grid build
2007-07-01* removed try-catchall from scene constructorlbsa711-0/+8
* added reference server-side addnewprim prototype to Scene - not implementet yet though.
2007-07-01MAJOR IP RESTRUCTURINGlbsa711-8/+8
* moving towards IPEndPoints all over the place * trying to make the internal/external division
2007-07-01Fixed SimpleApp - aka thankgoditssundaycommitlbsa711-14/+10
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
2007-06-28*Fixed UserServer and OpenSim so now they start without crashing.mingchen1-1/+1
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-4/+5
to add/remove something