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2007-07-24* Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby1-1/+1
projects combined, all 'never used' things)
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-2/+3
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-20* Fixed an config issue (log not initialized in RegionInfo config)lbsa711-0/+5
* Added LineInfo stacktrace parser to LogBase (not used yet though)
2007-07-18* Added a FileSystemObject to SimpleApplbsa711-3/+23
* Added Some ShapeTypes (shapes doesn't work though!) * Fixed some \0 issues
2007-07-17* renamed MySceneObject to CpuCounterObjectlbsa711-1/+1
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa711-1/+2
* Refactored a lot of m_* and public -> wrappers
2007-07-17* debugged quite a lot of db-related strangeness and various refactoring goofslbsa711-10/+7
2007-07-16* RegionApplicationBase restructuring now completelbsa711-46/+23
* Still has some weird bug in SimpleApp though.
2007-07-16* And yet more restructuring of startup sequence...lbsa711-14/+15
2007-07-16* Reset IP in SimpleApp back to localhostAdam Frisby1-1/+1
2007-07-16* Fixed SimpleAppAdam Frisby1-2/+3
2007-07-16* SimpleApp's IP address is slightly less hard coded (now reading from a ↵Adam Frisby1-3/+5
hard coded var vs lots of use of "127.0.0.1")
2007-07-16* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa711-29/+35
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen1-1/+1
*Added missing files (I hope)
2007-07-16*Renamed ParcelManager to LandManagermingchen1-1/+1
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16* working on RegionApplicationBaselbsa711-1/+1
* Renamed PhysicsManager to PhysicsPluginManager because it is.
2007-07-16changed to native line ending encodingSean Dague1-126/+126
2007-07-16*Trunk compiles nowmingchen1-1/+1
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen1-0/+1
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
2007-07-15It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW1-3/+6
2007-07-15Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW1-5/+20
simpleApp), to try out a basic test npc character(/class).
2007-07-15Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW1-1/+1
have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15Removed reference to Scene EventManager from primitive. In its place, ↵MW1-36/+1
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
2007-07-15* Added loading methods for NullStorage.Adam Frisby1-1/+3
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen1-1/+1
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14* Worked some more on SimpleApplbsa711-25/+25
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
2007-07-14Set up parcel manager and the master avatar in SimpleApp.MW1-17/+14
2007-07-14* Apparently, we need to tell ParcelManager that there is no parcels.lbsa711-0/+3
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14Added AddPreCompiledScript method to ScriptManager.MW1-4/+10
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-13* I want to commit too!lbsa711-2/+2
2007-07-13Changed simpleApp to use basic physics.MW1-1/+4
Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
2007-07-13Shouldn't be needing explicitly adding login xmlrpclbsa711-2/+0
2007-07-13One of these days i WILL have my pulsating cube!lbsa711-3/+6
2007-07-13* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa711-1/+1
instead - w00t!
2007-07-10Gird mode in sugilite should now work in so far as you should be able to ↵MW1-2/+2
login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
2007-07-09* some follow up renaming of members et c.lbsa711-1/+1
2007-07-06*Fixed 2 small references to localhost which has some conflicts when resolving.mingchen1-1/+1
*Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen
2007-07-04* re-fixed the utf-16 bug in xmlRpcResponse serializationlbsa711-23/+0
* added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though) * removed last traces of old rest handling
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-15/+10
* added some licensing info
2007-07-03* Completed conceptual LlsdMethod - everything resides in SimpleApp pending ↵lbsa711-1/+19
guru approval.
2007-07-02* Added conceptual LlsdMethod Demo to SimpleApp (work in progress)lbsa711-0/+7
2007-07-02* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa711-2/+2
* Hid NullPhysicsScene for great justice * Fixed broken Grid build
2007-07-01* removed try-catchall from scene constructorlbsa711-0/+8
* added reference server-side addnewprim prototype to Scene - not implementet yet though.
2007-07-01MAJOR IP RESTRUCTURINGlbsa711-8/+8
* moving towards IPEndPoints all over the place * trying to make the internal/external division
2007-07-01Fixed SimpleApp - aka thankgoditssundaycommitlbsa711-14/+10
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
2007-06-28*Fixed UserServer and OpenSim so now they start without crashing.mingchen1-1/+1
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-4/+5
to add/remove something