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2007-10-19changes to pass nini config object to the modules that getSean Dague1-2/+5
loaded so that they may read out any bits they are interested in
2007-10-19* Total refactoring of Asset Server for massive winlbsa711-2/+0
* There is now a AssetServerBase * lolcat in ur assets
2007-10-15* Applied Chillken patch #419: consolidate_ports-r2096-3.patch - ↵lbsa711-5/+3
consolidated port number defaults. Thankx Chillken!
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-10-10* Now loading modules from ScriptEngines directory as well.lbsa711-3/+1
2007-10-10* Gave ModuleLoader some good lovin'lbsa711-3/+5
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-10-03more refactoringMW1-4/+9
2007-10-03Some continuation of lbsa71's refactoring of the CommunicationsManager.MW1-2/+2
2007-10-02* Moved setup of LocalInventoryService and LocalUserServices to the app layerlbsa711-2/+6
* Killed off 'parent' relation from LocalUserServices to CommunicationsLocal * Deleted obsolete project InventoryServiceBase * Deleted superfluous createCol function
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-0/+1
2007-09-23* Purged 'Regions' code pending Agent layer grok.lbsa711-11/+4
* Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa711-2/+0
2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa711-3/+2
* Refactored to prepare for some serious restructuring
2007-09-20* moved SceneManager to RegionApplicationBaselbsa711-2/+5
* Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
2007-09-04Some work on Module loading/management.MW1-3/+27
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW1-1/+1
should equal project and directory.
2007-08-28Start of trying to make Region/Scene more modular. MW1-1/+1
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
2007-08-27Deleted a few old files that are no longer used.MW1-1/+0
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
2007-08-16Deleted old inventoryCache.csMW1-1/+0
2007-08-16Can now set the plugins for standalone mode's Inventory database (default ↵MW1-1/+2
sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that).
2007-08-15* We now have a field of spinning objects.lbsa711-3/+7
2007-08-15* Exploring Group/Part from an app perspective.lbsa711-6/+7
2007-08-13The Welcome message /message of the day shown in the client during login, ↵MW1-1/+1
can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).
2007-08-11Made account Authentication optional in "sandbox/standalone" mode. Just ↵MW1-1/+1
change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW1-1/+1
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-08-08* Got SimpleApp working againlbsa711-1/+4
* Minor shape koncept experiments
2007-08-06* SimpleApp works again:lbsa711-4/+1
* NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation * Some more small refactorings on shapes
2007-07-24* Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby1-1/+1
projects combined, all 'never used' things)
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-2/+3
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-20* Fixed an config issue (log not initialized in RegionInfo config)lbsa711-0/+5
* Added LineInfo stacktrace parser to LogBase (not used yet though)
2007-07-18* Added a FileSystemObject to SimpleApplbsa711-3/+23
* Added Some ShapeTypes (shapes doesn't work though!) * Fixed some \0 issues
2007-07-17* renamed MySceneObject to CpuCounterObjectlbsa711-1/+1
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa711-1/+2
* Refactored a lot of m_* and public -> wrappers
2007-07-17* debugged quite a lot of db-related strangeness and various refactoring goofslbsa711-10/+7
2007-07-16* RegionApplicationBase restructuring now completelbsa711-46/+23
* Still has some weird bug in SimpleApp though.
2007-07-16* And yet more restructuring of startup sequence...lbsa711-14/+15
2007-07-16* Reset IP in SimpleApp back to localhostAdam Frisby1-1/+1
2007-07-16* Fixed SimpleAppAdam Frisby1-2/+3
2007-07-16* SimpleApp's IP address is slightly less hard coded (now reading from a ↵Adam Frisby1-3/+5
hard coded var vs lots of use of "127.0.0.1")
2007-07-16* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa711-29/+35
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen1-1/+1
*Added missing files (I hope)
2007-07-16*Renamed ParcelManager to LandManagermingchen1-1/+1
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16* working on RegionApplicationBaselbsa711-1/+1
* Renamed PhysicsManager to PhysicsPluginManager because it is.
2007-07-16changed to native line ending encodingSean Dague1-126/+126
2007-07-16*Trunk compiles nowmingchen1-1/+1
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen1-0/+1
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
2007-07-15It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW1-3/+6
2007-07-15Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW1-5/+20
simpleApp), to try out a basic test npc character(/class).
2007-07-15Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW1-1/+1
have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15Removed reference to Scene EventManager from primitive. In its place, ↵MW1-36/+1
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.