aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Examples/SimpleApp/Program.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-03-13* SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModulelbsa711-221/+0
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin * But hey, it crashes in lots of interesting ways.
2008-03-05* Four more warnings bite the dust.Adam Frisby1-4/+4
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-05Converted logging to use log4net.Jeff Ames1-9/+11
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-04Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey1-2/+2
2008-01-28* Add total logouts (and total logins) to server side user statsJustin Clarke Casey1-1/+1
* Passing the stats collector through object chains is not ideal - this will change when more stats come in * This change will need a prebuild
2008-01-25* Add very basic initial login stats to the user serverJustin Clarke Casey1-1/+2
* Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
2008-01-15* Mother of all commits:Adam Frisby1-1/+1
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-11* Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey1-2/+2
* This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini * Implemented for sqlite and MySQL, no MSSQL implementation yet * As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change. * More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
2007-12-27* Optimized usingslbsa711-2/+3
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-18* Removed redundant code in RestService.csAdam Frisby1-1/+1
* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored. * Removed unused variable m_newAvatar * Removed several unused try{}catch(Exception e){}'s. * Added null assignment in simpleapp to prevent warning.
2007-12-06more minor cleanup. added some command descriptions to region server help.Jeff Ames1-1/+7
2007-12-06removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames1-1/+1
2007-12-04fixed exception and login failure in SimpleApp. (still doesn't work like it ↵Jeff Ames1-4/+5
used to, though)
2007-11-30* Extended our semi-stupid implementation of in world object permissions to ↵Teravus Ovares1-1/+1
show a user's client that it can't edit a prim if it doesn't have permission. * Permissions is due for a big revamp. The current way it's done is a hack at best.
2007-11-21* Did some initial work for prim crossing. Just glue so far.Teravus Ovares1-1/+1
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
2007-11-18Attempt to get World Map working in Grid mode, will need to be using the ↵MW1-1/+2
grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa711-2/+2
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
2007-11-11* adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares1-1/+1
OpenSim.ini.example in the bin folder for an example.
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares1-2/+2
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
2007-11-06* Added better logging to AssetCachelbsa711-1/+1
* AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
2007-11-03First part of Scene refactoring:MW1-1/+2
Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
2007-10-30* Optimized usingslbsa711-37/+50
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-2/+2
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-1/+1
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-25apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague1-1/+1
which cleans up the verbose logic
2007-10-19changes to pass nini config object to the modules that getSean Dague1-2/+5
loaded so that they may read out any bits they are interested in
2007-10-19* Total refactoring of Asset Server for massive winlbsa711-2/+0
* There is now a AssetServerBase * lolcat in ur assets
2007-10-15* Applied Chillken patch #419: consolidate_ports-r2096-3.patch - ↵lbsa711-5/+3
consolidated port number defaults. Thankx Chillken!
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-10-10* Now loading modules from ScriptEngines directory as well.lbsa711-3/+1
2007-10-10* Gave ModuleLoader some good lovin'lbsa711-3/+5
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-10-03more refactoringMW1-4/+9
2007-10-03Some continuation of lbsa71's refactoring of the CommunicationsManager.MW1-2/+2
2007-10-02* Moved setup of LocalInventoryService and LocalUserServices to the app layerlbsa711-2/+6
* Killed off 'parent' relation from LocalUserServices to CommunicationsLocal * Deleted obsolete project InventoryServiceBase * Deleted superfluous createCol function
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-0/+1
2007-09-23* Purged 'Regions' code pending Agent layer grok.lbsa711-11/+4
* Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa711-2/+0
2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa711-3/+2
* Refactored to prepare for some serious restructuring
2007-09-20* moved SceneManager to RegionApplicationBaselbsa711-2/+5
* Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
2007-09-04Some work on Module loading/management.MW1-3/+27
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW1-1/+1
should equal project and directory.
2007-08-28Start of trying to make Region/Scene more modular. MW1-1/+1
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
2007-08-27Deleted a few old files that are no longer used.MW1-1/+0
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
2007-08-16Deleted old inventoryCache.csMW1-1/+0
2007-08-16Can now set the plugins for standalone mode's Inventory database (default ↵MW1-1/+2
sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that).
2007-08-15* We now have a field of spinning objects.lbsa711-3/+7
2007-08-15* Exploring Group/Part from an app perspective.lbsa711-6/+7
2007-08-13The Welcome message /message of the day shown in the client during login, ↵MW1-1/+1
can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).
2007-08-11Made account Authentication optional in "sandbox/standalone" mode. Just ↵MW1-1/+1
change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.