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path: root/OpenSim/Region/Examples/SimpleApp/MyWorld.cs (follow)
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* * RegionApplicationBase restructuring now completelbsa712007-07-161-1/+1
| | | | | * Still has some weird bug in SimpleApp though.
* changed to native line ending encodingSean Dague2007-07-161-97/+97
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* Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW2007-07-151-4/+23
| | | | simpleApp), to try out a basic test npc character(/class).
* Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2007-07-151-2/+2
| | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
* * Added loading methods for NullStorage.Adam Frisby2007-07-151-2/+4
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* * Worked some more on SimpleApplbsa712007-07-141-49/+12
| | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
* Set up parcel manager and the master avatar in SimpleApp.MW2007-07-141-27/+19
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* * encapsulated some public fieldslbsa712007-07-141-2/+2
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* Added AddPreCompiledScript method to ScriptManager.MW2007-07-141-2/+48
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
* * I want to commit too!lbsa712007-07-131-18/+0
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* One of these days i WILL have my pulsating cube!lbsa712007-07-131-1/+1
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* * some follow up renaming of members et c.lbsa712007-07-091-2/+2
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* * Introduced ClientManager for great justice.lbsa712007-07-091-1/+1
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* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-1/+1
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-10/+6
| | | | | * added some licensing info
* * Completed conceptual LlsdMethod - everything resides in SimpleApp pending ↵lbsa712007-07-031-22/+3
| | | | guru approval.
* * removed try-catchall from scene constructorlbsa712007-07-011-0/+3
| | | | | | | * added reference server-side addnewprim prototype to Scene - not implementet yet though.
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-011-9/+9
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* *Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen2007-06-271-8/+8
| | | | to add/remove something
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+113
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.