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path: root/OpenSim/Region/Examples/SimpleApp/MyWorld.cs (follow)
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* added one more command to the console help.Jeff Ames2007-12-071-7/+2
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* Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of ↵MW2007-11-281-1/+1
| | | | | | | LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-211-2/+2
| | | | | * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
* cleaned up some mono compiler warningsJeff Ames2007-11-181-2/+2
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* Attempt to get World Map working in Grid mode, will need to be using the ↵MW2007-11-181-2/+2
| | | | | | | | | | grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
* * adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares2007-11-111-2/+2
| | | | OpenSim.ini.example in the bin folder for an example.
* First part of Scene refactoring:MW2007-11-031-2/+2
| | | | | | Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
* * Optimized usingslbsa712007-10-301-18/+14
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-1/+1
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
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* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-2/+1
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* * Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa712007-09-201-23/+0
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* * Now at least we're not creating physActors for child agents.lbsa712007-09-181-1/+1
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* Start of trying to make Region/Scene more modular. MW2007-08-281-2/+2
| | | | | | | | | Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-1/+1
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-151-21/+26
| | | | | | | * Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
* Few small fixesMW2007-08-101-1/+1
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* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-1/+2
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-211-1/+1
| | | | | * Added capability to support minimum/maximum terrain limits (from the last 'bake')
* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-171-18/+0
| | | | | * Refactored a lot of m_* and public -> wrappers
* * RegionApplicationBase restructuring now completelbsa712007-07-161-1/+1
| | | | | * Still has some weird bug in SimpleApp though.
* changed to native line ending encodingSean Dague2007-07-161-97/+97
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* Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW2007-07-151-4/+23
| | | | simpleApp), to try out a basic test npc character(/class).
* Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2007-07-151-2/+2
| | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
* * Added loading methods for NullStorage.Adam Frisby2007-07-151-2/+4
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* * Worked some more on SimpleApplbsa712007-07-141-49/+12
| | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
* Set up parcel manager and the master avatar in SimpleApp.MW2007-07-141-27/+19
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* * encapsulated some public fieldslbsa712007-07-141-2/+2
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* Added AddPreCompiledScript method to ScriptManager.MW2007-07-141-2/+48
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
* * I want to commit too!lbsa712007-07-131-18/+0
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* One of these days i WILL have my pulsating cube!lbsa712007-07-131-1/+1
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* * some follow up renaming of members et c.lbsa712007-07-091-2/+2
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* * Introduced ClientManager for great justice.lbsa712007-07-091-1/+1
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* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-1/+1
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-10/+6
| | | | | * added some licensing info
* * Completed conceptual LlsdMethod - everything resides in SimpleApp pending ↵lbsa712007-07-031-22/+3
| | | | guru approval.
* * removed try-catchall from scene constructorlbsa712007-07-011-0/+3
| | | | | | | * added reference server-side addnewprim prototype to Scene - not implementet yet though.
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-011-9/+9
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* *Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen2007-06-271-8/+8
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* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+113
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.