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path: root/OpenSim/Region/Examples/SimpleApp/MyWorld.cs (unfollow)
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2008-03-06* Disabled ancient TerrainEngine.Adam Frisby1-8/+0
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2007-12-27* Optimized usingslbsa711-3/+6
2007-12-07added one more command to the console help.Jeff Ames1-7/+2
2007-11-28Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorl...MW1-1/+1
2007-11-21* Did some initial work for prim crossing. Just glue so far.Teravus Ovares1-2/+2
2007-11-18cleaned up some mono compiler warningsJeff Ames1-2/+2
2007-11-18Attempt to get World Map working in Grid mode, will need to be using the grid...MW1-2/+2
2007-11-11* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares1-2/+2
2007-11-03First part of Scene refactoring:MW1-2/+2
2007-10-30* Optimized usingslbsa711-18/+14
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW1-1/+1
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-1/+1
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-2/+1
2007-09-20* Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa711-23/+0
2007-09-18* Now at least we're not creating physActors for child agents.lbsa711-1/+1
2007-08-28Start of trying to make Region/Scene more modular. MW1-2/+2
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa711-1/+1
2007-08-15The 'Party Party Groupie Groupie Life is a game' commit:lbsa711-21/+26
2007-08-10Few small fixesMW1-1/+1
2007-07-22* Some work in progress code: Inventory cache, start of inventory server/serv...MW1-1/+2
2007-07-21* Renamed terrain functions to match OpenSim naming styles.Adam Frisby1-1/+1
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa711-18/+0
2007-07-16* RegionApplicationBase restructuring now completelbsa711-1/+1
2007-07-16changed to native line ending encodingSean Dague1-97/+97
2007-07-15Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleAp...MW1-4/+23
2007-07-15Removed the reference to ClientManager from scene, as scene really shouldn't ...MW1-2/+2
2007-07-15* Added loading methods for NullStorage.Adam Frisby1-2/+4
2007-07-14* Worked some more on SimpleApplbsa711-49/+12
2007-07-14Set up parcel manager and the master avatar in SimpleApp.MW1-27/+19
2007-07-14* encapsulated some public fieldslbsa711-2/+2
2007-07-14Added AddPreCompiledScript method to ScriptManager.MW1-2/+48
2007-07-13* I want to commit too!lbsa711-18/+0
2007-07-13One of these days i WILL have my pulsating cube!lbsa711-1/+1
2007-07-09* some follow up renaming of members et c.lbsa711-2/+2
2007-07-09* Introduced ClientManager for great justice.lbsa711-1/+1
2007-07-09Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW1-1/+1
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-10/+6
2007-07-03* Completed conceptual LlsdMethod - everything resides in SimpleApp pending g...lbsa711-22/+3
2007-07-01* removed try-catchall from scene constructorlbsa711-0/+3
2007-07-01Fixed SimpleApp - aka thankgoditssundaycommitlbsa711-9/+9
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot t...mingchen1-8/+8