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path: root/OpenSim/Region/Examples/SimpleApp/MyWorld.cs (unfollow)
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2007-07-16* RegionApplicationBase restructuring now completelbsa711-1/+1
* Still has some weird bug in SimpleApp though.
2007-07-16changed to native line ending encodingSean Dague1-97/+97
2007-07-15Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW1-4/+23
simpleApp), to try out a basic test npc character(/class).
2007-07-15Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW1-2/+2
have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15* Added loading methods for NullStorage.Adam Frisby1-2/+4
2007-07-14* Worked some more on SimpleApplbsa711-49/+12
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
2007-07-14Set up parcel manager and the master avatar in SimpleApp.MW1-27/+19
2007-07-14* encapsulated some public fieldslbsa711-2/+2
2007-07-14Added AddPreCompiledScript method to ScriptManager.MW1-2/+48
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-13* I want to commit too!lbsa711-18/+0
2007-07-13One of these days i WILL have my pulsating cube!lbsa711-1/+1
2007-07-09* some follow up renaming of members et c.lbsa711-2/+2
2007-07-09* Introduced ClientManager for great justice.lbsa711-1/+1
2007-07-09Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW1-1/+1
Disabled CAPS asset uploading as it seems it now crashes the server.
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-10/+6
* added some licensing info
2007-07-03* Completed conceptual LlsdMethod - everything resides in SimpleApp pending ↵lbsa711-22/+3
guru approval.
2007-07-01* removed try-catchall from scene constructorlbsa711-0/+3
* added reference server-side addnewprim prototype to Scene - not implementet yet though.
2007-07-01Fixed SimpleApp - aka thankgoditssundaycommitlbsa711-9/+9
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-8/+8
to add/remove something