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path: root/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs (follow)
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* A script/custom application should be able to add a particle system to a prim...MW2007-07-181-7/+12
* Sculpted Prims should now work. MW2007-07-181-0/+2
* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-171-12/+4
* * Trimmed a few hundred warnings off SimpleApp.Adam Frisby2007-07-161-0/+4
* changed to native line ending encodingSean Dague2007-07-161-184/+184
* *Trunk compiles nowmingchen2007-07-161-1/+2
* Couple of small changes to NPC test character.MW2007-07-151-9/+15
* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-151-5/+8
* Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleAp...MW2007-07-151-0/+174