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path: root/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs (unfollow)
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2007-10-19* Major structural change: Begun converting Events to use (caller, args) synt...Adam Frisby1-1/+9
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-10-05== The "right name and place" commit ==lbsa711-1/+0
2007-09-20* moved SceneManager to RegionApplicationBaselbsa711-2/+9
2007-09-18* Moved SendLogoutPacket back to IClientAPI.lbsa711-3/+7
2007-09-18* Yet some more connectivity restructuringlbsa711-0/+17
2007-09-18* Handlerized ViewerEffectlbsa711-1/+2
2007-09-18* Replaced usage of ClientView with IClientAPIlbsa711-6/+9
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa711-1/+1
2007-09-13Added CLI "debug packet 0..255" to enable the in/out packet dumps with variou...Dalien Talbot1-0/+1
2007-09-09Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot1-0/+1
2007-09-08Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot1-1/+1
2007-09-04Some work on Module loading/management.MW1-3/+6
2007-08-22Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW1-0/+1
2007-08-22Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW1-0/+1
2007-08-22Start of Task Inventory (ie prim's inventory). For now, you can only move scr...MW1-0/+1
2007-08-21Added OnRezScript event to Scene.EventManager.Which the script engine should ...MW1-0/+1
2007-08-21Can now turn on/off server side permission checking (on prim editing etc) fro...MW1-0/+1
2007-08-20Instant Messages between users in the same region should actually now work.MW1-1/+1
2007-08-19small clean up.MW1-0/+2
2007-08-19Sqlite datastore should now save the textures and extraparams data (used by s...MW1-0/+8
2007-08-16Taking Prims (SceneObjectGroups) in and out of inventory should now work and ...MW1-0/+1
2007-08-15The 'Party Party Groupie Groupie Life is a game' commit:lbsa711-0/+5
2007-08-15More work on inventory, can now create other inventory types, like Clothes an...MW1-0/+2
2007-08-10Few small fixesMW1-3/+3
2007-08-09Making sure my local working copy is in sync with svn before I start the job ...MW1-2/+2
2007-08-06* Now we have boxes. Yay!lbsa711-2/+1
2007-08-01Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Pa...MW1-0/+1
2007-07-30added OnDisconnectUser event to required classesSean Dague1-0/+1
2007-07-29Deleting objects should now work. But beware they aren't send to your trash f...MW1-1/+1
2007-07-28You should now see the correct Avatar for other users, including their clothe...MW1-0/+1
2007-07-27A few changes so that the number of warnings is less but without deleting eve...MW1-1/+0
2007-07-26More work on inventory and opensim library.MW1-0/+5
2007-07-22* Some work in progress code: Inventory cache, start of inventory server/serv...MW1-1/+3
2007-07-19Some work on Inventory (not yet finished or enabled)MW1-0/+6
2007-07-19Added some Alert methods to Scene , and a console command handler. So from th...MW1-0/+3
2007-07-18A script/custom application should be able to add a particle system to a prim...MW1-7/+12
2007-07-18Sculpted Prims should now work. MW1-0/+2
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa711-12/+4
2007-07-16* Trimmed a few hundred warnings off SimpleApp.Adam Frisby1-0/+4
2007-07-16changed to native line ending encodingSean Dague1-184/+184
2007-07-16*Trunk compiles nowmingchen1-1/+2
2007-07-15Couple of small changes to NPC test character.MW1-9/+15
2007-07-15It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW1-5/+8
2007-07-15Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleAp...MW1-0/+174