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path: root/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs (follow)
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* * Exploring Group/Part from an app perspective.lbsa712007-08-151-2/+2
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* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-4/+4
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* * Started renaming world to Scenelbsa712007-07-261-2/+2
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* A script/custom application should be able to add a particle system to a ↵MW2007-07-181-1/+1
| | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
* * renamed MySceneObject to CpuCounterObjectlbsa712007-07-171-0/+35