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path: root/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs (unfollow)
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2007-08-15* Exploring Group/Part from an app perspective.lbsa711-2/+2
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW1-4/+4
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-07-26* Started renaming world to Scenelbsa711-2/+2
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-18A script/custom application should be able to add a particle system to a ↵MW1-1/+1
prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
2007-07-17* renamed MySceneObject to CpuCounterObjectlbsa711-2/+2
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa711-8/+3
* Refactored a lot of m_* and public -> wrappers
2007-07-16changed to native line ending encodingSean Dague1-40/+40
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen1-2/+2
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14* SimpleApp finally doing something fun. :)lbsa711-12/+12
2007-07-14* Worked some more on SimpleApplbsa711-0/+40
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject