| Commit message (Collapse) | Author | Age | Files | Lines |
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with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
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* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
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* Added prototypical MoneyBalance support
* Finalized konceptual touch wiring
* Turned SimpleApp into a tedious harvesting game.
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* We now have CylinderShape
* This commit dedicated to the birth of techno house.
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* SimpleApp now featuring spinning box with spinning parts.
* Damn. That's cool.
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