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path: root/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs (follow)
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* fixing me some line endingsSean Dague2007-09-171-78/+78
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* Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ↵MW2007-08-161-1/+1
| | | | | | | with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new). When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-2/+2
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-151-0/+23
| | | | | | | * Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
* * Added more spinning parts to ComplexObject.lbsa712007-08-151-6/+13
| | | | | | * We now have CylinderShape * This commit dedicated to the birth of techno house.
* * Again, FileSystemObject reports filename.lbsa712007-08-151-0/+2
| | | | | | * SimpleApp now featuring spinning box with spinning parts. * Damn. That's cool.
* * Exploring Group/Part from an app perspective.lbsa712007-08-151-0/+46