| Commit message (Collapse) | Author | Age | Files | Lines |
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* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin
* But hey, it crashes in lots of interesting ways.
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with SceneObjectGroup.LocalId (and hence reduce confusion).
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scheme won't hold for serialization
* Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
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* Shortened type references
* Removed redundant 'this' qualifier
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Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
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with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
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* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
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* Added prototypical MoneyBalance support
* Finalized konceptual touch wiring
* Turned SimpleApp into a tedious harvesting game.
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* We now have CylinderShape
* This commit dedicated to the birth of techno house.
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* SimpleApp now featuring spinning box with spinning parts.
* Damn. That's cool.
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