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* * Pragma out deprecation warning and comment out to remove other warnings in ↵Justin Clarke Casey2008-08-301-5/+7
| | | | | | | | the OGP module * Thanks to Teravus for the heads up on this.
* * If a general alert message is sent out, only send it to avatars in the ↵Justin Clarke Casey2008-08-301-4/+6
| | | | | | | | scene (not child agents). * This foxed me in the osgrid meeting last week
* * Oops, add landmarks to region archive loading/savingJustin Clarke Casey2008-08-302-1/+9
| | | | | | * Hopefully this will resolve mantis 2049
* * squash some obvious warningsJustin Clarke Casey2008-08-301-1/+1
| | | | | | | * a couple more remain that preferably the original coders should look at in more detail (obsolete warnings in the ogp module and not overriding warnings in the script engine)
* Mantis#2084. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2008-08-301-4/+18
| | | | | | | | | | | | Addresses the problem of ghost avatars. The problem was child-agents sending data. Due to symmetry reasons, I considered that wrong. Whenever an avatar A1 in region R1 looks at avatar A2 in adjacent region R2, we have two possibilities to communicate: A2-root sends to A1-child (both in region R2), or A2-child sends to A1-root (both in region R1). Currently, the children send data in some cases, and I guess the viewer gets puzzled about that and switches the child to root as consequence (at least partly), so it becomes visible.
* Mantis#2067. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2008-08-291-8/+9
| | | | | | | | | Found that during my ghost-hunt: Add some logging and you see that the counting down happens twice (once at the place that is removed by the patch, and once caused by the actual removal of the root-/child-agent during LLClientView.Close). With the patch applied, I end up with correct numbers, i.e. with 0 roots and 0 children after everyone has logged out.
* Fix an issue where the client supplies an empty name and it was appliedMelanie Thielker2008-08-291-0/+4
| | | | | | to the inventory item, causing the item to wind up without a name.
* Update svn properties, formatting cleanup.Jeff Ames2008-08-2811-168/+100
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* * Added hack so that if the default OpenSimulator ParentEstateId(100) is ↵Teravus Ovares2008-08-281-1/+1
| | | | being sent through rez_avatar, it'll be swapped out with 1. This ensures that when the map recognizes the parent estate id parameter on the linden grid, it'll work as expected. This also has the effect of making it impossible to send a Parent Estate ID with 100 over OGP from OpenSimulator (Sorry Owner of estate 100).
* * OGP update, deserialize the parameter array properly in rez_avatarTeravus Ovares2008-08-281-6/+75
| | | | | * Tweak rez_avatar data so it's easier to update when OGPr3 comes out
* Thank you, A_Biondi, for patch to porperly apply the new item nameMelanie Thielker2008-08-281-2/+2
| | | | | | when copying within agent inventory
* Thank you, salahazar, for a patch that corrects the behavior ofMelanie Thielker2008-08-272-10/+10
| | | | | | | llDetectedLink(). Also a small refactor to remove an interface member from IScriptEngine.
* * Updates OGP module to define a default starting pointTeravus Ovares2008-08-271-2/+25
| | | | | * An attempt to solve an intermittan SSL Certificate validation error causing communications havok.
* Mantis #2058Melanie Thielker2008-08-271-3/+11
| | | | | | | Remove the physics representation of link set child prims when the link set is deleted.
* Make the check on inventory cache clearing more robust. AddressesMelanie Thielker2008-08-271-0/+36
| | | | | | | Mantis #1975 in a broader way. This may or may not prop up secure inventory a bit better, but I still recommend to disable it
* Mantis#1518. Thank you kindly, Zaki for a patch that:Charles Krinke2008-08-271-0/+17
| | | | | | | | Issue is caused by the terrain height not being queried before teleporting within the region. Teleporting between regions is correct. Adding the neccessary checking to intra-region TP code.
* Mantis#2047. Thank you kindly, Simsim for a patch that addresses:Charles Krinke2008-08-271-0/+4
| | | | | avatar sitting on the object can not telport to other regions.
* * Eliminate commented out code no longer needed, as discussed on the mlJustin Clarke Casey2008-08-261-30/+1
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* * On loading archives, report an error if an asset does not have the ↵Justin Clarke Casey2008-08-262-45/+61
| | | | expected filename format
* * It turns out that Mono doesn't currently support setting the Certificate ↵Teravus Ovares2008-08-261-1/+8
| | | | | | | validation handler, however, it throws a NotImplemented exception. * Added Try/Catch/Message
* * Workaround for application/llsd+xml requests coming in as application/xmlTeravus Ovares2008-08-261-0/+20
| | | | | * When OGP is active, disable SSL certificate chain validation. I'll add more options here to come, as well as a way to test against a group of known certificate subjects.
* * minor: zap some more compilation warningsJustin Clarke Casey2008-08-251-8/+8
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* * zap compilation warningsJustin Clarke Casey2008-08-252-24/+24
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* * Deal with a WebException thrown if a grid server cannot be contacted for ↵Justin Clarke Casey2008-08-251-0/+2
| | | | region information
* Update svn properties.Jeff Ames2008-08-251-881/+881
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* * Fix to OGP Region to Region teleports. Yay.Teravus Ovares2008-08-251-2/+2
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* * This commit incorporates the heart of the OpenGridProtocol patch that is ↵Teravus Ovares2008-08-253-0/+925
| | | | | | | | currently on Forge in a nice, friendly modular format. * There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain.. * Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
* Completing the item sale series, this one implements sell contents.Melanie Thielker2008-08-242-0/+18
| | | | | | All item sale modes are now complete.
* Selling a copy of a prim (prim vendor) now works.Melanie Thielker2008-08-241-7/+58
| | | | | | Sack of bolts to go with the nuts?
* Selling an object in-place (as original) now works. Builders canMelanie Thielker2008-08-243-0/+47
| | | | | | now ply their trade. Is that nuts?
* Plumb the data path for all those eye candy values. Saves textureMelanie Thielker2008-08-242-1/+9
| | | | | | | | animation, target omega, looped sound, script access pin, allowed drop state and sale data. Loads it, too. Not all tested. Code: No Nuts. Data: Cannot Guarantee Nut Free.
* Implements 80% of object buy (prim vendor). You can't buy the object yet,Melanie Thielker2008-08-244-2/+66
| | | | | | | and the for sale setting doesn't survive a sim restart, but this is most of the plumbing.
* Change to no longer check funds on temp texture uploads.Melanie Thielker2008-08-231-2/+3
| | | | | | This fixes the "no funds" message on rebake.
* Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker2008-08-236-48/+10
| | | | | | | | | It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
* Patch #9171Melanie Thielker2008-08-233-6/+53
| | | | | | | Disallow bulk uploads if money module is present and upload cost is set and the user hasn't got sufficient funds.
* * Homer's amazing terrain MapTileRenderer. Thanks Homer!Teravus Ovares2008-08-225-182/+704
| | | | | | | | | | | | | * By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental. * Defined interface IMapTileTerrainRenderer. * Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer; streamlined it a bit and added "highlight" rendering to its "shadow" rendering. * Added "new" terrain-texture based maptile terrain rendering (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public * Adapted MapImageModule to allow switching between those two by configuration * Added configuration option to OpenSim.ini.example
* Mantis #2003 - thank you, SachaMagne, for a patch that implementsMelanie Thielker2008-08-205-8/+103
| | | | | | | | | | | the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-193-4/+4
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* Mantis #1999Melanie Thielker2008-08-191-0/+3
| | | | | | Allow the sim owner to add estate managers to any estate on the sim
* Attachment persistence (Mantis #1711)Melanie Thielker2008-08-191-10/+19
| | | | | | | | | Change user server to handle attachment assets record properly. Ensure that attachments are not re-rezzed on region crossing. Persistence will NOT WORK with earliser UGAI!! Change region server to match.
* Moves one file to it's proper locationMelanie Thielker2008-08-191-0/+43
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* Fix region crossings and access to inventory after changing regions withinMelanie Thielker2008-08-194-7/+50
| | | | | | the same simulator
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-192-6/+6
| | | | | Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
* Attachment persistence!!! Patch #9170 (Mantis #1171)Melanie Thielker2008-08-192-11/+45
| | | | | | Attachments now persist across logouts. Mostly untested.
* Update svn properties, formatting cleanup.Jeff Ames2008-08-191-46/+18
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* Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker2008-08-193-5/+50
| | | | | | Attachments now save to MySQL. No reattach on login yet.
* * maptile - just flatten it.. we'll worry about projection later.. Teravus Ovares2008-08-181-4/+7
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* * Slightly better implementation of prim volume drawing on the maptile using ↵Teravus Ovares2008-08-181-10/+177
| | | | projection of an oriented bounding box. This isn't quite right yet. Experimental. It takes about 3 times longer then the previous version, however produces better results.
* * Maptile prim volume drawing change from manually drawing the rectangles ↵Teravus Ovares2008-08-181-20/+65
| | | | | | | using Bitmap.setpixel to a drawing2d graphics context. * Z-sort the prim volumes before drawing.
* * Text/comment cleanup in MapImageModuleTeravus Ovares2008-08-181-30/+6
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