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My fork of OpenSim for IG and MG, called SledjChisl.
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...
*
* I just love doing these substantial contributions.
lbsa71
2008-01-22
1
-3
/
+3
*
* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...
lbsa71
2008-01-22
4
-102
/
+44
*
* Enabled dead region tracking for ChildAgentDataUpdates
Teravus Ovares
2008-01-22
4
-35
/
+105
*
* Renamed a number of TerrainEngine functions to conform naming standards bet...
Adam Frisby
2008-01-22
1
-5
/
+6
*
* Shutting down child agents properly in neighbor regions.
Teravus Ovares
2008-01-21
2
-13
/
+57
*
Another attempt to squash the animation bug. Wish I could get this to fail at...
Brian McBee
2008-01-21
1
-1
/
+1
*
Change misleading placeholder error messages for attempts to persist non-scri...
Justin Clarke Casey
2008-01-21
1
-2
/
+2
*
Attempt to catch animation fubar on region crossing that causes client hang. ...
Brian McBee
2008-01-21
1
-1
/
+11
*
* Scripts edited within a prim will now be persisted correctly
Justin Clarke Casey
2008-01-21
2
-2
/
+5
*
Method rename
Justin Clarke Casey
2008-01-21
1
-3
/
+5
*
* Make object persistence more granular by separating prim and prim inventory...
Justin Clarke Casey
2008-01-21
4
-26
/
+52
*
* Added hooks for logout to all IUserService and all that implement it.
Teravus Ovares
2008-01-20
1
-0
/
+3
*
Graceful failure of teleport to unavailable regions might actually work now.
Brian McBee
2008-01-20
1
-2
/
+14
*
Check if remote simulator is up before attempting teleport. Teleport to a rem...
Brian McBee
2008-01-20
1
-4
/
+10
*
* Found and fixed a situation where a neighbor region would come up send a no...
Teravus Ovares
2008-01-20
1
-2
/
+6
*
Most is back in its original state :) Hope I didn't break anything... *looks ...
Tedd Hansen
2008-01-19
1
-7
/
+8
*
removed additional debugging, added temp mega-debugging to StoreLandObject
Tedd Hansen
2008-01-19
3
-27
/
+0
*
More debugging
Tedd Hansen
2008-01-19
2
-10
/
+8
*
Added exception handler to LandManager IncomingLandObjectFromStorage
Tedd Hansen
2008-01-19
1
-2
/
+13
*
Getting closer to that crash .. :)
Tedd Hansen
2008-01-19
1
-1
/
+6
*
More debugging
Tedd Hansen
2008-01-19
3
-0
/
+16
*
checking return code may make failed teleports fail more gracefully.
Brian McBee
2008-01-19
1
-17
/
+19
*
More debugging in hunt for that random startup crash
Tedd Hansen
2008-01-19
1
-0
/
+4
*
one more try before I leave
Tedd Hansen
2008-01-19
1
-6
/
+6
*
"compile before commit, AND check compile result" - forgot a ;
Tedd Hansen
2008-01-19
1
-1
/
+1
*
Still hunting, added debug output
Tedd Hansen
2008-01-19
1
-3
/
+10
*
Added block for scenario: global exception handler called in loop when except...
Tedd Hansen
2008-01-18
1
-4
/
+0
*
Why don't you try compiling before you commit?
Tedd Hansen
2008-01-18
1
-2
/
+2
*
Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead
Tedd Hansen
2008-01-18
1
-8
/
+8
*
Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...
Tedd Hansen
2008-01-18
1
-8
/
+12
*
On reflection, HasGroupChanged is more appropriate
Justin Clarke Casey
2008-01-18
3
-15
/
+15
*
Change SOP.HasChanged to HasPrimChanged in preparation for further changes
Justin Clarke Casey
2008-01-18
3
-13
/
+17
*
* Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he...
lbsa71
2008-01-18
2
-18
/
+21
*
* ODE Physics update. fixed weird rotation of the avatar surrogate.
Teravus Ovares
2008-01-18
1
-1
/
+1
*
* Added llApplyImpulse in the global frame. The object must be physical befo...
Teravus Ovares
2008-01-17
2
-0
/
+25
*
* added ForEachPart helper
lbsa71
2008-01-17
1
-2
/
+16
*
* Added and implemented the LSL changed event.
Teravus Ovares
2008-01-17
4
-6
/
+74
*
* Fixed standing up so that you're at the new position of the prim if you mov...
Teravus Ovares
2008-01-16
1
-3
/
+6
*
* Fix mantis 345 - it is now possible to duplicate prims directly in the regi...
Justin Clarke Casey
2008-01-16
4
-97
/
+133
*
* Fixed a packet counting issue that I introduced
Teravus Ovares
2008-01-16
2
-23
/
+29
*
* Store task inventory when an object is taken into agent inventory
Justin Clarke Casey
2008-01-16
6
-59
/
+95
*
First part of changing prim's permission flags to use the correct enum (libsl...
MW
2008-01-16
3
-59
/
+53
*
* Slowed down the sim stats update to once every 5 seconds because the networ...
Teravus Ovares
2008-01-16
1
-23
/
+27
*
* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ac...
Teravus Ovares
2008-01-16
4
-10
/
+93
*
* Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt...
Teravus Ovares
2008-01-16
1
-0
/
+8
*
* Refactored the SimStatsReporter to reuse the same packet and packet blocks ...
Teravus Ovares
2008-01-16
3
-25
/
+110
*
* Added some comments to the linkset positioning code
Teravus Ovares
2008-01-15
1
-4
/
+20
*
* Delinking doesn't leave invisible physical objects behind anymore
Teravus Ovares
2008-01-15
1
-0
/
+6
*
* Pass 2 of collidable (non physical) linksets
Teravus Ovares
2008-01-15
4
-39
/
+33
*
* Mother of all commits:
Adam Frisby
2008-01-15
12
-25
/
+25
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