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* *Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen2007-12-174-43/+123
| | | | functions for the different datastore interfaces for Land Objects.
* Again, thanks to Alondria for:Charles Krinke2007-12-172-7/+41
| | | | | | | | | | Added: LinkNum to SceneObjectPart Added: Bunch-o settings of LinkNum in SceneObjectGroup Added: llGetNumberOfPrims() Added: llGetLinkNumber() Added: llGetLinkKey() Added: llGetLinkName() (and change to string return type)
* *Access/Ban list now copies correctly to a new parcel after a subdivision ↵mingchen2007-12-161-0/+10
| | | | occurs.
* *Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen2007-12-163-1/+126
| | | | works, but the actual ban lines, etc are not done.
* * Beating on the head that is terrain editing.Teravus Ovares2007-12-151-1/+1
| | | | | | * SelectAABB + Radio Button Action + 'brush size' + Apply works now. * There's something wrong with the byte for brush size that causes it to be unpredictable sometimes causing massive spikes. This appears to have always been this way, however it's more noticeable now that you can apply the effect to a selection of terrain.
* * Make inventory operations sync rather than async. This is to alleviate ↵Justin Clarke Casey2007-12-151-1/+4
| | | | | | | | | race conditions such as that in mantis #190 * Make inventory messages more verbose. Hopefully they aren't now too verbose * This may resolve some grid instability but it's likely there's much more out there.
* * Added support for multiple terrain blocks to be edited at the same timeTeravus Ovares2007-12-151-1/+1
| | | | | | | * Now sending South and East cords to the terrain editor.. * No new functionality from a user perspective * Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
* Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee2007-12-151-0/+1
| | | | | | | | subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
* * Tweaked the sim stats so that when a sim is catching up it reports on the ↵Teravus Ovares2007-12-141-2/+26
| | | | | | | slowdown and not the 'catching up'. * Used the words 'googly moogly' in code. (always wanted to do that)
* * Fixed a cause of an ODE 'invalid operation for locked space 'Teravus Ovares2007-12-141-15/+15
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* Added copyright notice.Jeff Ames2007-12-141-0/+28
| | | | | Added script (add-copyright.sh) to make doing this relatively painless.
* * Added Active(physical) object count to the SimStatsReporterTeravus Ovares2007-12-144-8/+48
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* From Michael Osias (IBM)Sean Dague2007-12-133-11/+42
| | | | | | | | | | | | | This patch makes some enhancements to the llRemoteData functions. The module is now a shared module, and allows remote data channels to be created among multiple regions in the same sim. The port is controlled from the remoteDataPort property under the [Network] section in OpenSim.ini. If this setting is not present or = 0, the module is disabled and no port is opened. llRemoteData commands have not effect when module is disabled.
* Enabled the sit_ground animation. The sit state is not properly set, but it ↵Jeff Ames2007-12-131-1/+1
| | | | looks okay, and doesn't seem to break anything. Just move around to stand up.
* Added placeholder for sitting on ground support. Doesn't work yet.Jeff Ames2007-12-131-2/+9
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* Minor cleanupJeff Ames2007-12-131-4/+0
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* * Debugging Shapelbsa712007-12-133-6/+4
| | | | | * Adding namesetting to Create
* Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer ↵Jeff Ames2007-12-132-63/+15
| | | | to handle starting/stopping of the typing animation.
* From Michael Osias (IBM)Sean Dague2007-12-123-4/+324
| | | | | | | | | | | | This patch implements the llHttpRequest function via a region module, HttpScriptsRequest. There were bits and peices in LSLLong_cmd_handler, which I moved into the region module, and just check for completed requests and dispatch the http_response callback event instead. works for me as of r2674
* remove another partial class, and map another class back to a real fileSean Dague2007-12-122-27/+26
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* * In our quest for sim heartbeat stats, we're a touch closer to accurate ↵Teravus Ovares2007-12-123-10/+15
| | | | | | | object count on sim stats. * Fixed a rare, but possible NullReferenceException
* couple of small fixes.MW2007-12-122-38/+38
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* * Fixed a catch error.Teravus Ovares2007-12-121-1/+1
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* * Added Object count to sim stats (it's incorrect, however, it'll be fixed)Teravus Ovares2007-12-123-7/+24
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* * Fixed agent counts on the Simulator stats paneTeravus Ovares2007-12-121-1/+1
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* * Killed hard coded heart after stats updateTeravus Ovares2007-12-121-2/+9
| | | | | * Did some voodoo math on the sim FPS to make the values 0-50
* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-124-7/+284
| | | | | * I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
* * Temporarily sisabled neighbour cache for regions in the ↵Teravus Ovares2007-12-121-0/+5
| | | | | | | SceneCommunicationService * This will fix the grid mode (not seeing regions) issue
* * Start listening for client connections immediately after a region ↵Teravus Ovares2007-12-122-9/+26
| | | | | | | | initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first) * Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
* put in a try block to catch the ForEach loop dying.Sean Dague2007-12-111-3/+7
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* * Added some locking to help race conditions in the neighbors listsTeravus Ovares2007-12-111-30/+42
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* Couple of more small changesMW2007-12-112-9/+20
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* Minor cleanup/refactoring of ScenePresence.Jeff Ames2007-12-111-76/+47
| | | | | Changes flying animation to hover when not moving (as per Teravus's suggestion).
* A few minor changes/additions/fixes.MW2007-12-113-3/+14
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* * The 'Create' functions should be called to factor up a new, otherwise ↵lbsa712007-12-111-0/+12
| | | | | | | empty, but with the Id and 1-to-1 child fields instantiated and randomized. * Added two shape constants that
* Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee2007-12-111-0/+1
| | | | inventory
* refactor SunModule a bit to make more sensibleSean Dague2007-12-111-7/+12
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* added copyright noticesJeff Ames2007-12-117-3/+199
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* default day's to a more sensible 24 hrs instead of 0.5. YouSean Dague2007-12-101-1/+1
| | | | | | | can still change this in the config file if you want something different.
* Great Salutations to Alondria for providing implementations for:Charles Krinke2007-12-101-0/+27
| | | | | | | | | llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture, llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture, llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot. With these changes the "kan-ed" script #2 should be working.
* * Added comments to many methods in the listed files.Teravus Ovares2007-12-103-64/+184
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* * More refactoring to prepare for draw distance based agent sim notification.Teravus Ovares2007-12-102-11/+28
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* Changed how TextureDownloadModule is initialised, due to some weird ↵MW2007-12-101-4/+10
| | | | behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread).
* Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames2007-12-103-84/+101
| | | | | | | | | current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
* more work on texture downloading.MW2007-12-103-105/+178
| | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-1010-18/+18
| | | | notice of doom
* refactored ChatModule a bit.Jeff Ames2007-12-104-96/+54
| | | | | misc cleanup and code convention fixes.
* * Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares2007-12-103-1/+103
| | | | | | | | | * Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
* removed old debugging code from IM and chat modulesJeff Ames2007-12-092-7/+0
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* hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee2007-12-081-1/+2
| | | | | | | | inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.