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* * Stop an exception in the Content Management module main loop from crashing ↵Justin Clarke Casey2008-11-041-34/+44
| | | | the whole sim
* * Prevent texture sender thread termination from immediately crashing the simJustin Clarke Casey2008-11-042-20/+28
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* * Stop an exception in getting assets for the archiver from crashing the simJustin Clarke Casey2008-11-041-7/+16
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* * Stop a non WebException in an XMLRPC request from bringing down the whole simJustin Clarke Casey2008-11-041-1/+1
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* * Practise some defensive programming - gracefully terminate the thread if ↵Justin Clarke Casey2008-11-041-20/+28
| | | | there is a problm in the world map module rather than bringing down the whole server.
* * Improve the previous fix by pushing the exception catching down into OGS1 ↵Justin Clarke Casey2008-11-041-10/+1
| | | | grid services
* * Temporary fix to stop a problem in getting neighbour info in the world map ↵Justin Clarke Casey2008-11-041-1/+11
| | | | module from crashing the entire server
* * minor: doc and log message tweaking for wearablesJustin Clarke Casey2008-11-041-4/+15
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* * Stop sending wearables back to the client on set appearanceJustin Clarke Casey2008-11-041-6/+1
| | | | | | * Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already)
* * minor: appearance related doc and log message tweakingJustin Clarke Casey2008-11-041-5/+11
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* Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows ↵MW2008-11-042-2/+66
| | | | | | | | | the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted. So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does. Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit. Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work
* fix: ArchiveReadRequest.URIFetch stumbles over absent content length fieldDr Scofield2008-11-042-1/+3
| | | | | | fix: region parameter in IRCBridgeModule XmlRpc was check for presence but not actually used...
* Small fix for a possible NRE in standalone mode, killing theHomer Horwitz2008-11-031-2/+2
| | | | | | client-thread. Will hopefully fix Mantis#2536.
* * mionr: correct CONTRIBUTORS file for PlughJustin Clarke Casey2008-11-031-2/+2
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* * minor: fussy little change to put colons in some log outputJustin Clarke Casey2008-11-031-12/+12
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* On TP, child-agents weren't closed down properly, as the list of child-regionsHomer Horwitz2008-11-031-0/+4
| | | | | | was cleared before using it to find the children.
* * minor: don't need to null check config source in clientstack settings ↵Justin Clarke Casey2008-11-031-1/+0
| | | | since this is always non null
* completing move to refactored multi-channel capable IRCBridgeModuleDr Scofield2008-11-033-30/+30
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* dropping old IRCBridgeModule.Dr Scofield2008-11-032-1095/+0
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* * Use the UUID regex sitting in utils for detection of uuids embedded in scriptsJustin Clarke Casey2008-11-031-9/+1
| | | | | | * Replaces the one in the module itself, which had a dumb bug in it anyway
* merging changes from IRCBridgeModule in to XIRCBridgeModule; swappingDr Scofield2008-11-036-67/+84
| | | | | | | | OpenSim.ini config tags in preparation for merge of IRCBridgeModule and XIRCBridgeModule.
* - Add Util.isUUIDHomer Horwitz2008-11-021-0/+4
| | | | | | | - Add tests for Util.isUUID - First part of the fix for protocol interoperability between viewer 1.20 and 1.21 for friend offers.
* Cause inventory to be fetched on scripted item gives if the destinationMelanie Thielker2008-11-021-0/+2
| | | | | | avatar is remote or offline.
* Update svn properties, formatting cleanup.Jeff Ames2008-11-021-13/+13
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* * Minor cleanupAdam Frisby2008-11-011-2/+2
| | | | | * Added additional error message when a Object/SOG DB save fails so we can trace why.
* Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,Homer Horwitz2008-11-014-422/+743
| | | | | | | | | | | | | | on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs.
* * minor: Remove mono compiler warningJustin Clarke Casey2008-11-011-1/+1
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* * refactor: Convert most non SOP methods to use SOG.IsAttachment rather than ↵Justin Clarke Casey2008-11-015-14/+13
| | | | SOP.IsAttachment
* * Introduce an IsAttachment property on the group level (which just returns ↵Justin Clarke Casey2008-11-012-1/+21
| | | | | | | | | false if the group is already deleted) * This is to avoid repetitive null checks - I'm beginning to think that blasting away the root part on object deletion is actually a bad move. Perhaps we should leave it around and let the client ignore any superfluous packets (which it may well do anyway), since we're constantly exposing a race condition
* * Fix http://opensimulator.org/mantis/view.php?id=2517Justin Clarke Casey2008-11-013-3/+7
| | | | | | * Don't save attachments on saving oar, which stops them coming back as ghost prims
* Make the IM and friends modules optional. Clean up some code that dealtMelanie Thielker2008-11-015-35/+32
| | | | | | | | | | with the old Grid Instant Message over OGS1. Refactor the EventManager to be independent of the rigid module structure design imposed by the current implementation. Message routing is now done in the destination module rather than in the event manager. This way, more or less granular solutions are possible without core changes.
* Make the inventory transfer module replacable in config.Melanie Thielker2008-11-011-0/+9
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* Correct the handling of the creator field on inventory givesMelanie Thielker2008-11-011-3/+3
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-011-13/+13
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* * In the client stack, if the BeginReceive() throws an exception then do ↵Justin Clarke Casey2008-10-311-3/+4
| | | | | | | | | print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes)
* * Reinstate sending wearables back to the client in response to set appearanceJustin Clarke Casey2008-10-311-1/+1
| | | | | | | * Since the client sets the appearance in the first place (in response to receiving wearables information originally) this seems a little redundant * But I've realized I didn't actually test this assumption, so I'm going to reinstate it for now
* * test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey2008-10-313-11/+64
| | | | | | * set debug scene name on scene registration, rather than within the Scene constructor
* test: Extend malformed packet test to actually check that a valid packet can ↵Justin Clarke Casey2008-10-302-8/+2
| | | | get through after the malformed ones have been sent
* From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield2008-10-307-12/+2191
| | | | | | | | | XIRCBrigeModule is transient, will merge it with IRCBridgeModule: extends/refactors IRCBridgeModule to support channel-per-region (if desired).
* * Check in (disabled) results of not persisting avatar textures but rather ↵Justin Clarke Casey2008-10-294-36/+28
| | | | | | | | | | sending ImageNotFound to clients if avatar textures are missing * Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
* Minor formatting cleanup.Jeff Ames2008-10-292-38/+38
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* * Possibly fix grey avatar appearance problemsJustin Clarke Casey2008-10-281-2/+2
| | | | | | | | | | | | * And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
* * minor: Add documentation to some of the appearance methods, change some ↵Justin Clarke Casey2008-10-283-21/+28
| | | | logging messages
* * Eliminate an extra unnecessary appearance fetch on loginJustin Clarke Casey2008-10-281-19/+13
| | | | | | * This shouldn't fix the existing appearance bugs, but neither should it make them worse.
* * minor: Doc and log message tidy upJustin Clarke Casey2008-10-283-9/+14
| | | | | | * reinstate debug level log message indicating when a child agent is made a root for future debugging purposes
* Thank you kindly, Mircea Kitsune for a patch that solves:Charles Krinke2008-10-281-2/+2
| | | | | | | | When the avatar stops flying in mid air, it stays still while it falls to the ground. Normally, the avatar would use the falling animation (when it spins its arms and legs while falling) until it reaches the ground.
* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2008-10-282-29/+41
| | | | | | | | | | | | The attached patch fixes the bug where when linking in a new set of prims to an already linked set of objects the prims were placed at the end of the list rather than just after the root prim. ie. link prim order result was different on OpenSim compared to an LL server. This causes a few issues with respect to compatibility of scripts, especially when using llCreateLink.
* Update Sun options in OpenSim.ini.example. Minor cleanup in SunModule.cs.Jeff Ames2008-10-281-9/+5
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* Experimental patch (suggested by diva) to kill off WP teleport ghosts.Melanie Thielker2008-10-271-0/+1
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* * cleanup: Update the avatar factory (appearance module) in ↵Justin Clarke Casey2008-10-271-199/+80
| | | | | | | | Region/Environment and use that instead of the Region/Modules/AvatarFactory * Remove the AvatarFactory dll