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* * UpdateWearable should SendOurAppearancelbsa712007-11-051-0/+2
| | | | | * Ignored some bins
* Thank you, Teravus for: Solution for 'after using physical prim with ↵Charles Krinke2007-11-051-1/+5
| | | | MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
* removed duplicated BOMsJeff Ames2007-11-052-2/+2
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* Some more refactoringMW2007-11-045-195/+254
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* normalized line endingsJeff Ames2007-11-042-867/+867
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* Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW2007-11-041-4/+34
| | | | velocity.
* Added support for OpenSim application plugins (as requested by Adam), which ↵MW2007-11-046-55/+59
| | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
* Fixes a bug with a ZERO Quaternion when creating a prim.darok2007-11-031-4/+8
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* Modifications for prim movement. For now only in Mod. BulletX, but i think ↵darok2007-11-032-5/+90
| | | | it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
* First part of Scene refactoring:MW2007-11-036-756/+1069
| | | | | | Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
* tiny commit to prepare for the first proper part of Scene.cs refactoring. MW2007-11-031-17/+13
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* Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok2007-11-034-16/+24
| | | | PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
* * Diuerse beavtificatemslbsa712007-11-017-73/+79
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* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke2007-11-013-8/+21
| | | | Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
* Thank you Melanie for a patch to SceneObjectPart.cs so that on first ↵Charles Krinke2007-11-011-2/+19
| | | | transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set.
* fixed bug with user not getting land properties on loginJeff Ames2007-10-313-6/+20
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* some small changesMW2007-10-311-6/+7
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* fixed filenames in log messagesJeff Ames2007-10-313-4/+4
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* made illogical bitwise operations logicalJeff Ames2007-10-313-4/+4
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* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke2007-10-311-4/+35
| | | | all three physics plugins.
* Tevarus' patch for object flags & implemented Phantom editsdan miller2007-10-305-5/+129
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* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-303-3/+3
| | | | InevntoryServer
* temporary fix for sitting collisions in ODEJeff Ames2007-10-301-9/+58
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* * Optimized usingslbsa712007-10-3048-638/+623
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-2927-30/+30
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-37/+43
| | | | | * Fixed introduced bugs in ScenePresence
* * ModuleLoader: Privatized some too-public fieldslbsa712007-10-294-55/+79
| | | | | | | * Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
* Started the process of cleaning up AssetCache and moving most of the code ↵MW2007-10-297-16/+226
| | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
* normalized line endingsJeff Ames2007-10-292-70/+70
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* Added preliminary support for sitting on primsJeff Ames2007-10-281-16/+77
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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-267-53/+130
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax2007-10-261-0/+1
| | | | assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
* * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ↵Adam Frisby2007-10-252-1/+8
| | | | | | | | to be sent to the core application. * Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region. * Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
* * Fix for issue#514 - Sim crash when editing near terrain edge.Adam Frisby2007-10-231-1/+13
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* remove debug lineSean Dague2007-10-231-1/+1
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* * Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2007-10-222-4/+3
| | | | groups. :)
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-223-7/+7
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* * Made EstateSetting static since there's only one instance, and we only ↵lbsa712007-10-223-58/+66
| | | | | | | need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
* after a small misunderstanding with the match group numbersSean Dague2007-10-221-5/+8
| | | | | | | IRC relay mode now has much more sensible broadcast messages in world and ignores non PRIVMSG commands
* my confusion on matches vs. groups in regex. This should work a bit betterSean Dague2007-10-221-5/+5
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* make for nicer IRC messages. No promiss that this works yet, butSean Dague2007-10-221-4/+25
| | | | | | it is a first attempt. Will tune shortly.
* make IRC uglier for a while to get a better handle on writing a parser for ↵Sean Dague2007-10-221-1/+1
| | | | the messages
* nice catch by chi11ken that I was setting the wrong propertySean Dague2007-10-224-557/+557
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* revert r2162 as it completely clobbered all the work onSean Dague2007-10-224-387/+434
| | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
* * Major ass commit.Adam Frisby2007-10-224-434/+387
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* attempt to fix the muliple repeat problem (that sdague is getting) in the ↵MW2007-10-222-208/+211
| | | | IRC chat bridge code.
* Hopefully made it so ChatModule and InstantMessageModule are now running in ↵MW2007-10-221-4/+13
| | | | Shared module mode.
* Made some changes to the load/save xml format, So that the old format can ↵MW2007-10-223-3/+98
| | | | still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
* update so that distances aren't required in the config fileSean Dague2007-10-221-4/+7
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* pull the IRC portions into their own class. There is stillSean Dague2007-10-221-165/+206
| | | | | | | | something odd going on with multi-regions here, which I'll have to ask Adam about tomorrow. This should make it easier to just enhance the IRC portion of chat though.