aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment (follow)
Commit message (Expand)AuthorAgeFilesLines
...
* *Fixing another object counting bugmingchen2008-06-072-4/+4
* *Made Object Counting correct with linked objects and turned the previously p...mingchen2008-06-062-14/+18
* * Added Light control from script in LLSetPrimitiveParams.Teravus Ovares2008-06-061-0/+16
* revert 5028, as this approach to 1 nick per avatar isn't going to work, Sean Dague2008-06-061-21/+8
* experimental IRC changes, because it's friday, and I'm curious if thisSean Dague2008-06-061-8/+21
* * How tall are you? Certainly not 127 meters!Teravus Ovares2008-06-061-2/+9
* * true and not true or - not true and not true and.Teravus Ovares2008-06-061-1/+1
* * This limits avatar to the heightfield height if they teleport or cross a bo...Teravus Ovares2008-06-061-1/+6
* * This wraps the autopilot request to the client's sit response. An interes...Teravus Ovares2008-06-065-27/+129
* Fixes scale property with regards to the physics engine.Teravus Ovares2008-06-061-0/+12
* Minor formatting cleanup.Jeff Ames2008-06-061-1/+1
* Mantis#1460. Thank you, CMickeyb for a patch that addresses:Charles Krinke2008-06-051-10/+23
* * This sends collision events to the script engine. Teravus Ovares2008-06-052-13/+211
* * Don't create ghost prim when rezzing objects from inventoryTeravus Ovares2008-06-051-1/+2
* Update svn properties.Jeff Ames2008-06-051-25/+25
* * refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey2008-06-051-5/+5
* * exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey2008-06-054-13/+34
* * Change archiver 'textures' dir back to 'assets'Justin Clarke Casey2008-06-054-7/+7
* * Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey2008-06-043-19/+199
* Update svn properties.Jeff Ames2008-06-041-129/+129
* * Start writing out assets metadata file for archiverJustin Clarke Casey2008-06-042-17/+132
* Mantis#1446. Thank you kindly, Grumly57 for a patchCharles Krinke2008-06-041-0/+22
* Mantis#1439. Thank you kindly, Melanie for a patch thatCharles Krinke2008-06-044-1/+53
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-0412-126/+126
* * experimental: archive out and reload textures within a prim's inventoryJustin Clarke Casey2008-06-031-0/+9
* * Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey2008-06-033-6/+5
* * minor: Attempted method documentation clarifications related to last two co...Justin Clarke Casey2008-06-031-3/+3
* * Remove what should be unnecessary locking in InnerScene.GetEntitites()Justin Clarke Casey2008-06-031-8/+1
* * Remove what should be unnecessary locking of GetScenePresences()Justin Clarke Casey2008-06-031-9/+3
* * This should fix presence issues.Teravus Ovares2008-06-031-2/+7
* * experimental: Once we've received all the required assets from the asset se...Justin Clarke Casey2008-06-021-1/+13
* * experimental: Make OpenSim archiver save and reload all prim textures when ...Justin Clarke Casey2008-06-021-2/+11
* * This update enables grid wide presence updates.Teravus Ovares2008-06-021-10/+122
* * Fixes a bug saving the current sun phase to the estate_settings file.Teravus Ovares2008-06-023-2/+25
* * This enables grid-wide instant messaging in a peer to peer with tracker sty...Teravus Ovares2008-06-011-23/+167
* * Committing more unfinished stuff. Nothing significant at the moment. IM ...Teravus Ovares2008-06-011-11/+246
* Update svn properties.Jeff Ames2008-06-011-45/+45
* * Committing some stuff I'm working to make it so I can commit an upcoming pa...Teravus Ovares2008-06-011-3/+169
* * Fix build break by eliminating remaining IScenePermissions references - mus...Justin Clarke Casey2008-06-011-3/+1
* * Put IScenePermissions out of its miseryJustin Clarke Casey2008-06-011-35/+0
* * Updates permission module so that GenericCommunicationPermission returns tr...Teravus Ovares2008-06-011-2/+3
* * Enable loading of textures in OpenSim archives with load-oar/save-oarJustin Clarke Casey2008-05-311-2/+0
* * Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey2008-05-313-3/+35
* Mantis#1428. Thank you kindly, fdg for a patch that solves:Charles Krinke2008-05-311-0/+5
* * Implements UserServer logoff in a few situationsTeravus Ovares2008-05-313-2/+46
* * If you check fixed sun, in the estate tools 'terrain tab', the sun will fix...Teravus Ovares2008-05-301-1/+8
* * You can set the sun phase via the estate tools now. It doesn't persist a...Teravus Ovares2008-05-301-15/+16
* * Hook up archive loading to load in prim xml dataJustin Clarke Casey2008-05-304-19/+57
* * Refactor: Change multiple requests for a module interface to use a stored r...Justin Clarke Casey2008-05-301-16/+12
* * Crudely migrate SceneXmlLoader into the Serializer moduleJustin Clarke Casey2008-05-304-49/+91