| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | * Moved BulletX off of the 'constant terse update' method. It now only sends... | Teravus Ovares | 2007-11-09 | 1 | -4/+7 |
* | * Fixed occasional character drift caused by sim not sending the avatar's fin... | Teravus Ovares | 2007-11-08 | 2 | -0/+14 |
* | fixed non-ASCII chat and IM | Jeff Ames | 2007-11-08 | 1 | -1/+1 |
* | converted hard-coded chat type values to ChatTypeEnum | Jeff Ames | 2007-11-08 | 3 | -10/+11 |
* | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 2007-11-08 | 2 | -4/+29 |
* | get rid of the debug line, that's just going to drive everyone nuts | Sean Dague | 2007-11-07 | 1 | -1/+1 |
* | move Sun into a Region Module, pass 1. Currently this works fine with | Sean Dague | 2007-11-07 | 3 | -3/+182 |
* | refactored some duplicate SceneObjectGroup searching code in Scene | Jeff Ames | 2007-11-07 | 2 | -236/+98 |
* | * Substituted som 'GenericCall' with Action<> | lbsa71 | 2007-11-05 | 1 | -20/+24 |
* | Started to cleanup/close down childagent connections when a user teleports. ... | MW | 2007-11-05 | 5 | -62/+112 |
* | * UpdateWearable should SendOurAppearance | lbsa71 | 2007-11-05 | 1 | -0/+2 |
* | Thank you, Teravus for: Solution for 'after using physical prim with MonoSql... | Charles Krinke | 2007-11-05 | 1 | -1/+5 |
* | removed duplicated BOMs | Jeff Ames | 2007-11-05 | 2 | -2/+2 |
* | Some more refactoring | MW | 2007-11-04 | 5 | -195/+254 |
* | normalized line endings | Jeff Ames | 2007-11-04 | 2 | -867/+867 |
* | Applying Teravus patch # 557. Some glue code for the updating of prim's veloc... | MW | 2007-11-04 | 1 | -4/+34 |
* | Added support for OpenSim application plugins (as requested by Adam), which u... | MW | 2007-11-04 | 6 | -55/+59 |
* | Fixes a bug with a ZERO Quaternion when creating a prim. | darok | 2007-11-03 | 1 | -4/+8 |
* | Modifications for prim movement. For now only in Mod. BulletX, but i think it... | darok | 2007-11-03 | 2 | -5/+90 |
* | First part of Scene refactoring: | MW | 2007-11-03 | 6 | -756/+1069 |
* | tiny commit to prepare for the first proper part of Scene.cs refactoring. | MW | 2007-11-03 | 1 | -17/+13 |
* | Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph... | darok | 2007-11-03 | 4 | -16/+24 |
* | * Diuerse beavtificatems | lbsa71 | 2007-11-01 | 7 | -73/+79 |
* | Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat... | Charles Krinke | 2007-11-01 | 3 | -8/+21 |
* | Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis... | Charles Krinke | 2007-11-01 | 1 | -2/+19 |
* | fixed bug with user not getting land properties on login | Jeff Ames | 2007-10-31 | 3 | -6/+20 |
* | some small changes | MW | 2007-10-31 | 1 | -6/+7 |
* | fixed filenames in log messages | Jeff Ames | 2007-10-31 | 3 | -4/+4 |
* | made illogical bitwise operations logical | Jeff Ames | 2007-10-31 | 3 | -4/+4 |
* | Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ... | Charles Krinke | 2007-10-31 | 1 | -4/+35 |
* | Tevarus' patch for object flags & implemented Phantom edits | dan miller | 2007-10-30 | 5 | -5/+129 |
* | Step one on the long march towards grid based inventory. Introduction of an I... | Tleiades Hax | 2007-10-30 | 3 | -3/+3 |
* | temporary fix for sitting collisions in ODE | Jeff Ames | 2007-10-30 | 1 | -9/+58 |
* | * Optimized usings | lbsa71 | 2007-10-30 | 48 | -638/+623 |
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H... | MW | 2007-10-29 | 27 | -30/+30 |
* | * Removed AssetNotFound as it crashes client | lbsa71 | 2007-10-29 | 1 | -37/+43 |
* | * ModuleLoader: Privatized some too-public fields | lbsa71 | 2007-10-29 | 4 | -55/+79 |
* | Started the process of cleaning up AssetCache and moving most of the code int... | MW | 2007-10-29 | 7 | -16/+226 |
* | normalized line endings | Jeff Ames | 2007-10-29 | 2 | -70/+70 |
* | Added preliminary support for sitting on prims | Jeff Ames | 2007-10-28 | 1 | -16/+77 |
* | * Added prototypical AvatarFactory module interface to load avatar parameters | lbsa71 | 2007-10-26 | 7 | -53/+130 |
* | Region ground texture was not marked as temporary, when being created, and as... | Tleiades Hax | 2007-10-26 | 1 | -0/+1 |
* | * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ... | Adam Frisby | 2007-10-25 | 2 | -1/+8 |
* | * Fix for issue#514 - Sim crash when editing near terrain edge. | Adam Frisby | 2007-10-23 | 1 | -1/+13 |
* | remove debug line | Sean Dague | 2007-10-23 | 1 | -1/+1 |
* | * Removed plenty more untagged console messages. Everything now has shiny gro... | Adam Frisby | 2007-10-22 | 2 | -4/+3 |
* | * Return of R2162. /Take that SVN!/ | Adam Frisby | 2007-10-22 | 3 | -7/+7 |
* | * Made EstateSetting static since there's only one instance, and we only need... | lbsa71 | 2007-10-22 | 3 | -58/+66 |
* | after a small misunderstanding with the match group numbers | Sean Dague | 2007-10-22 | 1 | -5/+8 |
* | my confusion on matches vs. groups in regex. This should work a bit better | Sean Dague | 2007-10-22 | 1 | -5/+5 |