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* * Slightly smoother transition between land, shallow water and deep water in ↵Teravus Ovares2008-04-101-2/+11
| | | | map tile generation.
* further renaming of properties for claritySean Dague2008-04-101-10/+10
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* moved fields to properties for UserDataProfile, which wasSean Dague2008-04-102-12/+12
| | | | | | | actually a little more work than I expected given the copious use of out params.
* * Brings back map tile generation based on the terrain. The algorithm ↵Teravus Ovares2008-04-101-0/+108
| | | | produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO.
* * Fix a null reference when there's no [Economy] section in the opensim.iniTeravus Ovares2008-04-101-3/+3
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* * Updates BetaGridLikeMoneyModuleTeravus Ovares2008-04-105-6/+143
| | | | | | | * Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more.
* * Adds twist support for Cubes, Cylinders, and Prisms in the MeshmerizerTeravus Ovares2008-04-101-1/+1
| | | | | * A tweak of the SimStatsReporter so it would report the prim capacity to be 45000.
* * Update code to use patched libsecondlife.dll which removes the problem ↵Justin Clarke Casey2008-04-081-1/+1
| | | | | | | | | where the AssetType enum was 'Primitive' rather than 'Object' * The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :)
* more refactoring, this time on InventoryFolderBaseSean Dague2008-04-071-1/+1
| | | | | | | | * wrap attributes in properties * clean up names a little bit * clean up name styles
* Refactor InventoryItemBase to do the following:Sean Dague2008-04-074-88/+88
| | | | | | | | * wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
* * Objects which have their name or description changed while within ↵Justin Clarke Casey2008-04-071-40/+59
| | | | inventory will now retain those details when rezzed to a scene
* * Preserve original creator's name when an object is givenJustin Clarke Casey2008-04-071-2/+2
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* * Nasty hack to reduce the incidence of spurious exceptions where a user ↵Justin Clarke Casey2008-04-073-5/+22
| | | | | | | | deletes a newly rezzed object before the persistence thread gets to it from its queue. * This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
* * Okay you can put down your pitchforks - this patch should fix rezzing of ↵Justin Clarke Casey2008-04-072-27/+36
| | | | | | | | | | | items (with inventory) on Windows * Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation * Also, an xml exception no longer crahes the client session * Leaving in debugging lines in case there are further problems * Not yet tested on Linux, though I'm just about to.
* * I XmlIgnored the TaskInventory Property as a temporary measure. Taking ↵Teravus Ovares2008-04-072-1/+2
| | | | things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.
* * EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey2008-04-073-7/+246
| | | | | | | | | | | item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
* Update svn properties.Jeff Ames2008-04-068-593/+593
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* * Whoops, forgot to include all the new terrain file loaders and things.Adam Frisby2008-04-068-0/+593
| | | | | | | | | | * Added MapImageModule for handling world-map * Added new DefaultTerrainGenerator.cs * Added BMP loader * Added GIF loader * Added PNG loader * Added TIFF loader
* * Various terrain engine fixesAdam Frisby2008-04-065-89/+194
| | | | | | * Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
* * The simulator now checks the parcel at the position that you get put by ↵Teravus Ovares2008-04-051-0/+10
| | | | | | | the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point. * Currently the grid server sticks you at 128x128x128.. so that means it'll use whatever parcel is at that location to get this information. This allows greater customization of where people log-into and teleport-to if done right.
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-04-041-3/+7
| | | | | | Patch to remove commented NotImpemented calls from within implemented script functions
* * Removing debugging goo for mantis 854 since the fix is reported to work.Justin Clarke Casey2008-04-041-1/+1
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* * Fixes Region/Estate panel in current Linden Official client.Teravus Ovares2008-04-031-4/+7
| | | | | * Sets the default estate parentID to 1.. which means that all regions are treated like private estates in the client as opposed to Linden Mainland. (no space server hiccup message). If that message annoys you and you want to get rid of it, set your parentEstateID to 1.
* * Attempted resolution for mantis 854Justin Clarke Casey2008-04-031-0/+3
| | | | | | * Also adds more temporary debugging goo in case the fix didn't work
* * From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-04-033-2/+234
| | | | | | | * This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations. * CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
* * Minor: fix doc glitchJustin Clarke Casey2008-04-031-1/+1
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* * Adding request time limiting strategy for texture requests, though this ↵Justin Clarke Casey2008-04-031-4/+12
| | | | isn't useable yet
* * Resolve mantis 849Justin Clarke Casey2008-04-035-8/+19
| | | | | | * Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
* Minor: just some method commentsJustin Clarke Casey2008-04-022-3/+11
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* * Attempt to resolve mantis 873 by placing caps removal operations in a ↵Justin Clarke Casey2008-04-021-13/+16
| | | | critical section
* changing more references to OpenSim.DataSean Dague2008-04-022-3/+3
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* * Add some temporary task inventory item inflation debug messages to ↵Justin Clarke Casey2008-04-022-3/+3
| | | | investigate mantis 854
* Set default terrain to complete flat terrain (at 26 height). Even flat ↵MW2008-04-021-6/+7
| | | | terrain as default seems better than the messed up terrain I was getting.
* * Updating the version of the ODE library. (big update). The Mac library ↵Teravus Ovares2008-04-022-1/+9
| | | | | | | needs to be updated still. * Adding some XMPP stuff that's incomplete.
* * Fix for mantis #678Justin Clarke Casey2008-04-012-3/+15
| | | | | | * Shift copied prims should now keep the script in both prims over region startups
* a few small changesMW2008-04-013-17/+20
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* * Set Svn Properties eol-style: |337Teravus Ovares2008-03-311-1/+1
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* * Fix for terrain issue whereby loading or manipulating a terrain item from ↵Adam Frisby2008-03-311-0/+2
| | | | the console would not cause the terrain to be saved to the Scene. (Mantis #845)
* * From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-03-311-0/+2
| | | | | | | | | * (and Ansgar/Ansi) * Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet! * In his own words "the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
* * Minor: If a user exists but has no inventory in standalone, automatically ↵Justin Clarke Casey2008-03-311-0/+2
| | | | | | | | create new inventory folders * This mirrors the grid behaviour
* * Fix problem where inventory code throws a swallowed exception on grid mode ↵Justin Clarke Casey2008-03-311-1/+1
| | | | if the avatar has never logged in before
* * Fix for mantis 131, 796Justin Clarke Casey2008-03-311-4/+14
| | | | | | * Take copy now actually takes a copy into inventory rather than the original
* Update svn properties.Jeff Ames2008-03-315-409/+409
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* * Quick fix. Re-enabled some code which registers the Terrain Module's ↵Adam Frisby2008-03-301-1/+1
| | | | Commander with the scene (whoops).
* **Big ass update warning**Adam Frisby2008-03-3013-46/+645
| | | | | | | | * Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
* This update has good news and bad news, first the bad.Teravus Ovares2008-03-302-8/+25
| | | | | | | | | | * This update breaks inter-region communications, sorry. * You will need to run prebuild. Next, the good; * This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa. So Linux Simulators and Windows simulators are 100% compatible again. * This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border. If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost. That being said, it's best to update all your simulators to this revision at once.
* * Minor log message fix per mantis 829Justin Clarke Casey2008-03-291-1/+1
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* Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵MW2008-03-295-13/+80
| | | | | | | | sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
* attempt to fix mantis # 779. MW2008-03-281-2/+8
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* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-03-282-9/+16
| | | | | | | | | | | | | | | | This patch implements llMessageLinked. I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for link sets of more than 1 prim, or 0 for a single object, since according to: http://rpgstats.com/wiki/index.php?title=LlMessageLinked linksets with 2 or more prims start the link numbering at 1, but a single prims link number is 0.