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* * Removed Heartbeat timerTeravus Ovares2008-10-111-127/+148
| | | | | | | | * Implemented a proper update thread * Removed the UpdateLock Mutex as it's no longer needed because updates can only happen one at a time now. * This should actually improve performance significantly.. But, see the warning on the next line! * Warning: If there are deadlocks that the threadpool timer method was hiding, this will expose them for all the nastiness they are.
* Plumb the remaining search packets and replies.Melanie Thielker2008-10-111-0/+28
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* Thanks cmickyb for a patch that enhances the IRC module.Dahlia Trimble2008-10-112-29/+115
| | | | | | See mantis #2379 for some useful scripts that work with this. Note that I added another configuration parameter in addition to the patch to allow for legacy behavior in the absence of new configuration settings.
* Remove a UUID fudge that broke "Abandon Land"Melanie Thielker2008-10-111-2/+2
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* Committing diva's LandSnapshot update patch. Also included is a smallMelanie Thielker2008-10-101-0/+1
| | | | | | | | fix for the LandManagementModule. I changed LandSnapshot to use CachedUserInfo to take a load off the user server. Also, missing owner profiles are legit, warning removed.
* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrab event, for ↵MW2008-10-102-2/+2
| | | | the new surface touch parameters in 1.21 viewers.
* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, ↵MW2008-10-101-1/+1
| | | | | | | for the new surface touch parameters in 1.21 viewers. TODO: add the touch args to OnGrabObject and OnDeGrabObject.
* very tiny change MW2008-10-101-3/+4
| | | | | | XmlIgnored the SceneObjectPart.SitTargetAvatar property, as (afaik) this is only used to indicate that a avatar is sitting (or about to sit) on the prim. And there are situations where it might not be cleared, like if a client crashes while sitting on the prim. Which results in that avatar's id getting stored in any xml backup or taking the prim into inventory. And then its always classed as a avatar is sitting on that prim.
* * Added NullReference check to EventQueueGetModule.Adam Frisby2008-10-101-2/+8
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* * Fixed a potential threading issue with EventQueueGet leading to ↵Adam Frisby2008-10-101-5/+12
| | | | spontaneous crashes.
* * Just some OGP maintenance. Standards adherence type stuff. Teravus Ovares2008-10-101-7/+12
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* A bit more estate fudgingMelanie Thielker2008-10-102-2/+13
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* Add the beginnings of a sim health check (through remote admin)Melanie Thielker2008-10-102-0/+19
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* Fixed renaming of in-prim items (Mantis #2366)Homer Horwitz2008-10-091-1/+3
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* Clean up webmap-generation a bit:Homer Horwitz2008-10-091-17/+3
| | | | | | | - Remove some duplicated code - Avoid unnecessary allocation of variables/values if only used once anyway.
* - Fix wrong order of max/min usage for clipping. Uses Util.Clamp nowHomer Horwitz2008-10-082-2/+4
| | | | | | - Add support for immediate switching of Music/Media URLs. Radio-scripts should work now.
* - removed some unnecessary conversions (double -> double)Homer Horwitz2008-10-081-2/+2
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* * minor: Comment out initial regularly occuring EventQueueGet log debug ↵Justin Clarke Casey2008-10-081-11/+9
| | | | message for now, as previously discussed with Ter
* * On deselection of objects, stop every object id passed triggering an ↵Justin Clarke Casey2008-10-081-27/+20
| | | | | | | | | | | update for the entire group * This was not a problem with objects consisting of less than 30 prims, since the extra schedules would be ignored * However, above approximately 30 prims extra schedules would actually occur. * For instance, a 140 prim object would end up triggering approximately 2500 ObjectUpdates to every avatar in range rather than 140 * Hopefully, this change will improve client responsiveness on deselect and was one of the reasons that the AgentThrottle restriction started causing problems yesterday.
* Mantis#2354. Thank you kindly, Tglion for a patch that:Charles Krinke2008-10-081-0/+24
| | | | | | | | | The average-value of modify.ModifyBlock.Height in LLClientView.cs:4170 seem to be incorrect or it isn't the average? Mhhh... So the terrain build -> Flaten Sphere is unuseable. I have put in a patch that contains a workaround while the main problem is not solved.
* * Re-enables map item requests.Teravus Ovares2008-10-081-51/+261
| | | | | | | | * Puts remote requests in a single worker thread * Worker thread only starts when there are agents to serve * When there are no agents to serve, it shuts down * A good example of how to deal with threads in non-shared modules so they don't end up consuming threads per regions
* warning squashingDr Scofield2008-10-081-3/+3
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* Add some permissions checks and fixesMelanie Thielker2008-10-084-11/+72
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* * Disabling mapitem requests for surrounding regions as it's probably using ↵Teravus Ovares2008-10-071-6/+6
| | | | up a lot of threads right now when regions are inaccessable
* * Apply http://opensimulator.org/mantis/view.php?id=1207Justin Clarke Casey2008-10-0716-115/+170
| | | | | | | * Implmements llModifyLand() and a check for the "Allow others to terraform flag" * Thanks tglion!
* From: chris yeoh <yeohc@au1.ibm.com>Dr Scofield2008-10-071-0/+13
| | | | | | | | | | | | | If you use load-oar to transfer region data from one sim to another then currently inventory items can be left with unknown owner permission which results in them being no-mod/no-copy for everyone. The attached patch fixes things up so if the owner uuid does not exist on the destination system then it assigns ownership (and the creator for completeness) to the master avatar id. This will make it much more practical to share copies of regions :-)
* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-061-8/+8
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* * Stop the sim stats reporter reusing the same SimStatsPacket for all clientsJustin Clarke Casey2008-10-063-27/+23
| | | | | | | * I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs * There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
* * Made Mapitems more failure friendlyTeravus Ovares2008-10-061-10/+86
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* Implement Parcel -> ForceOwnerToMe god mode packetMelanie Thielker2008-10-062-0/+16
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* Exclude attachments from parcel prim countsMelanie Thielker2008-10-061-1/+1
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* Implement ForceOwnerPermissive and God TakeCopyMelanie Thielker2008-10-063-0/+23
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* Cause inventory items to also be sold when a prim is soldMelanie Thielker2008-10-061-4/+1
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* Fix a number of errors in transfer of objectsMelanie Thielker2008-10-063-5/+16
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* Remove an unnecessary perms check. This caused prim movement to be disabledMelanie Thielker2008-10-061-14/+1
| | | | | | | on parcels that had prim entry turned off. This needs to be reintroduced with proper parcel boundary checks.
* MapItems/Green DotsTeravus Ovares2008-10-061-19/+63
| | | | | | * Fixes 1 too large count in region you're in (Region no longer reports the green dot about yourself to you) * For all local requests, the region will check itself instead of going to it's web service. (optimization)
* Fix a nullrefMelanie Thielker2008-10-061-1/+1
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* One should not commit even the smallest fox without compile. Fix build breakMelanie Thielker2008-10-061-6/+6
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* More perms fixes. Reinstate the move flagMelanie Thielker2008-10-061-6/+10
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* Fix a privilege escalation with linked setsMelanie Thielker2008-10-061-3/+6
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* Revert r6697 patch as the build fails.Charles Krinke2008-10-0616-170/+115
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* Mantis#1207. Thank you, TGlion for a patch that addresses:Charles Krinke2008-10-0616-115/+170
| | | | | | | | | | Implementation of llModifyLand() and There is a bug on permission-check of land-terraforming: x an y-coordinates are interchanged on function-call ExternalChecksCanTerraformLand. Correct: x is west, and y is north. 2) Missing check of "Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
* Implements ObjectOwner god mode packet (Set Owner To Me admin option)Melanie Thielker2008-10-063-0/+19
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* * Green dots on the mainmap for avatar.Teravus Ovares2008-10-062-0/+174
| | | | | | * Initial implementation * You'll only be able to seen green dots on regions on the map that have been updated.
* For symmetry reasons, I think this probably is a bug.Homer Horwitz2008-10-051-1/+1
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* * Fix sitting avatar showing up properly on the minimapTeravus Ovares2008-10-051-1/+18
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* * Fixes the last snag with the EventQueue. The situation where the seedcap ↵Teravus Ovares2008-10-051-1/+3
| | | | gets lost on teleport.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-054-12/+12
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* Plumb in the DirPlacesReply packetMelanie Thielker2008-10-051-0/+4
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* Plumb packet DirPlacesQuery for search moduleMelanie Thielker2008-10-041-0/+2
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