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* * Simply friends code by only sending notifications to a newly logged on ↵Justin Clarke Casey2008-12-171-20/+23
| | | | | | | | user for other users who are online. * No need to send offline notifications since the client assumes this (and future clients should be able to do the same).
* * Implement 'Save Object Back to My Inventory'. On the Linden client this ↵Justin Clarke Casey2008-12-177-85/+185
| | | | | | | | | is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
* Stop users taking a copy of a in world prim that contains inventory items ↵MW2008-12-171-0/+10
| | | | that have no copy permission set.
* Added a check to CanDuplicateObject(), to stop duplicating prims that ↵MW2008-12-171-0/+4
| | | | contains inventory items that you don't have permission to copy
* Stop owners from duplicating no-copy objects in-worldMelanie Thielker2008-12-171-0/+7
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* Avoid sending DisableSimulator event to the root agent upon logout.diva2008-12-161-8/+11
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* Fix script controls for weaponsMelanie Thielker2008-12-161-10/+23
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* Attempt at fixing the HG home jump by looking up hyperlink regions before ↵diva2008-12-151-1/+1
| | | | grid-local regions.
* Attempt at restoring inventory access after TPs/crossings. RemoveClient in ↵diva2008-12-153-2/+19
| | | | | | | | Scene was being too aggressive at nixing the user out of the cache. We're now relying on NeedSceneCacheClear to decide whether to nix it or not. All other mods in other files are for better debugging messages.
* * minor: method documentation and miscellaneous tidyJustin Clarke Casey2008-12-152-27/+32
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* * Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaksJustin Clarke Casey2008-12-151-1/+1
| | | | | | | * This pushes an identifier for the OpenSim scene to the physics scene. This allows log messages from the physics scene to identify which OpenSim scene they relate to. * Thanks Gerhard
* * minor: Stop presence child status suffering an NRE if the agent uuid given ↵Justin Clarke Casey2008-12-151-6/+5
| | | | is not represent at all
* Bug fix in new child agents management. Thanks DigiDaz for helping identify ↵diva2008-12-154-116/+174
| | | | | | | | | | | this issue. We need to update all child agents whenever the root agent crosses regions. The update now includes child agents in common neighbours. This is so that those get updated with the seeds of the new child agents that are spawned from the receiving region. This also fixes some timing issues. We need to close child agents from the originating region before we update child agents in the receiving region.
* Removed some instances of "<3 OpenSim Developers" (why were they there?) ↵MW2008-12-151-3/+3
| | | | being in alert messages from the LandManagementModile.
* Bug fix for Hypergrid. This bug was introduced by the recent TP fixes, and ↵diva2008-12-151-11/+14
| | | | affected the jump back home.
* Make scripted item and folder gives pop up a "accept, decline" messageMelanie Thielker2008-12-141-7/+12
| | | | | | and allow deletion of the just received item.
* * Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ↵Teravus Ovares2008-12-142-0/+120
| | | | | | | ODEPlugin and pipes them to their respective LSL method. * NBody will need to be updated, this is an API change. Torque property and AddAngularForce
* Adds the "Send Teleport" moduleMelanie Thielker2008-12-141-0/+174
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* Plumb the TP-Sending packetsMelanie Thielker2008-12-141-0/+3
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* Mantis#2725. Thank you kindly, Diva, for a patch that:Charles Krinke2008-12-148-177/+491
| | | | | | | Adds missing protocol pieces for EstablishAgentCommunication event which allows the client to activate CAPS and the EQ for child agents.
* * minor: Downgrade friends module 'client logging out' notice from error to ↵Justin Clarke Casey2008-12-121-1/+1
| | | | debug
* * minor: remove mono compiler warningJustin Clarke Casey2008-12-121-1/+1
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* * Actually properly enable the purge folders test and correct some problemsJustin Clarke Casey2008-12-121-3/+1
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* * refactor: pull out common user profile test code into utility functionsJustin Clarke Casey2008-12-122-3/+9
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* * Deleted old EntiyList tests, added new EntityManager testsSean Dague2008-12-123-291/+140
| | | | | | | * Edited EntityManager to treat Exceptions From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * refactor: Stop exposing InventoryFolderImpl.SubFolders publiclyJustin Clarke Casey2008-12-111-3/+7
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* * Fold mock classes into existing OpenSim/Tests/Common assembly rather than ↵Justin Clarke Casey2008-12-114-4/+4
| | | | sprouting another one
* * minor: Move mock test classes into mock namespaceJustin Clarke Casey2008-12-114-4/+4
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-12-111-1/+1
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* Make object return actually use the CanReturnObject permission, rather thanMelanie Thielker2008-12-111-9/+3
| | | | | | the CanDelete one.
* * refactor: Move test infrastructure code to its own package so that it can ↵Justin Clarke Casey2008-12-1011-1405/+5
| | | | | | | | be reused by more than Environment tests * This shuffles the test packages in prebuild.xml below it so they can all potentially reference it
* * refactor: Move inventory handlers out from UserProfileCacheServiceJustin Clarke Casey2008-12-102-9/+291
| | | | | | | | * This means that UserProfileCacheService no longer needs to know about IClientAPI and can leave it to callers to do their own error logging * This is also more consistent with the way that item inventory manipulation is handled * I don't really think Scene.PacketHandlers.cs should be a permanent home for these handlers - this is just for convenience
* * Establish OpenSim.Framework.Communications.Tests beachheadJustin Clarke Casey2008-12-101-6/+1
| | | | | | * No valid tests yet
* * Apply the other patch from http://opensimulator.org/mantis/view.php?id=2315Justin Clarke Casey2008-12-101-6/+6
| | | | | | | | | | | | | | * This means that LL RAW terrains (one source being the upload/download buttons on the estate dialog in the viewer) are now imported the 'right' way around rather than being flipped on the y axis * Existing RAW terrains before this patch will need to be flipped with the "terrain flip y" command from the console after import * More details on the mailing lists soon. -This line, and those below, will be ignored-- M OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs M OpenSim/Framework/Communications/Cache/CachedUserInfo.cs M OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
* Applying diva's revert patch. Reverts closing child agents and makesMelanie Thielker2008-12-103-31/+6
| | | | | | TP more reliable again.
* * Enable agent to agent transfer of inventory foldersJustin Clarke Casey2008-12-091-5/+0
| | | | | | * It should now be possible to give an entire folder to another avatar instead of just single items at a time
* * Apply terrain flip patch from http://opensimulator.org/mantis/view.php?id=2315Justin Clarke Casey2008-12-091-0/+46
| | | | | | | | | * This allows terrain to be flipped on the x or y axis with the command "terrain flip x" (or y) * See terrain help from the command prompt * This is in anticipation of change the way around in which terrain raw files are imported to match that of Second Life (to reduce user confusion and improve useability) * Thanks jonc!
* * minor: remove some old logging messagesJustin Clarke Casey2008-12-092-6/+4
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* * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.Teravus Ovares2008-12-091-0/+8
| | | | | | * Warning! Physics API change. This means that the NBodySimulation needs to be updated! * PhysicsActor -> void SetVolumeDetect(int) needs to go into classes that use PhysicsActor as their base class.
* * Fixes control issue at the root of the boat turning problem.Teravus Ovares2008-12-081-0/+18
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* * Tweaks physics so that linked prim are a single body. This will make ↵Teravus Ovares2008-12-072-0/+10
| | | | | | | | linked prim more stable and probably the last obstacle to vehicles physics wise. * Fixed a bug that caused physics proxies to be scattered when you link an object. * Single physical prim work exactly the same as before, just linked physical prim will have changed.
* Change AllowScriptCrossings to be AllowScriptCrossing to match theMelanie Thielker2008-12-061-1/+1
| | | | | | .ini files already out there
* Committing the missing bits to enable script crossing. Disabled by default.Melanie Thielker2008-12-052-1/+81
| | | | | | | | | For a script to successfully cross, both source and destination region must enable the feature. WARNING: Trusting binaries from other sims allows ARBITRARY REMOTE CODE EXECUTION for ANYONE! Please do not use except in ultimate trust scenarios!
* Implementation of the llDetectedTouch* functionsidb2008-12-052-5/+9
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* Actually remove the script when it's task inventory item is deleted, ratherMelanie Thielker2008-12-051-1/+1
| | | | | | than just stopping it.
* And fix it rightMelanie Thielker2008-12-051-1/+1
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* Mantis #2754Melanie Thielker2008-12-051-0/+4
| | | | | | Stop scripts that are removed from an object's inventory
* Allow no-copy attachments to be worn without losing themMelanie Thielker2008-12-051-3/+7
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* Yay for languages without default parameter valuesMelanie Thielker2008-12-051-1/+1
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* Stop trying to save attachment states on logout. That caused a predicatbleMelanie Thielker2008-12-051-10/+7
| | | | | | | loss of no copy attachments, as the client context/thread was terminating before the save could complete.