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* * minor: oops, small textual tweakJustin Clarke Casey2008-10-151-1/+1
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* * minor: during opensim archive creation, tell the user that it may take ↵Justin Clarke Casey2008-10-151-1/+4
| | | | some time
* * refactor: move code concerned with creating a subsequent image packet to ↵Justin Clarke Casey2008-10-152-9/+8
| | | | LLClientView
* * refactor: rename SendImagePart to SendImageFirstPart since this is more ↵Justin Clarke Casey2008-10-152-7/+4
| | | | descriptive of its actual function
* Thanks to T. Sado and nlin for a patch that partially implements ↵Dahlia Trimble2008-10-151-3/+38
| | | | llGetAgentInfo (AGENT_FLYING, AGENT_ALWAYS_RUN, AGENT_AWAY, AGENT_MOUSELOOK, AGENT_TYPING).
* Thanks to M. Igarashi and nlin for a patch that implements llGetCameraRot().Dahlia Trimble2008-10-151-0/+5
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* * Send an avatar update to other clients when an avatar rotates, as well as ↵Justin Clarke Casey2008-10-141-3/+21
| | | | | | | | | when it moves * This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all * Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later
* * minor: change m_debug to m_debugPacketLevel since that's what it isJustin Clarke Casey2008-10-142-3/+8
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* * minor: Make it clear that non-scheduled updates can happen outside of the ↵Justin Clarke Casey2008-10-143-7/+3
| | | | per frame update heartbeat
* * refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey2008-10-147-14/+14
| | | | descriptive of what it actually does
* * Make KillObjectPackets reliableJustin Clarke Casey2008-10-141-0/+1
| | | | | | | * This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in the symptoms described
* - convert comments into documentationMike Mazur2008-10-141-38/+40
| | | | | | | - minor formatting adjustments - remove some trailing whitespace
* - move comment about assetID and 'attached' in inventory where it belongsMike Mazur2008-10-142-18/+15
| | | | | | - objectGroup isn't needed here, just use the passed in argument
* * Remove warnings, including one which pointed out a bugJustin Clarke Casey2008-10-131-1/+1
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* Add a configuration section for groups modulesMelanie Thielker2008-10-121-0/+20
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* Fix linking phantom and nonphantom prims. Make the error message more friendlyMelanie Thielker2008-10-121-1/+1
| | | | | | when estate_settings.xml is empty or missing
* Add EventInfoRequest and EventInfoReply packets.Homer Horwitz2008-10-121-0/+6
| | | | | | Note: New file, run prebuild.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-122-13/+16
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* * Fixed two major unhandled exceptions discovered during the Pub Quiz on friday.Adam Frisby2008-10-122-6/+39
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* Fix the fix. Child prims were failing to load.Melanie Thielker2008-10-111-7/+10
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* Fix llSetPos to handle child prims correctly. This will fix linked Melanie Thielker2008-10-111-0/+11
| | | | | | sliding doors
* The "About Landmark" code with the fake parcelIDs had a serious bug.Homer Horwitz2008-10-111-13/+52
| | | | | | | - Fix that bug. It will work with OSSearch now, too - Add some caching to reduce inter-region requests.
* Implement the hook needed for the CanTeleport checkMelanie Thielker2008-10-111-0/+3
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* Add logging in case of a SOG without rootpartHomer Horwitz2008-10-111-0/+5
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* - Patching a symptom of the failed WP start. We really need to find the reasonHomer Horwitz2008-10-111-1/+8
| | | | | | for that...
* 2nd stab at that prim loading nastyMelanie Thielker2008-10-111-1/+1
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* Fix Nebadon's WP crash (invalid root part from database null-ref)Melanie Thielker2008-10-111-0/+3
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* * Removed Heartbeat timerTeravus Ovares2008-10-111-127/+148
| | | | | | | | * Implemented a proper update thread * Removed the UpdateLock Mutex as it's no longer needed because updates can only happen one at a time now. * This should actually improve performance significantly.. But, see the warning on the next line! * Warning: If there are deadlocks that the threadpool timer method was hiding, this will expose them for all the nastiness they are.
* Plumb the remaining search packets and replies.Melanie Thielker2008-10-111-0/+28
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* Thanks cmickyb for a patch that enhances the IRC module.Dahlia Trimble2008-10-112-29/+115
| | | | | | See mantis #2379 for some useful scripts that work with this. Note that I added another configuration parameter in addition to the patch to allow for legacy behavior in the absence of new configuration settings.
* Remove a UUID fudge that broke "Abandon Land"Melanie Thielker2008-10-111-2/+2
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* Committing diva's LandSnapshot update patch. Also included is a smallMelanie Thielker2008-10-101-0/+1
| | | | | | | | fix for the LandManagementModule. I changed LandSnapshot to use CachedUserInfo to take a load off the user server. Also, missing owner profiles are legit, warning removed.
* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrab event, for ↵MW2008-10-102-2/+2
| | | | the new surface touch parameters in 1.21 viewers.
* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, ↵MW2008-10-101-1/+1
| | | | | | | for the new surface touch parameters in 1.21 viewers. TODO: add the touch args to OnGrabObject and OnDeGrabObject.
* very tiny change MW2008-10-101-3/+4
| | | | | | XmlIgnored the SceneObjectPart.SitTargetAvatar property, as (afaik) this is only used to indicate that a avatar is sitting (or about to sit) on the prim. And there are situations where it might not be cleared, like if a client crashes while sitting on the prim. Which results in that avatar's id getting stored in any xml backup or taking the prim into inventory. And then its always classed as a avatar is sitting on that prim.
* * Added NullReference check to EventQueueGetModule.Adam Frisby2008-10-101-2/+8
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* * Fixed a potential threading issue with EventQueueGet leading to ↵Adam Frisby2008-10-101-5/+12
| | | | spontaneous crashes.
* * Just some OGP maintenance. Standards adherence type stuff. Teravus Ovares2008-10-101-7/+12
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* A bit more estate fudgingMelanie Thielker2008-10-102-2/+13
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* Add the beginnings of a sim health check (through remote admin)Melanie Thielker2008-10-102-0/+19
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* Fixed renaming of in-prim items (Mantis #2366)Homer Horwitz2008-10-091-1/+3
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* Clean up webmap-generation a bit:Homer Horwitz2008-10-091-17/+3
| | | | | | | - Remove some duplicated code - Avoid unnecessary allocation of variables/values if only used once anyway.
* - Fix wrong order of max/min usage for clipping. Uses Util.Clamp nowHomer Horwitz2008-10-082-2/+4
| | | | | | - Add support for immediate switching of Music/Media URLs. Radio-scripts should work now.
* - removed some unnecessary conversions (double -> double)Homer Horwitz2008-10-081-2/+2
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* * minor: Comment out initial regularly occuring EventQueueGet log debug ↵Justin Clarke Casey2008-10-081-11/+9
| | | | message for now, as previously discussed with Ter
* * On deselection of objects, stop every object id passed triggering an ↵Justin Clarke Casey2008-10-081-27/+20
| | | | | | | | | | | update for the entire group * This was not a problem with objects consisting of less than 30 prims, since the extra schedules would be ignored * However, above approximately 30 prims extra schedules would actually occur. * For instance, a 140 prim object would end up triggering approximately 2500 ObjectUpdates to every avatar in range rather than 140 * Hopefully, this change will improve client responsiveness on deselect and was one of the reasons that the AgentThrottle restriction started causing problems yesterday.
* Mantis#2354. Thank you kindly, Tglion for a patch that:Charles Krinke2008-10-081-0/+24
| | | | | | | | | The average-value of modify.ModifyBlock.Height in LLClientView.cs:4170 seem to be incorrect or it isn't the average? Mhhh... So the terrain build -> Flaten Sphere is unuseable. I have put in a patch that contains a workaround while the main problem is not solved.
* * Re-enables map item requests.Teravus Ovares2008-10-081-51/+261
| | | | | | | | * Puts remote requests in a single worker thread * Worker thread only starts when there are agents to serve * When there are no agents to serve, it shuts down * A good example of how to deal with threads in non-shared modules so they don't end up consuming threads per regions
* warning squashingDr Scofield2008-10-081-3/+3
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* Add some permissions checks and fixesMelanie Thielker2008-10-084-11/+72
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