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* * Fixes control issue at the root of the boat turning problem.Teravus Ovares2008-12-081-0/+18
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* * Tweaks physics so that linked prim are a single body. This will make ↵Teravus Ovares2008-12-072-0/+10
| | | | | | | | linked prim more stable and probably the last obstacle to vehicles physics wise. * Fixed a bug that caused physics proxies to be scattered when you link an object. * Single physical prim work exactly the same as before, just linked physical prim will have changed.
* Change AllowScriptCrossings to be AllowScriptCrossing to match theMelanie Thielker2008-12-061-1/+1
| | | | | | .ini files already out there
* Committing the missing bits to enable script crossing. Disabled by default.Melanie Thielker2008-12-052-1/+81
| | | | | | | | | For a script to successfully cross, both source and destination region must enable the feature. WARNING: Trusting binaries from other sims allows ARBITRARY REMOTE CODE EXECUTION for ANYONE! Please do not use except in ultimate trust scenarios!
* Implementation of the llDetectedTouch* functionsidb2008-12-052-5/+9
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* Actually remove the script when it's task inventory item is deleted, ratherMelanie Thielker2008-12-051-1/+1
| | | | | | than just stopping it.
* And fix it rightMelanie Thielker2008-12-051-1/+1
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* Mantis #2754Melanie Thielker2008-12-051-0/+4
| | | | | | Stop scripts that are removed from an object's inventory
* Allow no-copy attachments to be worn without losing themMelanie Thielker2008-12-051-3/+7
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* Yay for languages without default parameter valuesMelanie Thielker2008-12-051-1/+1
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* Stop trying to save attachment states on logout. That caused a predicatbleMelanie Thielker2008-12-051-10/+7
| | | | | | | loss of no copy attachments, as the client context/thread was terminating before the save could complete.
* * minor: Take out some of the test log output I accidentally left in a ↵Justin Clarke Casey2008-12-041-1/+1
| | | | couple of commits ago
* * Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey2008-12-044-40/+214
| | | | | | | | (and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
* Fixes Mantis#2744: Permissions returned false for resetting scripts inHomer Horwitz2008-12-031-0/+6
| | | | | non-root SOPs. Now, they will use the SOG the SOP belongs to.
* Reinstate closing the EQ when the UDP circuit disconnects. This will likelyMelanie Thielker2008-12-031-9/+6
| | | | | | also reinstate the texture issue, which needs ot be fixed another way.
* Make a couple log4net instances static readonly.Jeff Ames2008-12-031-1/+1
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* Remove the bandaid (fast rip)Melanie Thielker2008-12-032-19/+19
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* Apply Diva's bandaid to OpenSim's scraped knee.Melanie Thielker2008-12-032-19/+19
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* Fix Mantis#2527. Permissions returned false for editing non-root SOPs. Now,Homer Horwitz2008-12-011-0/+8
| | | | | they will use the SOG the SOP belongs to (as it was for the root-SOP already).
* don't close eventqueues when you leave a region. This really does seemSean Dague2008-12-011-2/+10
| | | | | | | | | to fix the A -> B -> A issue. Because the code is very reuse friendly, it shouldn't cause much additional memory bloat in the sims. I'm sure this isn't the right fix, but it is progress, and confirms that the close path while leaving a region is part of the issue.
* * minor: A few tiny bits of documentation and log message cleanup before ↵Justin Clarke Casey2008-12-013-2/+5
| | | | starting something different
* * minor: remove 2 mono compiler warningsJustin Clarke Casey2008-12-012-2/+2
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* fix the "I get no textures if I teleport back to a region I've been inSean Dague2008-12-011-2/+4
| | | | | | | | | | before" issue. This involves the EventQueueGet module so I'm not sure this is the right fix but it appears to work. When the ScenePresence leaves force a close on it. The reuse of the queues doesn't seem to be working, so the forced close causes a new one the next time in. This does appear to work.
* attempt to modify the event queue for greater debuggingSean Dague2008-12-011-0/+2
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* Mantis #2729Melanie Thielker2008-12-011-0/+10
| | | | | | Add a check for script reset permissions to the permissions module
* Make the permissions module hook CanResetScript suitable for useMelanie Thielker2008-12-012-4/+4
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* Mantis #2584 (again)Melanie Thielker2008-11-304-22/+86
| | | | | | Next step of diva's TP fixes and HG support
* Mantis #2716 Null when linking across objects across two regions.idb2008-11-301-0/+4
| | | | | Now silently fails to link prims in different regions.
* Fix prim crossings, again.Melanie Thielker2008-11-301-2/+5
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* Update svn properties. Add copyright header. Minor formatting cleanup.Jeff Ames2008-11-301-1/+1
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* Fix usage of reflection where it isn't necessary.Homer Horwitz2008-11-291-1/+1
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* Add configuration values for scripted prim region crossingMelanie Thielker2008-11-292-1/+6
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* Start scripts in attachments only after a successful attach. ElimininateMelanie Thielker2008-11-293-2/+16
| | | | | | a gratuitious asset fetch when region crossing.
* Mantis #2584Melanie Thielker2008-11-293-1/+51
| | | | | | | Applying a patch from Diva. This patch introduces significant improvements in teleporting. Thank you, Diva.
* Finally make attachments stay put. Randomize local ID generation toMelanie Thielker2008-11-294-12/+13
| | | | | | | | | prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids.
* Stop attachments from twisting away. Thismakes attachments phantom, whichMelanie Thielker2008-11-292-4/+5
| | | | | | is the proper way to handle this
* Try to prevent attachments twisting/movingMelanie Thielker2008-11-291-1/+1
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* A try to better attachment crossing.Melanie Thielker2008-11-292-53/+64
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* * minor: remove mono compiler warningJustin Clarke Casey2008-11-281-1/+1
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* * test: Extend take object test to finally check that the object made it ↵Justin Clarke Casey2008-11-282-7/+28
| | | | into user inventory and that it was removed from the scene
* * simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey2008-11-285-16/+22
| | | | no longer sets everything up properly
* * test: Add a wodge of code in order to be able to slightly extend a test to ↵Justin Clarke Casey2008-11-288-52/+144
| | | | | | | | deliver a taken object to a user inventory folder without throwing an exception * test doesn't actually double check for the presence of the item yet
* * test: Separate out async deletion methods to test delete and take copy ↵Justin Clarke Casey2008-11-282-11/+44
| | | | | | | | separately. * The take copy test doesn't currently actually test the take
* * refactor: Replace derez destiation magic numbers with an enumerationJustin Clarke Casey2008-11-285-29/+29
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* * refactor: rename UserServiceAdmin to UserAdminServiceJustin Clarke Casey2008-11-283-3/+3
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* * minor: Eliminate unused paramter in LocalUserServices constructorsJustin Clarke Casey2008-11-281-1/+1
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* * refactor: move CreateUser into UserServiceAdminJustin Clarke Casey2008-11-283-7/+10
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* Correct wrong inverted logic on settings goupMelanie Thielker2008-11-281-1/+1
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* Revert setting the parent local is explicitly, as that caused even moreMelanie Thielker2008-11-281-3/+0
| | | | | | failures
* Omit parcel checks for attachments.Melanie Thielker2008-11-281-4/+14
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