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* Mantis#1707. Thank you, Melanie for a patch that:Charles Krinke2008-07-101-2/+119
| | | | | | | | | | | This patch limits the maximum size of prims that can be created using libsl bots or modified clients to 65536mper side. It also limits LSL functions to that size. If a prim is already physical, the enforced constraint is 10m. A prim that is larger than 10m cannot be turned physical, either via script or UI. Linksets are handled correctly, so scaling of physical linksets is constrained by the size of it's largest component prim. Also, turning linksets physical is based on the size of it's largest ptim.
* *Patch as supplied in Mantis #0001705 by melanie. Fixes: Locked prims allow ↵mingchen2008-07-092-18/+30
| | | | *any avatar* to deposit scripts in them, regardless of permissions
* Mantis#1127. Thank you kindly, Grumly57 for a patch that:Charles Krinke2008-07-091-1/+1
| | | | | Addresses HTTP_METHOD parameter does not work for POST requests.
* for testing purposes only:MW2008-07-091-1/+17
| | | | | | | | added void osSetParcelMediaTime(double time) command to script engines. which sets the position of the media that is playing. Time is in seconds. Doesn't do any security checking (should be checking that the object/script is owned by the parcel owner). So could be abused, if it is then we should remove it, or add the security. Only tested in dotnet scripting engine, but should work in XEngine too.
* corrected the params types on IClientAPI.SendParcelMediaCommand. the command ↵MW2008-07-091-1/+1
| | | | parameter should be set to the the ParcelMediaCommandEnum value. While flags seems to need to be set to (uint)(1<<[value of the command enum])
* * Don't fail the archive operation if exceptions are encountered while ↵Justin Clarke Casey2008-07-081-34/+42
| | | | analyzing prims
* * Guard against a failure to find an inventory item in a move request by ↵Justin Clarke Casey2008-07-081-2/+9
| | | | complaining in the log rather than terminating the session
* Mantis#1690. Thank you, Malanie for a patch that:Charles Krinke2008-07-081-0/+2
| | | | | addresses "recompiles clear perms:
* * Added experimental SendParcelMediaCommand and SendParcelMediaUpdate to ↵lbsa712008-07-081-1/+11
| | | | IClientAPI. These methods have not been tested, but feel free to start wiring them to llParcelMediaCommandList.
* * Changed casing of some archaic methods to conform with code standardslbsa712008-07-084-25/+25
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* change SitTarget calls from functions to propertiesSean Dague2008-07-072-45/+23
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* * Start scripts loaded from an archiveJustin Clarke Casey2008-07-074-9/+24
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* * switch terrain archiving to raw32 rather than png to avoid unnecessary ↵Justin Clarke Casey2008-07-071-1/+1
| | | | posterization. Thanks to Adam for the tip.
* * In archiver, scan scripts for embedded asset uuids and save these outJustin Clarke Casey2008-07-061-1/+39
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* * refactor: archiver code clean up so that it's more readable for the next ↵Justin Clarke Casey2008-07-062-21/+43
| | | | functionality addition
* Mantis#1677. Thank you, Melanie for a patch that:Charles Krinke2008-07-061-4/+8
| | | | | | Patch propagates the permissionToTake flag into the timer handler, so that "take copy" and delete permissions are honored.
* Copyright notices and formatting cleanup.Jeff Ames2008-07-067-72/+95
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* * minor: documentation in SceneObjectPart.Inventory.cs. Refactor ↵Justin Clarke Casey2008-07-062-29/+46
| | | | AddInventoryItem methods to reduce code duplication
* * minor: remove unnecessary locking from SOP.GetInventoryItem()Justin Clarke Casey2008-07-061-20/+7
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* * minor: Stop spurious 'item not found' messages when placing things into a ↵Justin Clarke Casey2008-07-062-15/+28
| | | | prim's inventory
* * Moves sending items to inventory via a delete into a seperate thread (this ↵Adam Frisby2008-07-061-92/+172
| | | | | | | | thread can be expanded to support all sends to inventory from inworld easily enough). Thread is temporary and only exists while items are being returned. * This should remove the "lag" caused by deleting many objects. * Patch brought to you by Joshua Nightshade's bitching at me to fix it.
* * extend archiving asset analysis to clothingJustin Clarke Casey2008-07-041-9/+9
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* * On archiving, analyze body parts and save textures referenced from themJustin Clarke Casey2008-07-041-1/+20
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* * refactor: break out archiver's combined sync-async asset request routine ↵Justin Clarke Casey2008-07-041-25/+37
| | | | ready for analysis of inventory item types other than objects
* mini-warnings-safari, plus cleanup of IUserServices method naming.Dr Scofield2008-07-041-1/+1
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* * On client login, send only one terrain patch at a time (with pauses) ↵Justin Clarke Casey2008-07-033-4/+16
| | | | | | | | | instead of 4 at a time * Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches * See http://opensimulator.org/mantis/view.php?id=1662 for more details
* Mantis#1463. Thank you, Melanie for a patch that addresses:Charles Krinke2008-07-031-2/+47
| | | | | | sometimes, incorrect sit rotation is sent to other clients
* *.Raw files should now be loadable using "terrain load-tile" functionalitymingchen2008-07-031-2/+61
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* Mantis#1658. Thank you, Melanie for a patch that:Charles Krinke2008-07-032-0/+138
| | | | | Adds IEmailModule and a module skelaton
* add a couple of LL conversion properties to SOP. I'll wait to cleanSean Dague2008-07-031-0/+28
| | | | | | | | | | up the sit target usage until the sit target fix patch goes in, but it should be cleaned. Get prims table mappings to the point where nhibernate likes them enough to start. Remove field from asset mapping so it will start
* *Parcel Claim date is no longer Epoch (Jan 1, 1970). Now shows the actual ↵mingchen2008-07-031-1/+2
| | | | creation/reclaim/sale date.
* * Allow archiver to operate even if there are 0 scene objects to saveJustin Clarke Casey2008-07-022-18/+14
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* * Start writing out control file in archive. Only contains version ↵Justin Clarke Casey2008-07-022-1/+36
| | | | information right now.
* property encapsulation for SOPSean Dague2008-07-022-101/+245
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* * Twiddle with archive asset extensions yet againJustin Clarke Casey2008-07-022-45/+45
| | | | | | * Reintroducing asset type but this time in a long form, and with _ rather than .
* * Drop InvType from the assets table since it is no longer usedJustin Clarke Casey2008-07-021-3/+0
| | | | | | | | * Migration should be automatic on sqlite and mysql * Migration is not automatic on mssql, you will need to drop the invType column manually * Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
* merge rotational and angular velocitySean Dague2008-07-011-22/+13
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* Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵MW2008-07-015-4/+47
| | | | to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
* Mantis#1641. Thank you, Lulurun for a patch that addresses:Charles Krinke2008-07-011-2/+2
| | | | | | | | The 1st "GetAvatarAppearance" *always* fails and returns default avatarappearance. Avatarappearance seems to be working well because the 2nd "GetAvatarAppearance" gets the right appearance.
* Mantis#1639. Thank you, Melanie for a patch that:Charles Krinke2008-07-011-4/+4
| | | | | | Reads estate_settings.xml and populates the database from it. If there is no record, just passes the defaults to the application.
* attempt to expire out old dynamic textures, so they don't grow forever.Sean Dague2008-06-301-2/+7
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* Mantis#1637. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-301-0/+8
| | | | | | Make each region load it's settings from the database on startup. No user functionality yet.
* properly explaining each #pragma warning disableDr Scofield2008-06-302-6/+11
| | | | | | massaging OSHttpRequestPump to not abort on exceptions...
* * Reload terrain from archive if there is oneJustin Clarke Casey2008-06-291-5/+31
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* * Save terrain information in archiveJustin Clarke Casey2008-06-293-3/+32
| | | | | | | * Not yet reloading * Terrain saving will be optional a little further down the line
* * Allow terrains to be loaded and saved from streams as well as directly to ↵Justin Clarke Casey2008-06-2912-44/+264
| | | | | | | | and from files * Should be making use of this in the next revisions
* added patch 1633, thanks Melanie. MW2008-06-291-5/+14
| | | | | Although I think a bit of abstraction needs to be done to make it easy to override the deleting off the inventory item when rezzing a object.
* patch from mantis #1632, thanks MelanieMW2008-06-291-6/+15
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* patch and files from mantis #1630, Thanks MelanieMW2008-06-291-1/+2
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* * Syncs the current revision XML Schema(xsd) to the XML Schema of revision 5251.Teravus Ovares2008-06-292-230/+254
| | | | | * This should resolve creating content, taking it, and being able to rez it again.