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* * Patch by Melanie to fix CreateSelectedTeravus Ovares2007-12-261-1/+7
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* * Removed a debug message I left in thereTeravus Ovares2007-12-261-1/+7
| | | | | * Added a few more comments.
* * Added the ability to land automatically on prim by pressing the page down ↵Teravus Ovares2007-12-261-2/+51
| | | | | | | button when over them and colliding * Reverted the avatar portion of the inter-penetration physics scene explosion management, it needs more work.
* Small non-functional inventory changesJustin Clarke Casey2007-12-251-32/+78
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* Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey2007-12-242-2/+44
| | | | | | | | | correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
* Again, great thanks to Alondria for:Charles Krinke2007-12-242-2/+33
| | | | | | | | Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), llWater(), llGetLocalRot(), and llGetAccel()
* Added regionName to "far away" region report.Charles Krinke2007-12-241-1/+2
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* * Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), ↵Teravus Ovares2007-12-232-1/+33
| | | | llGetVel(), llGround()
* Thank you, Alondria for:Charles Krinke2007-12-221-2/+2
| | | | | Reverts the LSL Texture/Color functions back to the original code, allowing them to function again
* Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey2007-12-221-26/+17
| | | | | | | | | | attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
* minor refactorJustin Clarke Casey2007-12-221-1/+3
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* Put in some race revealing warning messages triggered when a user rezzes a ↵Justin Clarke Casey2007-12-221-0/+30
| | | | script to prim inventory
* * Added smoother handling of interpenetrating physical objects.Teravus Ovares2007-12-221-0/+1
| | | | | | | | * Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity
* Initial hookup of update task inventory event. No functionality yet.Justin Clarke Casey2007-12-222-3/+54
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* *Fixed logic issue in LandManager that caused an 'invalid parcel' error to ↵mingchen2007-12-211-4/+13
| | | | spew in the debug when land was selected
* * Remapped the Connection shutdown path.Teravus Ovares2007-12-211-3/+3
| | | | | | | | | * This fixes a *bunch* of Mantis bugs related to the following * -- Neighbouring simulators not appearing after relog * -- Login to simulator only to be logged off by simulator. * -- ThreadAbort * -- Unable to shutdown circuitCode: x
* * Fix for Mantis: 0000224Teravus Ovares2007-12-211-1/+7
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* *RemoteAdminPlugin can now be password protected. Add the password in the ↵mingchen2007-12-211-2/+2
| | | | | | | INI under [RemoteAdmin] with the name access_password *Removed a few more unneeded exceptions in land that has been fixed
* * Update to send the parcel gathering error to a .Debug message.. so that a ↵Teravus Ovares2007-12-211-29/+35
| | | | developer can see it in the environment, but it doesn't cause any adverse effects.
* *Removed some exceptions that were thrown in Land that is no longer needed.mingchen2007-12-213-83/+122
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* *Ban lines now work if they are enabled grid wide.mingchen2007-12-203-9/+69
| | | | | *Restricted lines just give you a friendly warning for now
* * Cleaned up some code from an earlier commitTeravus Ovares2007-12-201-13/+1
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* * Fixed a null NewPack error in ClientView.InPacket (object pool returning ↵Teravus Ovares2007-12-201-0/+5
| | | | null objects?)
* * Added a configuration parameter on the Grid Server to disallow forceful ↵Teravus Ovares2007-12-202-2/+32
| | | | | | | banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-204-22/+19
| | | | Works with LibSL rev>1532
* *Added event called after any movement is handled (OnClientMovement) - will ↵mingchen2007-12-203-1/+20
| | | | be used for parcel banning goodness
* *Made a much more network friendly method of ban and pass line sendingmingchen2007-12-205-44/+144
| | | | | *Added an event that is triggered when an agent enters a new parcel
* Added null check back into ModuleLoader.csJeff Ames2007-12-201-1/+2
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* Stopped module loader from re-loading .dll once for every plugin found ↵Jeff Ames2007-12-191-12/+16
| | | | within it.
* Misc. cleanup:Jeff Ames2007-12-192-15/+25
| | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
* *Added Ban Lines around parcels for banned avatars, but there is no actual ↵mingchen2007-12-193-1/+31
| | | | | | | blocking done yet. *Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
* *Removed Unneeded Debug I added in my last revisonmingchen2007-12-181-0/+1
| | | | | *Fixed typo causing access lists not to be stored correctly in sqlite
* *Parcels and their access lists now store over multiple sessions when the ↵mingchen2007-12-182-6/+9
| | | | datastore is sqlite
* * Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares2007-12-183-3/+60
| | | | | | | * Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
* * Removed redundant code in RestService.csAdam Frisby2007-12-183-7/+2
| | | | | | | | * Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored. * Removed unused variable m_newAvatar * Removed several unused try{}catch(Exception e){}'s. * Added null assignment in simpleapp to prevent warning.
* * Renamed AgentWearable to AvatarWearablelbsa712007-12-181-1/+1
| | | | | * Made Terrain texture temp (it's re-created on every run)
* textures that fit in one packet expect the packet number to be 1. You clear ↵Brian McBee2007-12-181-1/+1
| | | | texture should now work.
* * Fixed a potential race condition with adding Caps handlersTeravus Ovares2007-12-181-1/+9
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* * Added a Verbose and Debug error to border crossing so that this can be ↵Teravus Ovares2007-12-181-1/+9
| | | | diagnosed further.
* * Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares2007-12-182-0/+7
| | | | | | | | | on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
* * Turned all instances of ForEach loops in ClientManager into Local Arrays. Teravus Ovares2007-12-171-0/+1
| | | | | | * Added Locking while the Copy is taking place. * Added an error message to describe what's actually happening.
* make it so prims don't relay into IRCSean Dague2007-12-171-4/+2
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* ignore Primitive for the IRC relaySean Dague2007-12-171-1/+3
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* Thank you to Kiryu for a patch to fix an out of SyncCharles Krinke2007-12-176-30/+112
| | | | | error in Scene. Affects 6 files and is Mantis#201
* *Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen2007-12-174-43/+123
| | | | functions for the different datastore interfaces for Land Objects.
* Again, thanks to Alondria for:Charles Krinke2007-12-172-7/+41
| | | | | | | | | | Added: LinkNum to SceneObjectPart Added: Bunch-o settings of LinkNum in SceneObjectGroup Added: llGetNumberOfPrims() Added: llGetLinkNumber() Added: llGetLinkKey() Added: llGetLinkName() (and change to string return type)
* *Access/Ban list now copies correctly to a new parcel after a subdivision ↵mingchen2007-12-161-0/+10
| | | | occurs.
* *Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen2007-12-163-1/+126
| | | | works, but the actual ban lines, etc are not done.
* * Beating on the head that is terrain editing.Teravus Ovares2007-12-151-1/+1
| | | | | | * SelectAABB + Radio Button Action + 'brush size' + Apply works now. * There's something wrong with the byte for brush size that causes it to be unpredictable sometimes causing massive spikes. This appears to have always been this way, however it's more noticeable now that you can apply the effect to a selection of terrain.
* * Make inventory operations sync rather than async. This is to alleviate ↵Justin Clarke Casey2007-12-151-1/+4
| | | | | | | | | race conditions such as that in mantis #190 * Make inventory messages more verbose. Hopefully they aren't now too verbose * This may resolve some grid instability but it's likely there's much more out there.