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* * Check in odds and ends which remain as an attempt to get the item ↵Justin Clarke Casey2008-04-254-13/+56
| | | | | | | | | properties panel for a prim's contents working * Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail. * Leaving commented code in as a springboard for some future attempt
* * Fixes Mantis: 1049. Y Texture repeat not being applied to resulting ↵Teravus Ovares2008-04-251-1/+1
| | | | animation.
* * Fixes the object pay box to default to -2,-2,-2,-2,-2. Fixes mantis 1045.Teravus Ovares2008-04-251-1/+1
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* * Used thomas' patch m884 as an example to make HUD attachments work. ↵Teravus Ovares2008-04-251-1/+1
| | | | While I didn't use the patch directly, I did use the following from the patch to convert the uint value into the byte: (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16))
* * Implements llTarget, llTargetRemove, at_target(), not_at_target()Teravus Ovares2008-04-254-5/+204
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* replace hard tabs with 4 spaces to be consistant in the source.Sean Dague2008-04-248-387/+387
| | | | | | Please adjust your editors to not use hard tabs.
* * Adds much better support for attachments that you right click on in world.Teravus Ovares2008-04-244-12/+116
| | | | | | | | | * Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments. * You can position & rotate your attachments now. Positions do *not* save. * You can detach attachments now the regular way. * Attachments do not cross into other regions with you..(this isn't too far off) * Updated ODE to not request terse updates on child prim.
* * Fixed an annoying pop-up box when crossing borders.Teravus Ovares2008-04-233-5/+13
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* * Patch from Melanie. Mantis 0001037: Add various internal plumbing to ↵Teravus Ovares2008-04-232-2/+122
| | | | | | | the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie! * Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
* * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares2008-04-232-3/+56
| | | | | | | | * Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results. * Three axis works well enough to play with it anyway. More work is needed here. * Fixed an incorrectly named method in ODE.NET
* * Patch for #973 - Object Rez from Inventory ignores permissions - Thanks ↵Adam Frisby2008-04-234-11/+126
| | | | tglion!
* * Applying Mantis #1022 - Thanks Melanie!Adam Frisby2008-04-231-2/+11
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* * Applying Mantis #1021 (llStartAnimation/llStopAnimation) - Thanks Melanie!Adam Frisby2008-04-231-1/+1
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* * Applying Mantis #1020 (Animations) - Thanks Melanie.Adam Frisby2008-04-233-66/+129
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* * Get rid of missing texture notification drop messages for now - obscuring ↵Justin Clarke Casey2008-04-231-3/+7
| | | | too many other debug messages.
* From: Dr Schofield <hud@zurich.ibm.com>Justin Clarke Casey2008-04-231-5/+15
| | | | | | | | | the attached patch fixes http://opensimulator.org/mantis/view.php?id=936 aka load-xml/load-xml2 crashing. problem lies with basic physics not creating physics actors. the solution was already present in SceneObjectPart.cs.
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-04-231-0/+3
| | | | | | Attached is a patch for adding the llGetSunDirection functionality. It was implemented by adding a parameter to estate settings for storing the sun position. The sun position is calculated and stored via the sun module everytime the client's sun position is updated. It was tested with several different srcipts on Linux and Windows
* doh, forgot that hg diffs don't do the adds correctly to svnSean Dague2008-04-221-0/+46
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* From: Dr Scofield <hud@zurich.ibm.com>Sean Dague2008-04-221-6/+4
| | | | | | | | | | | some exceptional code ;-) i've added TerrainException and have modified TerrainModule to now throw TerrainExceptions. cheers, dr scofield
* * Implements llScriptDangerTeravus Ovares2008-04-221-5/+30
| | | | | * Made the scene's scriptDanger method more generic so both the llScriptDanger method and the Script engine method use the same private method.
* * Implemented NoScript areas (without loosing script state).Teravus Ovares2008-04-221-0/+59
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* * Committing new terrain plugin effects system. Loads DLLs in /bin/Terrain/ ↵Adam Frisby2008-04-221-10/+73
| | | | | | | as terrain module extensions. Committing sample plugin library. * prebuild.xml changes.
* * Added missing reference to OpenSim.Framework.Communications to ↵Adam Frisby2008-04-211-602/+602
| | | | RemoteAdminPlugin to fix a compile error introduced by the Radmin patch.
* * Various compiler warning cleanups.Adam Frisby2008-04-212-2/+2
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* From: Dr Scofield <hud@zurich.ibm.com>Sean Dague2008-04-213-5/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | the attached patch set is centered around RemoteAdminPlugin and focuses mainly on making it more robust (i.e. more parameter checking and better error reporting) but also we've re-implemented the LoadTerrain stuff that got disabled during the terrain code reworking: * missing PostInitialize() calls on region modules that were loaded for regions created via RemoteAdmin's CreateRegion XmlRpc call * re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost during the TerrainModule rework) * adds lots more parameter checking and error reporting to RemoteAdmin * adds a read-only property to RegionApplicationBase so that we can access the CommsManager * adds Exceptions to TerrainModule so that we get better error case feedback (and can report more meaningful errors in turn) * adds a CheckForTerrainUpdate() call to TerrainModule.LoadFromFile() to make terrain changes effective * adds TryGetCurrentScene(LLUUID) to SceneManager so that we can retrieve Scenes not only by name but also by LLUUID cheers, dr scofield
* * Various refactorings.Adam Frisby2008-04-212-18/+36
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* * Formatted ExportSerialiserModule and SvnBackupModuleAdam Frisby2008-04-216-94/+112
| | | | | * Added a form of GZip compression support to object.xml files produced by exportserialiser. Will look towards standard GZip support. File compression seems to be highly worthwhile reducing a 1.5mb sim state to 62kb.
* Update svn properties.Jeff Ames2008-04-211-7/+7
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-2160-252/+215
| | | | (this took a while to run).
* * Terrain Module code has been reformatted to comply with guidelines.Adam Frisby2008-04-2135-591/+678
| | | | | * Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
* * Written a improved self-contained version of the XML Object Serialiser for ↵Adam Frisby2008-04-211-1/+47
| | | | | | | | the ExportSerialisationModule. * This now outputs properly indented XML, that is sorted before construction. This produces a file which proper .diffs can be generated from - the end result being smaller more compact revisions when saving to SVN. * Files are a little heavy still however, compression looks like a good method for packing sim-states for transport outside of SVN. Zip seems to be a good candidate and is on the TODO.
* * Remove user profile from cache when they log out from a region.Justin Clarke Casey2008-04-201-0/+2
| | | | | | | * A much more significant fix is required to clean up the cache when a user moves out of a region, but really better handling of delayed inventory cache updates needs to be written first, and possibly better affinity to cut down agent inventory requests when the move is between two regions hosted on the same server.
* * Updates LSL2CS converterTeravus Ovares2008-04-204-3/+149
| | | | | | | | | * All objects are not touchable by default now * When a script listens for one of the touch events in the state, an object becomes touchable. * All LSL scripts report which events they consume now ** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event. ** Tedd may figure out a better way to do this in the future. For now, this works for LSL.
* Thank you kindly krtaylor for a patch to solve:Charles Krinke2008-04-193-1/+55
| | | | | | Linked objects won't scale together properly, only the root object scales. This happens with scaling both up and down or inputting numbers in the edit dialog.
* * Fix build break in previous revisionJustin Clarke Casey2008-04-191-1/+1
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* * Fixed two compiler warnings dealing with IPAddress equality.Adam Frisby2008-04-181-3/+1
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* * Added lock persistenceTeravus Ovares2008-04-181-3/+4
| | | | | * Temporarily disabling click+drag+move for non physical things until more experimenting is done to figure out how to get a sideways hand cursor in the client.
* * Re-Fixed caps Teravus Ovares2008-04-177-269/+186
| | | | | * This fixes chi11ken's/OpenViewer's libsl cap issue.
* * Acks the first UseCircuitCode packet Teravus Ovares2008-04-171-0/+25
| | | | | * Implements Teleport One Agent Home
* * Added "svn load" command to correspond "svn save". Will grab the latest ↵Adam Frisby2008-04-171-1/+1
| | | | | | | revision. * TODO: Specific revision support.
* * Added ITerrainModule interface to Terrain Module, and registered ↵Adam Frisby2008-04-172-1/+11
| | | | accordingly in Scene.
* * Added a directory for the SVN module. More about to come.* SVNBackupModuleAdam Frisby2008-04-171-1/+1
| | | | | | | | | | * See OpenSim.ini.example settings for how to use * Only compatible with svn:// and http:// authentication for the moment (and only using simple authentication). SSL/SSH key support is supported by the library used (SvnDotNet), but is not yet supported in OpenSim. * Use the command "svn save" to make a copy of your regions to SVN. Presently this is not an automatic process, but such a feature is on the todo list. * It will in your repository create a subdirectory for each region with the regions UUID, inside there it will create a 'terrain load' compatible 'heightmap.r32', and a load-xml2 compatible 'objects.xml' plus information files. * Untested on Linux, some compatibility work may be needed by Linux peoples. The dependencies will be the same as for SvnDotNet which is supposedly mono-compatible.
* Update svn properties. Add copyright info to some source files.Jeff Ames2008-04-1712-24/+342
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* * Missed a file while committing.Adam Frisby2008-04-171-0/+8
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* * Committing first version of SVN Backup ModuleAdam Frisby2008-04-171-6/+5
| | | | | | This is a module which allows you to periodically export a serialised version of your region to a SVN repository and store it there. It is still a work in progress and is currently disabled and incomplete, but some of the functionality is demonstratable. * Enjoy.
* * Patch from ChrisDown to fix odd results when using landmarks. Thanks ↵Teravus Ovares2008-04-171-2/+2
| | | | | | | Chris! (Tweaked slightly so avatar don't end up underground). * Removed some testing notices I had in there that were obnoxious.
* * Implements 'Set Home to Here' Teravus Ovares2008-04-173-10/+60
| | | | | | | * Implements 'Teleport Home' * User Server has to be updated for it to save your home in grid mode * home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float. Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now. Eventually it needs to be a float, but lets release another incremental version before doing that.
* * Applying melanie's Landmark patch. Thanks Melanie!Teravus Ovares2008-04-163-1/+34
| | | | | * To make a landmark, you currently have to enable admin options in the advanced menu first. We're working on this.. however use the admin options solution in the mean time.
* After reading Timer.cs in the mono source, I'm notSean Dague2008-04-161-116/+118
| | | | | | | | | | | convinced that timer.Enabled modification is thread safe. I suspect the statsHeartBeat call to be one of our hot spots because is tries to synchronize not with a lock, but by disabling and enabling itself. I've replaced that with a lock in the hopes that this affects either the 100% bug, or the invoke_void bugs.
* Thank you very much, Kmeisthax for:Charles Krinke2008-04-162-0/+46
| | | | | | | This patch makes the "Show in Search" checkbox on the viewer work. Additionally, I also discovered that show-in-search objects use the JointWheel flag, so this patch currently uses that flag. LibSL needs to add a flag to enum LLObject.ObjectFlags, "IncludeSearch = 32768" so we aren't using a legacy flag. Additionally this patch also contains a small fix to BaseHTTPServer that lets the response content-type to be something other than text/html. For some reason this didn't get submitted with the DataSnapshot merge.