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* | *Added SceneExternalChecks.cs that is used to manage checking the results of ↵ | mingchen | 2008-05-07 | 5 | -13/+34 | |
| | | | | multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' | |||||
* | From: Alan M Webb <awebb@vnet.ibm.com> | Justin Clarke Casey | 2008-05-07 | 1 | -47/+179 | |
| | | | | | | | | | | | The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though. | |||||
* | De-tabify source. | Jeff Ames | 2008-05-06 | 4 | -56/+50 | |
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* | send actual velocity and angular velocity in terse updates | Sean Dague | 2008-05-06 | 1 | -3/+4 | |
| | | | | | | | instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now. | |||||
* | *LLClientView is now pushed the EstateSettings instead of pulling it from ↵ | mingchen | 2008-05-06 | 3 | -17/+66 | |
| | | | | | | | the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place) | |||||
* | * Cleaning up code, making it conform to OpenSim standards. | Adam Frisby | 2008-05-06 | 9 | -248/+204 | |
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* | * Committing a bunch of work for control snatching. Not done yet. No ↵ | Teravus Ovares | 2008-05-06 | 1 | -0/+125 | |
| | | | | visible features. | |||||
* | * If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵ | Teravus Ovares | 2008-05-06 | 2 | -3/+22 | |
| | | | | not the attachment. | |||||
* | * Refactor: Break out permissions code into a separate region PermissionsModule | Justin Clarke Casey | 2008-05-05 | 12 | -88/+189 | |
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* | * Just some tidy up and documentation before I make my first ever attempt to ↵ | Justin Clarke Casey | 2008-05-05 | 1 | -17/+11 | |
| | | | | extract a lump of code out to a region module | |||||
* | *Standardized the Land module by removing all references to ↵ | mingchen | 2008-05-05 | 4 | -232/+41 | |
| | | | | libsecondlife.packets | |||||
* | * Unraveled the DEBUG_CHANNEL mystery. | Teravus Ovares | 2008-05-05 | 2 | -9/+24 | |
| | | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI | |||||
* | * A bit of spice from here, a pinch of salt from there, some brains that ↵ | Teravus Ovares | 2008-05-05 | 2 | -1/+75 | |
| | | | | | | | | | | | | | | | attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management | |||||
* | * Implemented DIE_AT_EDGE and Temporary objects don't save to the database. | Teravus Ovares | 2008-05-04 | 2 | -0/+39 | |
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* | Update svn properties. | Jeff Ames | 2008-05-04 | 4 | -952/+952 | |
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* | * Reformatted EstateManagementModule | Adam Frisby | 2008-05-04 | 1 | -61/+48 | |
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* | * Updating some file locations. | Adam Frisby | 2008-05-04 | 4 | -396/+402 | |
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* | *Fixed a mistake in the EstateManagementModule that messed up the trunk. | mingchen | 2008-05-04 | 1 | -29/+1 | |
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* | *Fixed up EstateManagementModule to the module standard - no more packets ↵ | mingchen | 2008-05-04 | 3 | -510/+197 | |
| | | | | | | | allowed! *Started cleaning up the land module | |||||
* | * Add ability to defer item actions for AddItem() and DeleteItem(). This ↵ | Justin Clarke Casey | 2008-05-03 | 1 | -0/+3 | |
| | | | | won't be useful until we let the client cache (again?) | |||||
* | * Refactor RemoveItem() | Justin Clarke Casey | 2008-05-03 | 1 | -17/+20 | |
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* | * Refactor: Renaming item and folder tree search methods to have Find*() ↵ | Justin Clarke Casey | 2008-05-03 | 2 | -21/+29 | |
| | | | | prefixes | |||||
* | * Cleaned up code in Terrain, Tree and Map modules. | Adam Frisby | 2008-05-03 | 27 | -344/+271 | |
| | | | | | | | * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves. | |||||
* | * Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵ | Justin Clarke Casey | 2008-05-03 | 1 | -0/+1 | |
| | | | | | | | | CachedUserInfo * Remove unused/superseded methods from GridInventoryService | |||||
* | * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem() | Justin Clarke Casey | 2008-05-03 | 2 | -6/+17 | |
| | | | | | | * Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy) | |||||
* | * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem() | Justin Clarke Casey | 2008-05-03 | 2 | -7/+7 | |
| | | | | | | * Remove old framework asset transactions files which were region modularized | |||||
* | *Moved EstateManager into a region module | mingchen | 2008-05-03 | 3 | -712/+760 | |
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* | * For your fragging desire, damage enabled land works, but watch out!, life ↵ | Teravus Ovares | 2008-05-03 | 4 | -4/+147 | |
| | | | | does not regenerate until you're dead! | |||||
* | * Committing some collision stuffs that I'm working on. | Teravus Ovares | 2008-05-03 | 2 | -11/+57 | |
| | | | | | * Nothing user facing yet. | |||||
* | * Small fixes to Scene.cs | Adam Frisby | 2008-05-02 | 1 | -10/+5 | |
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* | * More refactorings of UDPServer. | Adam Frisby | 2008-05-02 | 2 | -3/+1 | |
| | | | | | | * Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ | |||||
* | * Commit 2/3 - Please dont attempt to update to this revision until all 3 ↵ | Adam Frisby | 2008-05-02 | 2 | -21/+13 | |
| | | | | are in. | |||||
* | * DuplicateOnRay with copy center works in two directions... Still ↵ | Teravus Ovares | 2008-05-02 | 2 | -49/+52 | |
| | | | | | | | fighting with it. * DuplicateOnRay without copy center works in all directions. | |||||
* | * Minor: Normalise prim inventory log headers | Justin Clarke Casey | 2008-05-01 | 2 | -13/+13 | |
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* | * Rolled back a few changes. | Adam Frisby | 2008-05-01 | 76 | -3896/+4029 | |
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* | * Spring cleaning on Region.Environment. | Adam Frisby | 2008-05-01 | 76 | -4029/+3896 | |
| | | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code. | |||||
* | * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵ | Adam Frisby | 2008-05-01 | 14 | -16/+14 | |
| | | | | with namespaces. | |||||
* | * committing what I've got so far for DuplicateOnRay so I don't fight the ↵ | Teravus Ovares | 2008-05-01 | 5 | -17/+114 | |
| | | | | conflict monster later. Not done yet, doesn't crash the server. | |||||
* | * Assorted spring cleanings. | Adam Frisby | 2008-05-01 | 5 | -6/+3 | |
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* | Update svn properties. Minor formatting cleanup. | Jeff Ames | 2008-05-01 | 77 | -16473/+16470 | |
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* | * Adding unit test support to Environment for modules. | Adam Frisby | 2008-05-01 | 1 | -0/+59 | |
| | | | | | * Written some unit tests for Terrain Module as an example. | |||||
* | * You can now rez objects out of inventory at the correct offset from prim ↵ | Teravus Ovares | 2008-05-01 | 6 | -15/+69 | |
| | | | | you rez it on. Including multi prim groups and prim that have different X/Y/Z scales. | |||||
* | * Fix OBB raycaster to respond properly to rays cast from any direction. | Teravus Ovares | 2008-05-01 | 1 | -1/+4 | |
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* | * Spring cleaned a bunch of '//TODO: unused' marked functions. | Adam Frisby | 2008-04-30 | 4 | -175/+0 | |
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* | * Cruft removal step #1. Cleaning Modules directory. | Adam Frisby | 2008-04-30 | 35 | -2060/+2149 | |
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* | * Sometimes you know, you do something really stupid. | Adam Frisby | 2008-04-30 | 5 | -6/+12 | |
| | | | | | * This is one of those times (should fix build) | |||||
* | * And more | Adam Frisby | 2008-04-30 | 3 | -0/+241 | |
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* | * Commiting a bunch of missed files. | Adam Frisby | 2008-04-30 | 46 | -0/+6986 | |
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* | * Previous commit managed to miss some files despite me hitting 'Select all'. | Adam Frisby | 2008-04-30 | 2 | -0/+443 | |
| | | | | | * Attached. | |||||
* | * Refactored Environment/Modules directory - modules now reside in their own ↵ | Adam Frisby | 2008-04-30 | 78 | -16880/+8880 | |
| | | | | | | | | directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file. |