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* Thank you kindly, Melanie for a patch that adds a two-stageCharles Krinke2008-05-281-1/+7
| | | | | | | check. It seems there may be a race. For me, this patch, just as it is here, fixes it.
* Update svn properties. Fix inconsistent newlines.Jeff Ames2008-05-281-187/+187
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* * Include prims.xml file in archiveJustin Clarke Casey2008-05-272-5/+17
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* * Add .jp2 extension to archived texturesJustin Clarke Casey2008-05-271-1/+1
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* * Write prim archives out as v7 tar files temporarily for testing purposes - ↵Justin Clarke Casey2008-05-272-1/+186
| | | | | | | | | not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet
* * Added new InstallPlugin interface to ITerrainModule.Adam Frisby2008-05-272-10/+22
| | | | | * This is to allow other region modules to install Terrain Effects.
* Thank you kindly, Melanie for a patch that adds:Charles Krinke2008-05-272-0/+75
| | | | | GetSerializationData() and CreateFromData() methods
* * Implement asynchronous assets request for archivingJustin Clarke Casey2008-05-271-116/+187
| | | | | | * No user functionality yet
* fixes a CTB when IRCBridgeModule is not configured.Dr Scofield2008-05-271-2/+2
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* cleaning up: coding style guidelines violation in RestPlugin.cs. Dr Scofield2008-05-271-0/+23
| | | | | | adding support for enabled = true|false for IRCBridgeModule
* I'm dropping the ISimChat interface as that has now been Dr Scofield2008-05-273-40/+4
| | | | | | | | | | | | | | replaced by EventManager events. also, i've added instructions to README.txt about running runprebuild.sh and on how to report bugs. plus some minor fixes (dropping m_log statement left over from debugging llOwnerSay, nicer catch of exception in IRCBridgeModule
* * Patch from jhurliman - Implements a binary search in the LLRAW exporter ↵Adam Frisby2008-05-261-26/+44
| | | | which dramatically speeds up exports.
* Thank you kindly, Melanie for a patch for script resetCharles Krinke2008-05-264-0/+24
| | | | | that creates the event handler chain ready to hook by script engines
* This cleans up a merge mess from the earlier checkin and implements ↵Dr Scofield2008-05-264-53/+73
| | | | | | | | llOwnerSay() via the newly created Scene.SimBroadcast() call.
* Adding OnChatBroadcast event logic to EventManager providing Dr Scofield2008-05-263-108/+165
| | | | | | | | | | | | | a clean interface for Sim broadcasts. Added SimBroadcast support to ChatModule. Removing all code from IRCBridgeModule dealing with agent/client directly. Cleaning up ChatModule. Polishing IRC messages, adding support for "/me" (both directions).
* * Minor: method documentation fiddling in SceneObjectGroupJustin Clarke Casey2008-05-261-4/+6
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* * Break out baby archiving code into separate class ready for async asset ↵Justin Clarke Casey2008-05-262-54/+118
| | | | | | | | requesting * No user functionality yet
* * Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey2008-05-264-7/+31
| | | | | | | | prims * no user functionality yet
* * Refactor: Where possible, change visibility on InnerScene methods to ↵Justin Clarke Casey2008-05-262-89/+90
| | | | protected internal on the basis that they shouldn't be manipulated by outsiders
* * Refactor: remove code duplication between add ScenePresence methods in ↵Justin Clarke Casey2008-05-262-41/+4
| | | | InnerScene
* * Refactor: Separate out RemoveScenePresence and add into InnerScene to ↵Justin Clarke Casey2008-05-262-26/+40
| | | | match existing AddScenePresence
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-2513-101/+98
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* * A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares2008-05-255-9/+110
| | | | | | | however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.
* Thank you very much, Melanie for a patch that:Charles Krinke2008-05-251-0/+6
| | | | | | | If the m_controllingClient member if a ScenePresence is null, that would cause a CTB. This patch fixes it.
* Thank you kindly, Tiffany for a patch that helps:Charles Krinke2008-05-252-6/+10
| | | | | | Drag copy a prim and the prim that is moved, persists. The prim that is created does not survive a restart.
* Thank you kindly, Grumly57 for a patch to improveCharles Krinke2008-05-251-5/+22
| | | | | XMLRPCModule.cs: RemoteDataReply() and XMLRpcResponse()
* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-252-1/+44
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* * phantom sculpties don't request the sculpt texture anymore.Teravus Ovares2008-05-252-3/+39
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* * Disabling isSelected check on object persistence backup (at least ↵Justin Clarke Casey2008-05-252-22/+30
| | | | | | | | | temporarily), since it appears we sometimes either don't receive or don't register deselect packets when prims are shift copied. * A better long term solution may be to address the problem of why we're not always seeing the deselects
* * Refactor: Collapses parts of different code paths in scene used when ↵Justin Clarke Casey2008-05-254-40/+27
| | | | deleting and unlinking an object
* * Refactor: Collapse some multiple remove object pathsJustin Clarke Casey2008-05-244-56/+66
| | | | | | * Push some delete functionality into InnerScene to match what's already there for adding objects
* * Refactor: Remove some unused methods in Scene/InnerSceneJustin Clarke Casey2008-05-242-26/+0
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* * Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey2008-05-247-19/+26
| | | | instead, on the basis that this is less likely to cause confusion with c#'s base object type
* * Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵Justin Clarke Casey2008-05-246-18/+42
| | | | basis that they all take SOG parameters to improve code readability for now
* * Refactor: Push some dictionary initialization down from Scene into InnerSceneJustin Clarke Casey2008-05-242-10/+14
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* * Refactor: Make some inner scene dictionaries internal rather than publicJustin Clarke Casey2008-05-241-2/+2
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* * Fixes endless loop in the Land Module when selecting any object.Teravus Ovares2008-05-244-75/+110
| | | | | * Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last.
* * Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey2008-05-245-26/+71
| | | | | | | * Not yet reusing serialization module - this will happen in the future * No user functionality yet
* This enables return from the parcel object owner display.Teravus Ovares2008-05-248-47/+132
| | | | | There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
* * Implements selected object return.Teravus Ovares2008-05-242-110/+312
| | | | | * If user is in the same sim with you, they'll get an inventory update, if not.... oh well, they'll have to clear their cache potentially before they'll see it.
* * an attempt to resolve the teleport + attachment = crashTeravus Ovares2008-05-241-4/+19
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* forgot to actually remove IRCBridgeModule.FindClientRegion()Dr Scofield2008-05-231-32/+0
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* IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in Dr Scofield2008-05-235-6/+880
| | | | | | | | | | | | | | | | | | | | | | | | | | | | finding out which region a new avatar was logging in to; the same problem occurred when the client/avatar logged out. the reason was mani-fold: - Scene.AddNewClient(...) would call SubscribeToClientEvents(client) which would subscribe to all client events and then call TriggerOnNewClient(...) BEFORE the ScenePresence object had even been created and added. i've moved the TriggerOnNewClient() call to the end of Scene.AddNewClient() - Scene.AddNewClient(...) is called with child == true; a later call to ScenePresence.MakeRootAgent() will turn child to false. When OnNewClient is triggered, child is still true, causing IRCBridgeModule's FindClientRegion to ignore the ScenePresence of the new avatar. i've changed IRCBridgeModule to still use OnNewClient and also OnLogout and OnConnectionClosed but only to signal that the avatar has logged on (logged off respectively). to track whether an avatar has actually entered a region i've added EventManager.OnMakeRootAgent (complementing OnMakeChildAgent). also, i've cleaned up the internal IRCModule code a bit. currently it still uses IClientAPI.SendChatMessage() which replicates the code in ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
* *Refactor of the LandManagementModule that allows OpenSim to run without itmingchen2008-05-238-941/+1068
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* i've refactored the ChatModule into two modules: ChatModule and IRCBridgeModule.Dr Scofield2008-05-233-727/+70
| | | | | | | | | | | | | ChatModule is now only doing in-world chat. IRCBridgeModule is only doing, well, bridging chat to/from IRC. Both modules are now using a new OnChatFromWorld event handler (which Scene.PacketHandler is feeding for chat from in-world instead of going via the Interface method). This refactoring will allow us to easily add other bridge modules (e.g., an XMPP bridge module). there is still a bug in IRCBridgeModule (inherited from the old ChatModule) where FindClientRegion does not really find the client region...
* Thank you kindly, Melanie, for:Charles Krinke2008-05-234-32/+50
| | | | | | | Nothing huge, but the new button code for producing a new script does well, but the script will not allow for name change once created. It reverts back to new script.
* Thank you kindly, Melanie, for a patch which:Charles Krinke2008-05-234-1/+17
| | | | | | | | | Previously, upload charging was possible only for UPD uploads. This is because UDP uploads are charged by the viewer, while in CAPS, this was changed to be server side, so hackers couldn't avoid paying the upload charge. This patch adds a method to allow implementation of this serverside charge.
* * minor: Remove unused variables causing warnings in SceneJustin Clarke Casey2008-05-221-7/+7
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* * Plug in stubbed out archiver moduleJustin Clarke Casey2008-05-225-10/+150
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* make VS compile Scene.csSean Dague2008-05-221-1/+1
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