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* * Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ↵Adam Frisby2007-07-162-0/+58
| | | | still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)
* * Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby2007-07-1610-387/+1844
| | | | | * Importing begginings of DB4oDataStore
* changed to native line ending encodingSean Dague2007-07-1653-9539/+9539
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* *Trunk compiles nowmingchen2007-07-162-4/+44
| | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-164-10/+91
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* * More scripting enhancemnents and properties.Adam Frisby2007-07-154-3/+62
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* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-151-1/+1
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* * Added new scripting related events, in particular a new event which is ↵Adam Frisby2007-07-155-2/+52
| | | | | | | | triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET
* Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW2007-07-153-6/+8
| | | | simpleApp), to try out a basic test npc character(/class).
* *Added support for the "show" button that highlights objects over the ↵mingchen2007-07-153-15/+80
| | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
* * Primitives are now loaded from Datastore during scene initialisation.Adam Frisby2007-07-151-0/+9
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* Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2007-07-153-21/+26
| | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
* Removed reference to Scene EventManager from primitive. In its place, ↵MW2007-07-155-41/+51
| | | | | | | primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
* * PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby2007-07-151-11/+8
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* * Marked old terrain methods as obsolete.Adam Frisby2007-07-151-2/+3
| | | | | * Missed an item using the old local storage.
* * Terrain now uses the new StorageManager.Adam Frisby2007-07-151-4/+4
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* * Storage Manager now initialises with a DB name equal to that of the region ↵Adam Frisby2007-07-151-1/+1
| | | | | | | name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter. * OnBackup event is now triggered using the Storage manager.
* * Added loading methods for NullStorage.Adam Frisby2007-07-152-1/+67
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* * Adding example "NullStorage" DataStore engine.Adam Frisby2007-07-152-1/+2
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* * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.Adam Frisby2007-07-141-1/+10
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* * Fixed an issue which caused regions to crash when duplicating primitives.Adam Frisby2007-07-141-0/+2
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* *Updated getParcel to accept floats as well. This helps in finding the ↵mingchen2007-07-141-7/+14
| | | | parcel under an exact point (when precision matters)
* *Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen2007-07-145-19/+47
| | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
* *Added support for simwide area and simwide prim count for parcelsmingchen2007-07-142-3/+50
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* * Worked some more on SimpleApplbsa712007-07-142-32/+31
| | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
* *Added support for prim counting on parcelsmingchen2007-07-145-20/+217
| | | | | | **No restrictions yet in place, or total prim count
* * encapsulated some public fieldslbsa712007-07-143-14/+27
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* * Apparently, we need to tell ParcelManager that there is no parcels.lbsa712007-07-142-9/+15
| | | | | * Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
* Added AddPreCompiledScript method to ScriptManager.MW2007-07-144-5/+13
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
* *Moved the OnSignificantClientMovement event to ScenePresence.mingchen2007-07-133-16/+16
| | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
* *Reworked parcel joining to work the same way as LL's method.mingchen2007-07-133-25/+34
| | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
* Chat/Shout/etc should be working againMW2007-07-133-3/+9
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* * Added sample event to ScriptInterpretedEventsAdam Frisby2007-07-131-1/+3
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* * Small commit: SceneObject now registers itself with the Backup event via ↵Adam Frisby2007-07-131-0/+12
| | | | the function ProcessBackup.
* * Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.Adam Frisby2007-07-131-3/+3
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* * Default parcel flags now allow flying, landmark creation, object entry, ↵Adam Frisby2007-07-131-1/+1
| | | | deeding to group, terraforming, object creation and outside scripts.
* * Obsoleted ILocalStorageAdam Frisby2007-07-132-0/+74
| | | | | | * Added IRegionDataStore * Added OnBackup event to EventManager
* Prim Copying (both CTRL+D and shift-drag) should now work.MW2007-07-133-44/+66
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* * I want to commit too!lbsa712007-07-131-1/+0
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* * Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.ScriptingAdam Frisby2007-07-1333-48/+48
| | | | | * Renamed OpenSim.Scripting to OpenSim.Region.Scripting
* * Reorganising Java Virtual Machine code into a subfolder for the JVM ↵Adam Frisby2007-07-1314-2/+2
| | | | | | | specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces. * Fixed a compile issue with the Interpreted Scripts API.
* Part two of Darok's Bullet physics plugin: added the actual plugin, although ↵MW2007-07-132-2/+2
| | | | | | | haven't added the project to prebuild.xml yet. Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
* * Moved LSL-style functions to ScriptInterpretedAPI.cs and put a XML remark ↵Adam Frisby2007-07-132-137/+208
| | | | | | | | comment that they are defunct and best avoided at all costs. * More wrappers: llCollisionFilter, llCollisionSprite, llCos, llCreateLink, llDeleteSubList, llDeleteSubString, llDetachFromAvatar * More functions: osCos, osDeleteSubList, osDeleteSubString
* * Added wrappers for:Adam Frisby2007-07-131-0/+32
| | | | | | | llAbs, llAcos, llAddToLandPassList, llAdjustSoundVolume, llAllowInventoryDrop, llAngleBetween, llApplyImpulse, llApplyRotationalImpulse, llAsin, llAtan2, llAttachToAvatar, llAvatarOnSitTarget, llAxes2Rot, llAxisAngle2Rot, llBase64ToString, llBreakAllLinks, llBreakLink, llCSV2List, llCeil, llCloseRemoteDataChannel, llCloud * Added functions for: osAbs, osAcos, osAsin, osAtan2, osAxes2Rot, osAxisAngle2Rot, osBase64ToString, osCSV2List, osCeil.
* * Adding LSL stuff for Tedd_, implementing LSL-style functions in ↵Adam Frisby2007-07-137-0/+1513
| | | | | | | ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs * Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet.
* Think SceneObject/Primitive copying should now work, just need to hook it up ↵MW2007-07-132-16/+15
| | | | to a event and test.
* Changed simpleApp to use basic physics.MW2007-07-132-15/+23
| | | | | | Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
* * removed PrimitiveOld and CreatePrimFromObjectAddlbsa712007-07-132-592/+0
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* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-134-55/+15
| | | | instead - w00t!
* * Fixing compiler warnings in an attempt to reduce them back down to zero.Adam Frisby2007-07-132-2/+1
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