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* ~ moving test server script on level upDr Scofield2009-01-261-66/+0
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* ~ turning synchronous broker update into asynchronous oneDr Scofield2009-01-261-3/+11
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* ~ fix: Concierge reports avatar leaving region twiceDr Scofield2009-01-261-3/+1
| | | | | | ~ cleaning up log statements
* + completed python test serverDr Scofield2009-01-261-6/+41
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* + adding test server for debugging purposesDr Scofield2009-01-261-0/+31
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* ~ extending attendee list to include agent nameDr Scofield2009-01-261-10/+45
| | | | | | | + code to generate full XML avatar list + code to POST XML snipplet
* adding timestamp as ISO 8601Dr Scofield2009-01-261-2/+2
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* adding XML sniplet generation (start of)Dr Scofield2009-01-261-0/+16
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* starting draft attendee list notification support.Dr Scofield2009-01-261-0/+27
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* swap endianness of parcel flags in event queue messageDahlia Trimble2009-01-261-1/+14
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* * Providing a way for the rest of the simulator to get at the economy ↵Teravus Ovares2009-01-261-0/+23
| | | | settings through the IMoneyModule interface.
* add a definition for a parcel properties CAPDahlia Trimble2009-01-261-0/+103
| | | | | send parcel properties via eventqueue rather than UDP to facilitate libomv clients - see Mantis #3040
* more eventqueue IM nonsenseDahlia Trimble2009-01-261-0/+27
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* * Fixed a small logical error in error handling of console commands.Homer Horwitz2009-01-251-16/+22
| | | | | | * Console command help should be output to the console, not to the log (as "help" does it already). That allows getting help/answers even if you only log into a file. Fixes Mantis#2916.
* * Adds console command, 'predecode-j2k <number of threads>' to load all of ↵Teravus Ovares2009-01-252-1/+129
| | | | | | | the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1. * Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
* * Write a simple archive loading test which doesn't actually do any testing ↵Justin Clarke Casey2009-01-234-5/+40
| | | | yet apart from not blow up
* * Extend archive test to check for the presence of a control file in a saved ↵Justin Clarke Casey2009-01-233-9/+40
| | | | archive
* refactor: move test modules set up code to common functionJustin Clarke Casey2009-01-231-9/+3
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* * refactor: move scene setup code into common test code assemblyJustin Clarke Casey2009-01-235-253/+30
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* * minor: remove serialization and deserializationg sog log messages for nowJustin Clarke Casey2009-01-231-4/+4
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* * minor: small tweak to archive save completion log messageJustin Clarke Casey2009-01-231-2/+1
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* * Add direct stream loading and saving methods to the archive module.Justin Clarke Casey2009-01-236-36/+84
| | | | | | * The async stream method does not yet signal completion to interested calling code
* * Adds a synchronous jpeg decode for pre-caching purposesTeravus Ovares2009-01-233-0/+18
| | | | | * When the DynamicTextureModule creates a j2k image, pre-cache the decode so that it doesn't stall any client threads.
* add event queue code for sending group IM for future group supportDahlia Trimble2009-01-231-0/+83
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* * Add some caps seed capability path checking to the simple non neighbours ↵Justin Clarke Casey2009-01-222-23/+73
| | | | standalone region teleport test
* * Change the currently misleading log message when capabilities are added ↵Justin Clarke Casey2009-01-222-16/+17
| | | | | | | | | | twice, and provide some more information * No functional change * It strikes me that there may be caps problems if double registration is presented if cleanup failed for a previous agent (so a caps handler will remain in memory for that agent but with a different seed). This needs investigation
* white space & formatting cleanupDr Scofield2009-01-223-58/+57
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* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2009-01-223-7/+59
| | | | | | | | | | this patch makes load-oar a bit more tolerant to irrelevant differences in the oar file format. Directory entries are now ignored rather than trying to interpret them as files they hold which results in the load-oar failing. This change makes it easier to manually modify oar files.
* * minox fix related to last commitSean Dague2009-01-221-3/+4
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * Caught 2 dictionary exceptions that were unhandledSean Dague2009-01-222-1/+8
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * Added some more commentsTeravus Ovares2009-01-221-1/+26
| | | | | | * Fixed up an outgoing packet * I <3 OpenSimulator
* * Adds a Scene Getter property called SceneContents for the Scene's ↵Teravus Ovares2009-01-221-0/+5
| | | | m_sceneGraph. This will allow it to be exposed to modules without resorting to referring to m_sceneGraph
* * Add File cache for j2k layer decodes. This will make it so that the ↵Teravus Ovares2009-01-221-38/+304
| | | | server will decode the j2k stream once and cache it to disk so that the cache is saved across sim restarts.
* * refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey2009-01-2112-181/+319
| | | | | | * No functional changes in this revision
* * Restore commented out isdone assertions in TextureSendTests.T010_SendPkg()Justin Clarke Casey2009-01-211-2/+2
| | | | | | * These still appear to suceed with the current code!
* * minor: move connection success log message so that it doesn't get printed ↵Justin Clarke Casey2009-01-211-1/+1
| | | | again if a duplicate use circuit code packet comes in
* * More friendly OpenJpeg error handling.Teravus Ovares2009-01-215-36/+105
| | | | | | * Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
* * minor: A few comments. A bit of cleanup.Teravus Ovares2009-01-201-4/+9
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* Very minor: added a missing {0} in a couple of Error messages.diva2009-01-201-2/+2
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* Correct energy calculation to include the mass of the object.idb2009-01-191-1/+1
| | | | | Fixes Mantis #3006
* * Set SVN PropertiesTeravus Ovares2009-01-192-255/+255
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* * minor: Just some minor log elaboration to reveal in the logs where a ↵Justin Clarke Casey2009-01-192-8/+16
| | | | teleport is being directed rather than just its position
* * Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares2009-01-195-110/+359
| | | | | * Updates LibOMV to r2362
* Moved applying an impulse to a newly rezzed object to minimise the delay ↵idb2009-01-181-1/+6
| | | | getting the object moving.
* Subscribe to collision events if needed when turning an object to ↵idb2009-01-181-0/+10
| | | | | | | non-phantom from phantom. Fixes Mantis #1883
* Added an optional password for the IRC moduleDahlia Trimble2009-01-182-1/+13
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* Getting rid of the CheckRegion call during TPs. This seems to be not just ↵diva2009-01-182-24/+2
| | | | useless, but sometimes problematic (mantis #2999). Initial tests indicate that this call is not necessary. Let's see if this stands in the wild.
* * Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey2009-01-168-14/+32
| | | | | | | | | teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
* * minor: Future archiver test stubJustin Clarke Casey2009-01-162-1/+45
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* Minor formatting cleanup, add copyright header.Jeff Ames2009-01-161-3/+3
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