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* * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares2008-05-148-42/+92
| | | | permissions modules. From Melanie. Thanks Melanie!
* * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid ↵Teravus Ovares2008-05-141-1/+5
| | | | | | | of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on * The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
* * Start recording as a statistic the number of times we start blocking ↵Justin Clarke Casey2008-05-141-2/+4
| | | | | | | | repetitive client requests for the same missing texture * This is to maintain some visibility on the problem, since I removed the intentionally irritating log messages for this
* * Fixed attaching objects that are in-world.Teravus Ovares2008-05-142-3/+3
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* * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a ↵Justin Clarke Casey2008-05-144-20/+13
| | | | direct call to Scene
* * Fixed deleting prim.Teravus Ovares2008-05-141-1/+1
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* * Fixed situations where objects would jump back or scale incorrectly with ↵Teravus Ovares2008-05-141-1/+1
| | | | | | | Scale both sides checked. * This probably makes build tools work again. yay.
* From: Dr Schofield <hud@zurich.ibm.com>Justin Clarke Casey2008-05-141-2/+2
| | | | | | Rename SearializableRegionInfo to SerializableRegionInfo (class was already named correctly)
* * Applying patch from Melanie to expose godlevel to modules.Adam Frisby2008-05-141-0/+5
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* * Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby2008-05-142-0/+15
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* * Added standard copyright and removed un-necessary using of ↵Teravus Ovares2008-05-141-1/+0
| | | | libsecondlife.Packets
* * Adding the very bare minimum for the client to register user as having the ↵Teravus Ovares2008-05-142-38/+15
| | | | group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets.
* Applied Patch mantis 1220. Implements llGetStartParameter. Thanks!Teravus Ovares2008-05-142-0/+15
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* More formatting cleanup.Jeff Ames2008-05-142-3/+6
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* Formatting cleanup.Jeff Ames2008-05-1411-56/+51
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* * Added 3 warnings in response to the warnings. Adam, read the warnings.Teravus Ovares2008-05-141-0/+1
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* * Refactored OutPacket out of ScenePresence Teravus Ovares2008-05-143-25/+17
| | | | | * Down to 65 warnings.
* * Removed 19 warningsTeravus Ovares2008-05-144-5/+5
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* * Refactored OutPacket and FirstName/LastName out of Friends Module.Teravus Ovares2008-05-142-27/+23
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* * Added the same catch on the 2nd place that objects fail to lock.Teravus Ovares2008-05-141-0/+7
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* * Applying Melanie's FriendList related crash patch. She discovered that ↵Teravus Ovares2008-05-141-1/+8
| | | | .NET throws a different error then mono does. Thanks Melanie!
* *Locked objects can now be unlockedmingchen2008-05-131-1/+1
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* *Locked objects now delete after accepting warning as expectedmingchen2008-05-131-9/+9
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* * Refactor: Remove locking from InnerScene.GetScenePresence()Justin Clarke Casey2008-05-131-8/+3
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* * Refactor: Stop exposing the inner scene's ScenePresence dictionary ↵Justin Clarke Casey2008-05-132-4/+5
| | | | directly to the world
* *Fixed compile error on last commitmingchen2008-05-131-1/+2
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* *Objects now delete correctlymingchen2008-05-131-4/+5
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* * Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for ↵Adam Frisby2008-05-131-2/+2
| | | | fixing a really dumb bug.
* *Complete redo of the permissions modulemingchen2008-05-1310-568/+806
| | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed
* * Implemented ChildAgentDataUpdate throttle multiplier based on an ↵Teravus Ovares2008-05-133-3/+62
| | | | | | | | inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
* my last patch didn't actually get the sun to possition correctly, butSean Dague2008-05-121-3/+5
| | | | | | | | now we are correctly using the timezone offset. If you set day_length to 24.0 you'll get a sun progression that roughly follows your real world day on your server.
* move the sun based on localtime instead of utc. Now it won't set for me atSean Dague2008-05-121-4/+10
| | | | | | 3pm any more.
* Move animation handling from ScenePresence into its own class.Jeff Ames2008-05-123-152/+259
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* * If a region running in grid mode fails to login to the grid service, ↵Justin Clarke Casey2008-05-122-0/+12
| | | | startup will now terminate instead of carrying on (and thus burying the error message)
* From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2008-05-121-22/+53
| | | | | | | This is a diagnostic patch in support of Mantis bug 1186. It affects only SubModule and will not affect normal usage.
* Thanks Melanie for a patch to stop sending unnecessary animation updates ↵Jeff Ames2008-05-121-1/+3
| | | | (bug #1239).
* Refactoring animation handling in ScenePresence.Jeff Ames2008-05-121-143/+101
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* Formatting cleanup.Jeff Ames2008-05-121-17/+17
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* Update svn properties.Jeff Ames2008-05-112-763/+763
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* * Un-break the NPC avatar.. you know.. the one that sits in your sim and ↵Teravus Ovares2008-05-111-0/+5
| | | | shouts, 'This is my sim, get out!'
* 0001199: [PATCH] Add support for default animations Teravus Ovares2008-05-111-0/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From Melanie... Thanks Melanie! .
* * Fixed null reference exception when rezzing an object from inventory with ↵Teravus Ovares2008-05-111-1/+14
| | | | a rootpart that isn't found. Added a way to tell if it's an attachment.
* * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby2008-05-115-4/+781
| | | | | | | | them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
* * Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵Teravus Ovares2008-05-101-58/+11
| | | | Properties.
* * More OutPacket refactors.Teravus Ovares2008-05-102-157/+5
| | | | | * Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
* * Two more OutPacket refactors. TextureSender.Teravus Ovares2008-05-101-21/+12
| | | | | * The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
* Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares2008-05-101-19/+8
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* * Experiment in Zerocoding.Teravus Ovares2008-05-103-1/+8
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* *Land/Parcel upates are now correct with a significant movement by the Clientmingchen2008-05-094-21/+19
| | | | | *Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
* * Removing console notifications of missing texture request sending (which ↵Justin Clarke Casey2008-05-091-4/+4
| | | | | | | | ironically, was disabled, though it wasn't making much difference). * These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear