Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Unconditionally set the slam bit oon all object to agent inventory transfers. | Melanie Thielker | 2008-11-27 | 1 | -1/+1 | |
| | | | | | | Closes a possible exploit with prims containing other prims | |||||
* | Cause the slam bit to be set in transferred inv items | Melanie Thielker | 2008-11-27 | 1 | -0/+1 | |
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* | Fix permission propagation that was broken some revision back, causing | Melanie Thielker | 2008-11-27 | 3 | -5/+5 | |
| | | | | | | sold/given prim to become full perm. | |||||
* | Added local lookup before we ask the messaging server. | Homer Horwitz | 2008-11-26 | 1 | -6/+26 | |
| | | | | | Still not tested. May contain bugs. | |||||
* | * restore deleted method documentation, some to IRegionDataStore and some to ↵ | Justin Clarke Casey | 2008-11-26 | 1 | -0/+25 | |
| | | | | | | | | MySQLRegionData * I would like to keep documentation on methods, even if it sometimes seems obvious (and not all of these are) | |||||
* | * minor: Remove unused SetAnimation method that was identical to TrySetAnimation | Justin Clarke Casey | 2008-11-26 | 1 | -13/+1 | |
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* | * Eliminate forceAvatarMovement() in favour of existing AddNewMovement() | Justin Clarke Casey | 2008-11-26 | 1 | -7/+4 | |
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* | * Get rid of the phenomena where the avatar sometimes reverts to the stand ↵ | Justin Clarke Casey | 2008-11-26 | 2 | -7/+31 | |
| | | | | | | | | | animation when flying across borders * Applies to both standalone and grid mode * The slight retardation on border cross remains - this is a separate issue | |||||
* | * Adding ScenePresence.ClientView property to return IClientCore interface ↵ | Adam Frisby | 2008-11-26 | 1 | -0/+6 | |
| | | | | to a client. | |||||
* | Committing the LCO database layer. Native MySQL, no ADO. New reconnect | Melanie Thielker | 2008-11-26 | 3 | -7/+31 | |
| | | | | | | | | mechanism to prevent prim loss. Preserve link order on sim restart and drag copy. Fix drag-copied prims' inventories. Fix persistence of child prim inventories. | |||||
* | Next step of the PresenceModule. Still not complete; local optimizations and the | Homer Horwitz | 2008-11-25 | 1 | -33/+101 | |
| | | | | | | messaging server changes are still missing. Completely untested. May contain bugs. | |||||
* | Mantis#2692: Thanks Diva, for a patch that fixes a bug in HyperGrid. | Homer Horwitz | 2008-11-25 | 2 | -7/+5 | |
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* | * Make a step on removing direct access to TaskInventoryDictionary from ↵ | Justin Clarke Casey | 2008-11-25 | 3 | -26/+11 | |
| | | | | other packages | |||||
* | * Remove direct access to Inventory.Serial | Justin Clarke Casey | 2008-11-25 | 2 | -12/+16 | |
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* | * refactor: Establish an IEntityInventory interface for ↵ | Justin Clarke Casey | 2008-11-25 | 3 | -2/+225 | |
| | | | | SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object | |||||
* | Add copyright headers. Minor formatting cleanup. | Jeff Ames | 2008-11-25 | 2 | -10/+37 | |
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* | Update svn properties. | Jeff Ames | 2008-11-25 | 8 | -1744/+1744 | |
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* | * minor: eliminate mono compiler warnings | Justin Clarke Casey | 2008-11-25 | 3 | -5/+7 | |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2640 | Justin Clarke Casey | 2008-11-25 | 7 | -0/+1562 | |
| | | | | | | | | * This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva! | |||||
* | WIP: Adding a few things to PresenceModule. Not quite finished yet. | Homer Horwitz | 2008-11-24 | 1 | -2/+83 | |
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* | - Evaluate config only once | Homer Horwitz | 2008-11-24 | 1 | -21/+35 | |
| | | | | | - Fixed some locking issues | |||||
* | * Removed more locks on Entities | Adam Frisby | 2008-11-24 | 2 | -28/+7 | |
| | | | | | | | * Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit. | |||||
* | * Refactored a number of locks into EntityManager to limit the scope of the ↵ | Adam Frisby | 2008-11-24 | 1 | -37/+17 | |
| | | | | locks. | |||||
* | * Swaps Scene.Entities Dictionary for EntityManager. | Adam Frisby | 2008-11-24 | 7 | -18/+47 | |
| | | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically. | |||||
* | * Makes EntityManager IEnumerable - meaning we should be good to go to ↵ | Adam Frisby | 2008-11-24 | 1 | -2/+16 | |
| | | | | enable this. | |||||
* | * Adding EntityManager.cs | Adam Frisby | 2008-11-24 | 1 | -0/+148 | |
| | | | | | | | | * Not referenced anywhere yet. * Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities * Allows indexed access and better handling of locks. * Someone needs to implement IEnumerable on this before we can switch it over. | |||||
* | Some refactoring from about a week ago that I forgot to commit, of ↵ | MW | 2008-11-24 | 4 | -126/+299 | |
| | | | | AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler | |||||
* | Don't serve texture preview from other people's objects if you | Melanie Thielker | 2008-11-23 | 1 | -0/+22 | |
| | | | | | | havenever seen that texture before. | |||||
* | Try to keep autoreturn from IM spamming users if the prims take a bit | Melanie Thielker | 2008-11-23 | 1 | -0/+1 | |
| | | | | | | longer to be deleted | |||||
* | Plumb in the presence notifications and region shutdown/restart messages | Melanie Thielker | 2008-11-23 | 1 | -9/+15 | |
| | | | | | | | | | from the presence module to the message server, through the user server and on into the database. This should fix the "Already logged in" issue that grids see after a sim crashes, or a user crashes out of a sim. Not yet a 100% solution for friends, but getting there. | |||||
* | Mantis#2660. Thank you kindly, Ruud Lathrop for a patch that: | Charles Krinke | 2008-11-23 | 1 | -1/+1 | |
| | | | | | | | | This patch adds the option of adding the email when you create a new user. This works in Gridmode as none Gridmode. This option is also added to RemoteAdminPlugin. With a new handler you can create a user with a email. | |||||
* | Add error handling to catch the WebExceptions thrown if you have | Melanie Thielker | 2008-11-23 | 1 | -23/+48 | |
| | | | | | | no messaging server | |||||
* | Adding root agent position messages to the message server | Melanie Thielker | 2008-11-22 | 1 | -0/+42 | |
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* | Add root agent tracking to presence module | Melanie Thielker | 2008-11-22 | 3 | -9/+21 | |
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* | Next step in the presence module - some core plumbing included at | Melanie Thielker | 2008-11-22 | 3 | -0/+33 | |
| | | | | | | no extra cost | |||||
* | Increase IRC login timeout to 25 - it was 10 which was causing reconnect ↵ | Dahlia Trimble | 2008-11-22 | 1 | -1/+1 | |
| | | | | loops on slow responding servers. | |||||
* | Adding region up/down notifications to the PresenceModule. Messaging | Melanie Thielker | 2008-11-22 | 1 | -0/+42 | |
| | | | | | | Server portion remains to be implemented | |||||
* | Check in the presence module skeleton | Melanie Thielker | 2008-11-22 | 1 | -0/+100 | |
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* | Enclose the inter-region IM sending in a try-catch for now to find possibly ↵ | Homer Horwitz | 2008-11-22 | 1 | -178/+188 | |
| | | | | missed exceptions. | |||||
* | - Add a warning if the agent data of the destination of an IM isn't found | Homer Horwitz | 2008-11-22 | 1 | -0/+6 | |
| | | | | | | - Add a warning if the region info of the region the user is in isn't found - Remove one possibility for a silently dropped IM. | |||||
* | Fix build break | Melanie Thielker | 2008-11-22 | 1 | -1/+1 | |
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* | Remove a redundant check and add checking for attachments in parcels that | Melanie Thielker | 2008-11-22 | 1 | -2/+2 | |
| | | | | | | have no entry set, part 1 | |||||
* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-11-22 | 2 | -2/+2 | |
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* | First stage group permissions plumbing | Melanie Thielker | 2008-11-22 | 2 | -0/+10 | |
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* | Mantis #2442 | Melanie Thielker | 2008-11-22 | 4 | -7/+18 | |
| | | | | | | Attempt to reinstate the Object Entry flag in parcel settings | |||||
* | - No need to build a list of regions and then only the first one. | Homer Horwitz | 2008-11-21 | 1 | -2/+4 | |
| | | | | | | | | - I first did lock on m_scenes for that access, but as m_scenes (currently) is only changed in Initialise (and locked there), and PostInitialise is called after the calls to Initialise, there shouldn't be a need to lock here. - Trying out git-svn dcommit. Hope this works. | |||||
* | Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all | Melanie Thielker | 2008-11-21 | 18 | -409/+409 | |
| | | | | | | the internals of the permissions module adapter sane | |||||
* | * Comment out unused access time method in MSSQL | Justin Clarke Casey | 2008-11-21 | 1 | -1/+0 | |
| | | | | | | * This should probably be being called in FetchAsset() instead as for all the other databases, but I lack the means to test MSSQL | |||||
* | * refactor: Rip out SOP inventory from the partial into a separate class | Justin Clarke Casey | 2008-11-21 | 9 | -172/+226 | |
| | | | | | | | | * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date | |||||
* | * Extend sog delete to inventory test to crank the normally async sog ↵ | Justin Clarke Casey | 2008-11-21 | 2 | -2/+17 | |
| | | | | | | | | deleter by hand * After the crank, assert that the object has now been removed from the scene |