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* * Added lock persistenceTeravus Ovares2008-04-181-3/+4
| | | | | * Temporarily disabling click+drag+move for non physical things until more experimenting is done to figure out how to get a sideways hand cursor in the client.
* * Re-Fixed caps Teravus Ovares2008-04-177-269/+186
| | | | | * This fixes chi11ken's/OpenViewer's libsl cap issue.
* * Acks the first UseCircuitCode packet Teravus Ovares2008-04-171-0/+25
| | | | | * Implements Teleport One Agent Home
* * Added "svn load" command to correspond "svn save". Will grab the latest ↵Adam Frisby2008-04-171-1/+1
| | | | | | | revision. * TODO: Specific revision support.
* * Added ITerrainModule interface to Terrain Module, and registered ↵Adam Frisby2008-04-172-1/+11
| | | | accordingly in Scene.
* * Added a directory for the SVN module. More about to come.* SVNBackupModuleAdam Frisby2008-04-171-1/+1
| | | | | | | | | | * See OpenSim.ini.example settings for how to use * Only compatible with svn:// and http:// authentication for the moment (and only using simple authentication). SSL/SSH key support is supported by the library used (SvnDotNet), but is not yet supported in OpenSim. * Use the command "svn save" to make a copy of your regions to SVN. Presently this is not an automatic process, but such a feature is on the todo list. * It will in your repository create a subdirectory for each region with the regions UUID, inside there it will create a 'terrain load' compatible 'heightmap.r32', and a load-xml2 compatible 'objects.xml' plus information files. * Untested on Linux, some compatibility work may be needed by Linux peoples. The dependencies will be the same as for SvnDotNet which is supposedly mono-compatible.
* Update svn properties. Add copyright info to some source files.Jeff Ames2008-04-1712-24/+342
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* * Missed a file while committing.Adam Frisby2008-04-171-0/+8
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* * Committing first version of SVN Backup ModuleAdam Frisby2008-04-171-6/+5
| | | | | | This is a module which allows you to periodically export a serialised version of your region to a SVN repository and store it there. It is still a work in progress and is currently disabled and incomplete, but some of the functionality is demonstratable. * Enjoy.
* * Patch from ChrisDown to fix odd results when using landmarks. Thanks ↵Teravus Ovares2008-04-171-2/+2
| | | | | | | Chris! (Tweaked slightly so avatar don't end up underground). * Removed some testing notices I had in there that were obnoxious.
* * Implements 'Set Home to Here' Teravus Ovares2008-04-173-10/+60
| | | | | | | * Implements 'Teleport Home' * User Server has to be updated for it to save your home in grid mode * home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float. Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now. Eventually it needs to be a float, but lets release another incremental version before doing that.
* * Applying melanie's Landmark patch. Thanks Melanie!Teravus Ovares2008-04-163-1/+34
| | | | | * To make a landmark, you currently have to enable admin options in the advanced menu first. We're working on this.. however use the admin options solution in the mean time.
* After reading Timer.cs in the mono source, I'm notSean Dague2008-04-161-116/+118
| | | | | | | | | | | convinced that timer.Enabled modification is thread safe. I suspect the statsHeartBeat call to be one of our hot spots because is tries to synchronize not with a lock, but by disabling and enabling itself. I've replaced that with a lock in the hopes that this affects either the 100% bug, or the invoke_void bugs.
* Thank you very much, Kmeisthax for:Charles Krinke2008-04-162-0/+46
| | | | | | | This patch makes the "Show in Search" checkbox on the viewer work. Additionally, I also discovered that show-in-search objects use the JointWheel flag, so this patch currently uses that flag. LibSL needs to add a flag to enum LLObject.ObjectFlags, "IncludeSearch = 32768" so we aren't using a legacy flag. Additionally this patch also contains a small fix to BaseHTTPServer that lets the response content-type to be something other than text/html. For some reason this didn't get submitted with the DataSnapshot merge.
* * A tweak of the caps system so that new caps have random paths instead of a ↵Teravus Ovares2008-04-152-2/+31
| | | | | | | | | | fixed path * This allows caps requests to be routed to regions where the agent is currently a root agent instead of the region that they logged into as it did previously. * This fixes a wide variety of bugs related to 'can't do X once i've crossed a border'. * The first seed cap request fails, the second one works. (this generates an error message on the console) * Experimental.
* From: Dr Scofield <hud@zurich.ibm.com>Sean Dague2008-04-151-0/+288
| | | | | | | | | | | | | | | | | | | | | | | | ansgar and i have been working on an asterisk voice module that will allow us to couple opensim with an asterisk VoIP gateway. the patch below consists of * AsteriskVoiceModule region module: alternative to the plain-vanilla VoiceModule, will make XmlRpc calls out to an asterisk-opensim frontend * asterisk-opensim.py frontend, living in share/python/asterisk, takes XmlRpc calls from the AsteriskVoiceModule * account_update: to update/create a new SIP account (on ProvisionVoiceAccountRequest) * region_update: to update/create a new "region" conference call (on ParcelVoiceInfo) * a asterisk-opensim test client, living in share/python/asterisk, to exercise astersik-opensim.py this still does not give us voice in OpenSim, but it's another step on this path...
* From: dirk husemann <hud@zurich.ibm.com>Sean Dague2008-04-151-2/+4
| | | | | | | | | | | | | | | | | attached is a patch set that * adds further robustness checks for the CreateUser and CreateRegion XmlRpc * fixes SceneManager.TryGetScene(IPEndPoint, Scene) --- contrary to my expectation IPEndPoint.Address is not sufficient for a comparision, IPEndPoint.Address.Address (the long representation) does work however. * add [RemoteAdmin] section to OpenSim.ini.example * fixes XML doc comments good night, dirk
* Update svn properties.Jeff Ames2008-04-154-201/+201
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* * Added support for serialising objects to ExportSerialisationModule via ↵Adam Frisby2008-04-153-10/+23
| | | | | | | | SerialiseObjects.cs * Cleaned up using tags on SerialiseTerrain.cs * Minor tweaks to ExportSerialisationModule.cs
* * Fixes an issue with the BaseHttpServer in LinuxTeravus Ovares2008-04-153-18/+64
| | | | | | | | * Fixes an estate naming issue * Fixes a land issue with the landobject not reporting the proper parcel prim. * A few other tweaks.
* * Committing shell of a whole-region serialiser. This is not complete and ↵Adam Frisby2008-04-153-0/+188
| | | | will be worked on more over the next few days. Undocumented/trusted. Use at own risk, etc etc.
* * Quick patch before I start on a bigger projectAdam Frisby2008-04-153-55/+61
| | | | | | * Renamed ITerrainTemp to IMapImageGenerator * Renamed WriteJpegImage to WriteJpeg2000Image to better reflect it's function.
* * Working towards notifying the client if the inventory service has failed, ↵Justin Clarke Casey2008-04-142-6/+29
| | | | | | | | | rather than simply returning 0 items. * This is very early support which would only be triggered in a rather unlikely case (if the user server correctly received an inventory skeleton, but later on failed to return the whole inventory in a timely manner. Also, this only applies to the 1.19.1.4 client onwards * Code cleanup and support for other failure cases (failure of inventory caching on region crossing, failure to actually add a folder/item, etc, should follow.
* * Fixed a few warnings.Teravus Ovares2008-04-148-7/+314
| | | | | | | * Added license info to a few files it was missing from. * Fleshed out the landbuy interfaces * If you add '-helperuri http://127.0.0.1:9000/' to your list of parameters you tell the client to use when you start it up you can transfer ownership of parcels now in standalone. Structured gridmode requires a lot more work, see the documentation in the example money module. The example money module is not secure especially in standalone mode.
* make it so the IRC bridge only relays channel 0 messagesSean Dague2008-04-141-7/+10
| | | | | | not all of them (like it was doing before)
* #952 againTeravus Ovares2008-04-141-7/+21
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* Fix for mantis 952Teravus Ovares2008-04-141-23/+30
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* * Fix a bug in the friends module that causes a friend not to appear online ↵Teravus Ovares2008-04-132-15/+872
| | | | | | | | when they were. * A few things for testing. * This makes a modification to the region registration with the grid server so that the region can send it a chosen password to identify itself. It will not cause any errors, if either one are not updated.
* * Added some comments to terrain module.Adam Frisby2008-04-132-3/+57
| | | | | * Fixed a range issue in the GenericSystemDrawing saving mechanism.
* * fix bug 935Teravus Ovares2008-04-111-4/+7
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* * Fix bug 934Teravus Ovares2008-04-111-1/+7
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* refactor: eliminate method in UserProfileCacheServiceJustin Clarke Casey2008-04-111-1/+1
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* * From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-04-111-0/+32
| | | | | | | | * This patch adds support for saving a dynamically generated region to the filesystem (as a region xml file) * Also adds some error checknig to make sure the dynamically generated region name, id or location are not already taken. * Thanks Dr Scofield
* * Updated MapImageModule to support primitives showing on the world map ↵Adam Frisby2008-04-111-1/+43
| | | | image. As MapImageModule is of unknown use, this may or may not be reflected on the world map. See the ShadeBuildings function in MapImageModule for reference.
* * With Grid Comms up in the air.. I decided have the friends module update ↵Teravus Ovares2008-04-103-0/+165
| | | | | | | | you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message. * This is until Grid Comms matures a bit more on this. * This should also work in Standalone as it uses the IUserData interface.
* * Slightly smoother transition between land, shallow water and deep water in ↵Teravus Ovares2008-04-101-2/+11
| | | | map tile generation.
* further renaming of properties for claritySean Dague2008-04-101-10/+10
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* moved fields to properties for UserDataProfile, which wasSean Dague2008-04-102-12/+12
| | | | | | | actually a little more work than I expected given the copious use of out params.
* * Brings back map tile generation based on the terrain. The algorithm ↵Teravus Ovares2008-04-101-0/+108
| | | | produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO.
* * Fix a null reference when there's no [Economy] section in the opensim.iniTeravus Ovares2008-04-101-3/+3
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* * Updates BetaGridLikeMoneyModuleTeravus Ovares2008-04-105-6/+143
| | | | | | | * Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more.
* * Adds twist support for Cubes, Cylinders, and Prisms in the MeshmerizerTeravus Ovares2008-04-101-1/+1
| | | | | * A tweak of the SimStatsReporter so it would report the prim capacity to be 45000.
* * Update code to use patched libsecondlife.dll which removes the problem ↵Justin Clarke Casey2008-04-081-1/+1
| | | | | | | | | where the AssetType enum was 'Primitive' rather than 'Object' * The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :)
* more refactoring, this time on InventoryFolderBaseSean Dague2008-04-071-1/+1
| | | | | | | | * wrap attributes in properties * clean up names a little bit * clean up name styles
* Refactor InventoryItemBase to do the following:Sean Dague2008-04-074-88/+88
| | | | | | | | * wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
* * Objects which have their name or description changed while within ↵Justin Clarke Casey2008-04-071-40/+59
| | | | inventory will now retain those details when rezzed to a scene
* * Preserve original creator's name when an object is givenJustin Clarke Casey2008-04-071-2/+2
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* * Nasty hack to reduce the incidence of spurious exceptions where a user ↵Justin Clarke Casey2008-04-073-5/+22
| | | | | | | | deletes a newly rezzed object before the persistence thread gets to it from its queue. * This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
* * Okay you can put down your pitchforks - this patch should fix rezzing of ↵Justin Clarke Casey2008-04-072-27/+36
| | | | | | | | | | | items (with inventory) on Windows * Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation * Also, an xml exception no longer crahes the client session * Leaving in debugging lines in case there are further problems * Not yet tested on Linux, though I'm just about to.
* * I XmlIgnored the TaskInventory Property as a temporary measure. Taking ↵Teravus Ovares2008-04-072-1/+2
| | | | things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.