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* Fix Mantis#2878 for now by not resetting physical values on rez (only on ↵Homer Horwitz2008-12-201-1/+1
| | | | | | | switch). We still might have to split the rotational velocities into a physical and a non-physical part...
* Slowing things down a little bit in TPs, with a couple of extra Thread.Sleep ↵diva2008-12-202-2/+10
| | | | to give enough time for the destination to set up CAPs for the incoming agent before sending EAC to the client.
* The previous fix for the EQ might have been too radical, and some early ↵diva2008-12-191-15/+4
| | | | events now may be getting dropped because the EQ is not there yet. So, let's add an EQ immediately upon registering caps.
* let you specify a hex number as the color in the vector renderingSean Dague2008-12-191-1/+11
| | | | | module. This expands the colors you can use.
* - Set acceleration and rotational velocity to 0, tooHomer Horwitz2008-12-191-7/+10
| | | | | | - Pull it up a bit, so the physics is notified of it, too, before being switched off.
* * refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey2008-12-193-19/+114
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* Stop prims that get non-physical. Fixes Mantis#2859.Homer Horwitz2008-12-191-0/+7
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* Remove forgotten debug message from my last commit.Homer Horwitz2008-12-191-1/+0
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* Fix for more child agent mismanagement (like #2846). On enqueueing events, ↵diva2008-12-191-5/+44
| | | | we should not be creating new queues; if the queue doesn't exist -- too bad, event is dropped. That tends to happen just after the client is closed, and the EQ also closed. If someone places an event in that queue after that, that event should be dropped instead of creating a new, erroneous queue.
* * minor: Just some method commentary before turning to another subjectJustin Clarke Casey2008-12-191-2/+10
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* * refactor: move saved named prims to xml2 method out into the serialization ↵Justin Clarke Casey2008-12-195-26/+36
| | | | module
* minor: Remove some serialization module scene wrappersJustin Clarke Casey2008-12-192-30/+6
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* * refactor: remove xml serialization wrappers from SceneJustin Clarke Casey2008-12-192-18/+6
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* * refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey2008-12-197-19/+17
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* Reset Expire date for tempOnRez objects on rez. Fixes Mantis#2848Homer Horwitz2008-12-191-4/+13
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* * minor: move IGesturesModule into the correct namespaceJustin Clarke Casey2008-12-191-1/+1
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* * refactor: Remove archiver module scene wrappersJustin Clarke Casey2008-12-194-34/+15
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* * Add missing file from last commitJustin Clarke Casey2008-12-191-0/+56
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* * refactor: Move tree code out into a separate moduleJustin Clarke Casey2008-12-195-57/+215
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* * Commit patch from cmickeyb. #2871. Optimized float array for the terrain ↵Teravus Ovares2008-12-191-5/+13
| | | | | | | heightfield to reduce cpu usage on new client significantly. Thanks cmickeyb!
* Make llSetAlpha and llSetTexture properly queue full updates, so changesMelanie Thielker2008-12-181-1/+1
| | | | | | are visible right away
* Removing a check in Teleports. This check should be there, I think, but it ↵diva2008-12-181-20/+22
| | | | may be causing problems right now.
* Fix and streamline the RegionHandshake stuff for estate managersMelanie Thielker2008-12-181-8/+3
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* * refactor: move gestures code out from Scene into its own moduleJustin Clarke Casey2008-12-183-45/+155
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* This may fix mantis #2855. There was a race condition on the ↵diva2008-12-181-9/+49
| | | | TextureDownloadModule upon clients (ScenePresences) being closed. If there were still textures to send, the UserTextureServices was created again, but pointing to the old IClient that had just been closed, which made things not work upon that user returning to that region.
* Stop hacked godmode from being able to actually move other people'sMelanie Thielker2008-12-181-0/+4
| | | | | | attachments
* * Added "show queues" command that shows throttling queues for all clients.lbsa712008-12-181-1/+1
| | | | | *** This only works for LLCLientView at the moment ***
* * Catch a WebException in the LoadImageURLModuleTeravus Ovares2008-12-181-33/+40
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* This innocuous change in the TextureDownloadModule suddenly made the texture ↵diva2008-12-181-1/+4
| | | | problems (#2855) go away for me. I'm committing it, so that others can test and refute, to make sure I'm not hallucinating.
* Fix attachment persistence which got broken with some inventoryMelanie Thielker2008-12-171-1/+6
| | | | | | changes a few revs back.
* * minor: Comment out "Informing neighbours" debug message that pops up ↵Justin Clarke Casey2008-12-171-1/+1
| | | | | | | | whenever some aspect of the avatar changes. * with Diva's blessing ;)
* * revert r7724 so that PresenceChildStatus() starts throwing NRE's again Justin Clarke Casey2008-12-171-3/+7
| | | | | | * apparantly logout code relies on this happening in certain circumstances. Really, the root issue needs to be investigated.
* * remove mono compiler warningsJustin Clarke Casey2008-12-172-19/+19
| | | | | | * should work - the last compile failure looks like a random glitch...
* * minor: Comment out high volume 'Getting MapItems' messagesJustin Clarke Casey2008-12-171-15/+15
| | | | | | * make worldmap module log tags consistent
* Kicking child agents off on the first login after a client crash. The child ↵diva2008-12-171-0/+1
| | | | | | | | agents kickoff was missing from when this is run in grid mode. But, worse, turns out that this whole feature of kicking off the user after a crash was entirely missing from standalone mode.
* * minor: Remove unused AppearanceTableMapper as pointed out by jonc in ↵Justin Clarke Casey2008-12-171-0/+1
| | | | http://opensimulator.org/mantis/view.php?id=2843
* * Simply friends code by only sending notifications to a newly logged on ↵Justin Clarke Casey2008-12-171-20/+23
| | | | | | | | user for other users who are online. * No need to send offline notifications since the client assumes this (and future clients should be able to do the same).
* * Implement 'Save Object Back to My Inventory'. On the Linden client this ↵Justin Clarke Casey2008-12-177-85/+185
| | | | | | | | | is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
* Stop users taking a copy of a in world prim that contains inventory items ↵MW2008-12-171-0/+10
| | | | that have no copy permission set.
* Added a check to CanDuplicateObject(), to stop duplicating prims that ↵MW2008-12-171-0/+4
| | | | contains inventory items that you don't have permission to copy
* Stop owners from duplicating no-copy objects in-worldMelanie Thielker2008-12-171-0/+7
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* Avoid sending DisableSimulator event to the root agent upon logout.diva2008-12-161-8/+11
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* Fix script controls for weaponsMelanie Thielker2008-12-161-10/+23
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* Attempt at fixing the HG home jump by looking up hyperlink regions before ↵diva2008-12-151-1/+1
| | | | grid-local regions.
* Attempt at restoring inventory access after TPs/crossings. RemoveClient in ↵diva2008-12-153-2/+19
| | | | | | | | Scene was being too aggressive at nixing the user out of the cache. We're now relying on NeedSceneCacheClear to decide whether to nix it or not. All other mods in other files are for better debugging messages.
* * minor: method documentation and miscellaneous tidyJustin Clarke Casey2008-12-152-27/+32
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* * Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaksJustin Clarke Casey2008-12-151-1/+1
| | | | | | | * This pushes an identifier for the OpenSim scene to the physics scene. This allows log messages from the physics scene to identify which OpenSim scene they relate to. * Thanks Gerhard
* * minor: Stop presence child status suffering an NRE if the agent uuid given ↵Justin Clarke Casey2008-12-151-6/+5
| | | | is not represent at all
* Bug fix in new child agents management. Thanks DigiDaz for helping identify ↵diva2008-12-154-116/+174
| | | | | | | | | | | this issue. We need to update all child agents whenever the root agent crosses regions. The update now includes child agents in common neighbours. This is so that those get updated with the seeds of the new child agents that are spawned from the receiving region. This also fixes some timing issues. We need to close child agents from the originating region before we update child agents in the receiving region.
* Removed some instances of "<3 OpenSim Developers" (why were they there?) ↵MW2008-12-151-3/+3
| | | | being in alert messages from the LandManagementModile.