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* * Fix circular dependency from last checkin by passing version as a ↵Justin Clarke Casey2008-05-221-6/+6
| | | | | | | | parameter to Scene rather than referencing VersionInfo directly * Butt ugly solution
* * Send VersionInfo string instead of the hardcoded Scene string to the ↵Justin Clarke Casey2008-05-211-2/+5
| | | | | | | | | "About Second Life" box * This is the same string as printed out on the opensim region console at startup, so it should now include the svn revision number (if available) * This dialog box takes an awful long time to come up on my local system - no idea why that is. However, that also seems to have been the case before this revision.
* * Going to the C# syntactic sugar way of handling the backup event delegates.Teravus Ovares2008-05-211-8/+2
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* * Sets backup bool volatile for extra protection against two backup ↵Teravus Ovares2008-05-211-1/+1
| | | | processes running.
* * This update causes the backup process to run in a separate thread.Teravus Ovares2008-05-216-37/+85
| | | | | | | | * Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy. * Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change) * You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete. * This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts.
* Clean out some crufty in AvatarFactoryModule Sean Dague2008-05-212-13/+12
| | | | | | | | | | Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.
* this removes use of the mapper for wearables, and I can confirm thingsSean Dague2008-05-211-2/+1
| | | | | | | get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now.
* * Fixed needing to alter your sculptie sometimes to get physics to generate ↵Teravus Ovares2008-05-211-1/+4
| | | | | | | a collision mesh for it. * Sculpties load on startup reliably now and successfully generate a collision mesh as soon as the sculpt texture is available.
* move SceneEvents.cs to EventManager.cs, as that's actuallySean Dague2008-05-201-0/+0
| | | | | | the name of the contained class.
* i'm extending the RestStreamHandler.Handler(...) signature to actually Dr Scofield2008-05-202-4/+8
| | | | | | | | | | | provide OSHttpRequest and OSHttpResponse to our REST handler. also, this adds proper RestPlugin.IsGod() checking against the X-OpenSim-Godkey HTTP request header. last, i added XML doc comments to RestPlugin.cs
* From: Jeremy Bongio <jbongio@us.ibm.com>Sean Dague2008-05-204-18/+18
| | | | | | | | | | House cleaning ... Rather than using the variable name EntityList, the variable name EntitieList was being used. Here's a patch to fix it.
* Add copyright notices.Jeff Ames2008-05-207-12/+172
| | | | | Fix spelling typo (Thanks ChrisDown for pointing this out)
* fix crash in standalone mode for initial appearance setupSean Dague2008-05-192-6/+12
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* Thank you kindly, Melanie for a patch that avoids a nullCharles Krinke2008-05-191-1/+1
| | | | | | ref in inventory give and also now causes items to appear in the correct folders now, no longer in the root folder.
* i can haz pantz?Sean Dague2008-05-191-16/+15
| | | | | | | | | | | | | | You sure can. This change set restores pants (and the rest of the default appearance) in grid mode. The root issue had to do with serializing multi-faced textures to the grid server. This also restores the lookup path through the avatar factory module, as that seems the reasonable place to have it live. Some clean up patches are coming later as well, plus testing on standalone, but this should be in a good kicking around state for grid users.
* Attempt to fix incorrect animations when using ODE (bugs #1320 / #1321)Jeff Ames2008-05-191-9/+16
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* Rework some of the animation logic in an attempt to resolve #1318Jeff Ames2008-05-191-38/+25
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* Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames2008-05-185-32/+23
| | | | types and null.
* * minor: Just a few documentation odds and endsJustin Clarke Casey2008-05-182-5/+10
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* * Patch #1312 from Melanie - Abstracts Money Module to IMoneyModule.Adam Frisby2008-05-182-9/+42
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* * Fixed a logic error in previous commit. Darn these long ↵Teravus Ovares2008-05-181-2/+2
| | | | client(param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param); methods!
* * Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares2008-05-186-10/+94
| | | | half tiny amount implemented.
* Thank you very kindly, Melanie for: Charles Krinke2008-05-171-2/+3
| | | | | | | The money module witll register (claim) an interface slot, even when disabled. This patch fixes it so that it will not register to supply this interface unless it's activated.
* while this doesn't fix the initial no pants issue in grid (which still ↵Sean Dague2008-05-172-23/+32
| | | | | | | | baffles me) it does make setting appearance in grid stick.
* 0001303: [PATCH] Make prim owner and data show for prims not owned. From ↵Teravus Ovares2008-05-171-3/+3
| | | | Melanie. Thanks Melanie!
* * Tweaked patch mantis 1302 and committing it.Teravus Ovares2008-05-175-13/+51
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* Formatting cleanup.Jeff Ames2008-05-176-50/+50
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* * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim ↵Teravus Ovares2008-05-164-23/+68
| | | | inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie!
* minor change to justin's previous fix that should stillSean Dague2008-05-161-3/+4
| | | | | | prevent his crashes
* * Patch from Melanie. Mantis 1294: Fix broken wearables icon display in ↵Teravus Ovares2008-05-162-2/+7
| | | | prim inventories. From Melanie! Thanks Melanie.
* * Applying patch in mantis 0001293: [PATCH] Fix a bug that corrupts uploaded ↵Teravus Ovares2008-05-161-3/+4
| | | | assets on disk write from Melane. Thanks Melanie!
* * Eliminate occurences of "Got a texture uuid ... with no sender object to ↵Justin Clarke Casey2008-05-161-2/+16
| | | | handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out
* * Removing unnecessary LLUUID.Zero check from AssetCacheJustin Clarke Casey2008-05-161-1/+6
| | | | | | * This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode
* Minor cleanup.Jeff Ames2008-05-163-19/+8
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* Formatting cleanup.Jeff Ames2008-05-1650-1116/+1116
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* appearance now survives logout. Tommorrow will involve movingSean Dague2008-05-161-1/+2
| | | | | | | the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this
* * Committing half of patch mantis 001291 from Melanie! Thanks Melanie.Teravus Ovares2008-05-151-5/+13
| | | | | * Fixes perms on take-copy assuming you have a specific flag set.. which is still in discussion.
* testing avatar appearance as a user serviceSean Dague2008-05-152-10/+19
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* Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵Teravus Ovares2008-05-158-113/+308
| | | | | | | | propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy
* minor refactor of some properties for readabilitySean Dague2008-05-151-9/+9
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* refactoring to move AvatarAppearance into Framework andSean Dague2008-05-153-241/+17
| | | | | | move the appearance sending bits to ScenePresence
* add some additional bits to AvatarAppearance to make thisSean Dague2008-05-151-0/+39
| | | | | | a more data friendly object
* * Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. ↵Teravus Ovares2008-05-152-17/+326
| | | | | | | Thanks Melanie! * Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript.. and a few more. The functionality in the default module returns true.
* * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares2008-05-148-42/+92
| | | | permissions modules. From Melanie. Thanks Melanie!
* * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid ↵Teravus Ovares2008-05-141-1/+5
| | | | | | | of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on * The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
* * Start recording as a statistic the number of times we start blocking ↵Justin Clarke Casey2008-05-141-2/+4
| | | | | | | | repetitive client requests for the same missing texture * This is to maintain some visibility on the problem, since I removed the intentionally irritating log messages for this
* * Fixed attaching objects that are in-world.Teravus Ovares2008-05-142-3/+3
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* * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a ↵Justin Clarke Casey2008-05-144-20/+13
| | | | direct call to Scene
* * Fixed deleting prim.Teravus Ovares2008-05-141-1/+1
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* * Fixed situations where objects would jump back or scale incorrectly with ↵Teravus Ovares2008-05-141-1/+1
| | | | | | | Scale both sides checked. * This probably makes build tools work again. yay.