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* * minor refactoringslbsa712007-11-292-7/+7
* * Locking on local scope variable does not make sense - every thread will hav...lbsa712007-11-291-28/+22
* Changed to doing only 1 request to the grid server from main map. Hopefully w...Brian McBee2007-11-291-9/+1
* * Fixed about 7 issues with restarting sims and resolved interRegion comms is...Teravus Ovares2007-11-292-31/+85
* Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorl...MW2007-11-281-29/+22
* * Disambiguation in the 'sim is restarting message' that tells you 'which' si...Teravus Ovares2007-11-281-2/+2
* * Restaring the sim works fine in grid mode now. Sims announce themselves to...Teravus Ovares2007-11-284-10/+80
* Fixed bug, where the clients in a region weren't told to kill a user's avatar...MW2007-11-272-0/+12
* Fixed an event in the events chain in inter-region communications.Teravus Ovares2007-11-273-20/+90
* MainMap workaround. Map still does not fill in automatically, but one click o...Brian McBee2007-11-261-1/+9
* * Disabled primitive count updates on Parcels for the moment, until we can mo...Adam Frisby2007-11-261-0/+4
* * Restarting regions with the estate tools works in sandbox mode. I'm still ...Teravus Ovares2007-11-264-22/+77
* Added Region name to the terrain texture description that gets sent to the as...Brian McBee2007-11-251-0/+2
* Rez new prims ON the ground, not halfway buried. Mantis 33.Brian McBee2007-11-251-4/+10
* * Added the ability to restart your individual sims from within them using th...Teravus Ovares2007-11-256-4/+228
* Ignore nullreferenceexception in removeclient. The avatar is already gone.Brian McBee2007-11-251-0/+5
* * Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby2007-11-242-2/+2
* * Added some bounds checks to the sendLandUpdate packet to deal with agents c...Adam Frisby2007-11-241-4/+4
* * Changed reference to NullReferenceException to System.NullReferenceExceptio...Teravus Ovares2007-11-241-1/+1
* Test storing terrain texture to grid assetserver on startup. Needed for main ...Brian McBee2007-11-241-1/+14
* * Added a way for the Region master user to kick individual users from their ...Teravus Ovares2007-11-242-16/+66
* * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the...Teravus Ovares2007-11-242-0/+51
* *Shared Modules have feelings too! -- Shared Region Modules that are found in...mingchen2007-11-241-1/+9
* * Added a nice 'The Region is going down.' message to the user when the sim o...Teravus Ovares2007-11-243-2/+17
* *Fixed bug causing parcel prim counts to stop updating.mingchen2007-11-231-0/+13
* *Fixed bug that resulted in most land settings being sent to the client. Medi...mingchen2007-11-231-1/+1
* * added some functions for use in raytracing. They're kind of crappy now, so...Teravus Ovares2007-11-236-0/+224
* * Added code to capture the draw distance setting from the client.Teravus Ovares2007-11-222-11/+107
* Fixed bug that can lead to infinitive loopsMW2007-11-211-0/+6
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-214-6/+43
* fix for mantis #2 from Justin Casey (IBM)Sean Dague2007-11-202-3/+12
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-205-40/+60
* * Supressed the "not a module assembly" warning for verbosity reasons.Adam Frisby2007-11-181-2/+2
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...Teravus Ovares2007-11-187-14/+16
* cleaned up some mono compiler warningsJeff Ames2007-11-185-9/+6
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-182-43/+85
* * Found several cases where prim set physical were not subscribing to physics...Teravus Ovares2007-11-185-0/+26
* Made the background (ie empty space) colour of the exported map image blue.MW2007-11-181-0/+2
* Added "export-map <filename>" console command to the region server that will ...MW2007-11-181-0/+42
* Attempt to get World Map working in Grid mode, will need to be using the grid...MW2007-11-185-60/+93
* For every problem there's a solution that is simple, neat and wrong.Dalien Talbot2007-11-181-4/+1
* Looks like we're requesting the mapblocks for every agent - including Dalien Talbot2007-11-181-1/+4
* Second try at having a bandaid for the multiple logins crashDalien Talbot2007-11-181-1/+8
* Added ClickAction property to SceneObjectPart (and the relevant changes in IC...MW2007-11-171-1/+13
* minor cleanup of some dodgy bitsJeff Ames2007-11-172-33/+15
* * Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares2007-11-163-22/+44
* *Added the TimeDilation property to Scenemingchen2007-11-161-0/+5
* * Trying a space/collision optimization technique in ODE. Let me know if you...Teravus Ovares2007-11-161-1/+2
* More cleaning up when deleting regions from a instance. NOTE: IGridServices.D...MW2007-11-163-1/+7
* * ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares2007-11-161-6/+48