index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Environment
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
* Added a way to temporarily disable physics using the estate tools
Teravus Ovares
2008-02-02
2
-2
/
+38
*
* Fixed llSetTextureAnim to respect rate and Length and Start
Teravus Ovares
2008-02-02
1
-3
/
+3
*
* Added Full support for llSetTextureAnim. To ckrinke: Let the fountains o...
Teravus Ovares
2008-02-02
1
-2
/
+41
*
* Committing some untested stuff regarding texture animations. This won't br...
Teravus Ovares
2008-02-02
1
-2
/
+10
*
Thank you very much, Kinoc for : Moved the Listener loop try/catch to a bette...
Charles Krinke
2008-02-02
1
-8
/
+17
*
Thank you, Kinoc for the ChatModule.cs updates.
Charles Krinke
2008-02-01
1
-75
/
+491
*
* Added more supported feature to particlesystems. While this appears to hav...
Teravus Ovares
2008-02-01
1
-1
/
+6
*
revert last IRC bridge changes as this broke chat on my test environment.
Sean Dague
2008-01-31
1
-80
/
+23
*
* setting some readonlies
lbsa71
2008-01-31
2
-2
/
+2
*
* Implemented grab and throw in ODE. It's a little strong still so toss gent...
Teravus Ovares
2008-01-29
1
-6
/
+38
*
Thanks kinoc for your improved IRC Gateway patch as referenced in mantis issu...
Teravus Ovares
2008-01-29
1
-23
/
+80
*
* Mostly ODE update. Things are a bit more behaved then the last experiment...
Teravus Ovares
2008-01-28
1
-0
/
+9
*
* Added a try/catch handler around childdataupdates because the enumeration i...
Teravus Ovares
2008-01-26
1
-10
/
+17
*
Implemented a suggestion from Mic Bowman regarding border crossing and Signif...
Teravus Ovares
2008-01-25
1
-1
/
+4
*
Another try at fixing the Animations problem on region crossing.
Brian McBee
2008-01-24
1
-1
/
+4
*
* This update updates ODE to again use the AMotor to keep the avatar upright ...
Teravus Ovares
2008-01-23
1
-8
/
+0
*
* Added ReadEtcIssue to Util
Teravus Ovares
2008-01-23
1
-6
/
+4
*
* One more try at specifically identifying Debian from the code.
Teravus Ovares
2008-01-23
1
-0
/
+8
*
* When Scene loads, added a platform string print out for testing purposes. ...
Teravus Ovares
2008-01-23
1
-0
/
+2
*
* Library scripts can now be dragged into prims
Justin Clarke Casey
2008-01-23
1
-9
/
+28
*
* I just love doing these substantial contributions.
lbsa71
2008-01-22
1
-3
/
+3
*
* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...
lbsa71
2008-01-22
4
-102
/
+44
*
* Enabled dead region tracking for ChildAgentDataUpdates
Teravus Ovares
2008-01-22
4
-35
/
+105
*
* Renamed a number of TerrainEngine functions to conform naming standards bet...
Adam Frisby
2008-01-22
1
-5
/
+6
*
* Shutting down child agents properly in neighbor regions.
Teravus Ovares
2008-01-21
2
-13
/
+57
*
Another attempt to squash the animation bug. Wish I could get this to fail at...
Brian McBee
2008-01-21
1
-1
/
+1
*
Change misleading placeholder error messages for attempts to persist non-scri...
Justin Clarke Casey
2008-01-21
1
-2
/
+2
*
Attempt to catch animation fubar on region crossing that causes client hang. ...
Brian McBee
2008-01-21
1
-1
/
+11
*
* Scripts edited within a prim will now be persisted correctly
Justin Clarke Casey
2008-01-21
2
-2
/
+5
*
Method rename
Justin Clarke Casey
2008-01-21
1
-3
/
+5
*
* Make object persistence more granular by separating prim and prim inventory...
Justin Clarke Casey
2008-01-21
4
-26
/
+52
*
* Added hooks for logout to all IUserService and all that implement it.
Teravus Ovares
2008-01-20
1
-0
/
+3
*
Graceful failure of teleport to unavailable regions might actually work now.
Brian McBee
2008-01-20
1
-2
/
+14
*
Check if remote simulator is up before attempting teleport. Teleport to a rem...
Brian McBee
2008-01-20
1
-4
/
+10
*
* Found and fixed a situation where a neighbor region would come up send a no...
Teravus Ovares
2008-01-20
1
-2
/
+6
*
Most is back in its original state :) Hope I didn't break anything... *looks ...
Tedd Hansen
2008-01-19
1
-7
/
+8
*
removed additional debugging, added temp mega-debugging to StoreLandObject
Tedd Hansen
2008-01-19
3
-27
/
+0
*
More debugging
Tedd Hansen
2008-01-19
2
-10
/
+8
*
Added exception handler to LandManager IncomingLandObjectFromStorage
Tedd Hansen
2008-01-19
1
-2
/
+13
*
Getting closer to that crash .. :)
Tedd Hansen
2008-01-19
1
-1
/
+6
*
More debugging
Tedd Hansen
2008-01-19
3
-0
/
+16
*
checking return code may make failed teleports fail more gracefully.
Brian McBee
2008-01-19
1
-17
/
+19
*
More debugging in hunt for that random startup crash
Tedd Hansen
2008-01-19
1
-0
/
+4
*
one more try before I leave
Tedd Hansen
2008-01-19
1
-6
/
+6
*
"compile before commit, AND check compile result" - forgot a ;
Tedd Hansen
2008-01-19
1
-1
/
+1
*
Still hunting, added debug output
Tedd Hansen
2008-01-19
1
-3
/
+10
*
Added block for scenario: global exception handler called in loop when except...
Tedd Hansen
2008-01-18
1
-4
/
+0
*
Why don't you try compiling before you commit?
Tedd Hansen
2008-01-18
1
-2
/
+2
*
Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead
Tedd Hansen
2008-01-18
1
-8
/
+8
*
Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...
Tedd Hansen
2008-01-18
1
-8
/
+12
[next]