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* * Fixing compileAdam Frisby2007-07-171-0/+2
* * More LSL changes (and fixing a compile warning)Adam Frisby2007-07-171-1/+1
* * More LSL related funAdam Frisby2007-07-175-7/+23
* * Working more on the Interpreted Script API (for use in scripts which have t...Adam Frisby2007-07-171-0/+49
* * Attempting to fix a bug.Adam Frisby2007-07-172-0/+0
* * Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ...Adam Frisby2007-07-172-7/+7
* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-175-386/+425
* * debugged quite a lot of db-related strangeness and various refactoring goofslbsa712007-07-172-41/+27
* * RegionApplicationBase restructuring now completelbsa712007-07-162-3/+3
* * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa712007-07-162-2/+2
* *Adding some more filesmingchen2007-07-162-0/+1216
* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-165-617/+18
* *Renamed ParcelManager to LandManagermingchen2007-07-166-1231/+628
* * Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ...Adam Frisby2007-07-162-0/+58
* * Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby2007-07-1610-387/+1844
* changed to native line ending encodingSean Dague2007-07-1653-9539/+9539
* *Trunk compiles nowmingchen2007-07-162-4/+44
* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-164-10/+91
* * More scripting enhancemnents and properties.Adam Frisby2007-07-154-3/+62
* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-151-1/+1
* * Added new scripting related events, in particular a new event which is trig...Adam Frisby2007-07-155-2/+52
* Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleAp...MW2007-07-153-6/+8
* *Added support for the "show" button that highlights objects over the selecte...mingchen2007-07-153-15/+80
* * Primitives are now loaded from Datastore during scene initialisation.Adam Frisby2007-07-151-0/+9
* Removed the reference to ClientManager from scene, as scene really shouldn't ...MW2007-07-153-21/+26
* Removed reference to Scene EventManager from primitive. In its place, primiti...MW2007-07-155-41/+51
* * PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby2007-07-151-11/+8
* * Marked old terrain methods as obsolete.Adam Frisby2007-07-151-2/+3
* * Terrain now uses the new StorageManager.Adam Frisby2007-07-151-4/+4
* * Storage Manager now initialises with a DB name equal to that of the region ...Adam Frisby2007-07-151-1/+1
* * Added loading methods for NullStorage.Adam Frisby2007-07-152-1/+67
* * Adding example "NullStorage" DataStore engine.Adam Frisby2007-07-152-1/+2
* * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.Adam Frisby2007-07-141-1/+10
* * Fixed an issue which caused regions to crash when duplicating primitives.Adam Frisby2007-07-141-0/+2
* *Updated getParcel to accept floats as well. This helps in finding the parcel...mingchen2007-07-141-7/+14
* *Removed ParcelManager from SceneObject and Primitive and replaced with event...mingchen2007-07-145-19/+47
* *Added support for simwide area and simwide prim count for parcelsmingchen2007-07-142-3/+50
* * Worked some more on SimpleApplbsa712007-07-142-32/+31
* *Added support for prim counting on parcelsmingchen2007-07-145-20/+217
* * encapsulated some public fieldslbsa712007-07-143-14/+27
* * Apparently, we need to tell ParcelManager that there is no parcels.lbsa712007-07-142-9/+15
* Added AddPreCompiledScript method to ScriptManager.MW2007-07-144-5/+13
* *Moved the OnSignificantClientMovement event to ScenePresence.mingchen2007-07-133-16/+16
* *Reworked parcel joining to work the same way as LL's method.mingchen2007-07-133-25/+34
* Chat/Shout/etc should be working againMW2007-07-133-3/+9
* * Added sample event to ScriptInterpretedEventsAdam Frisby2007-07-131-1/+3
* * Small commit: SceneObject now registers itself with the Backup event via th...Adam Frisby2007-07-131-0/+12
* * Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.Adam Frisby2007-07-131-3/+3
* * Default parcel flags now allow flying, landmark creation, object entry, dee...Adam Frisby2007-07-131-1/+1
* * Obsoleted ILocalStorageAdam Frisby2007-07-132-0/+74