Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Second try at having a bandaid for the multiple logins crash | Dalien Talbot | 2007-11-18 | 1 | -1/+8 |
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* | Added ClickAction property to SceneObjectPart (and the relevant changes in ↵ | MW | 2007-11-17 | 1 | -1/+13 |
| | | | | IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client. | ||||
* | minor cleanup of some dodgy bits | Jeff Ames | 2007-11-17 | 2 | -33/+15 |
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* | * Resolved the situation where prim is loaded from storage and when pushed ↵ | Teravus Ovares | 2007-11-16 | 3 | -22/+44 |
| | | | | never stops. | ||||
* | *Added the TimeDilation property to Scene | mingchen | 2007-11-16 | 1 | -0/+5 |
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* | * Trying a space/collision optimization technique in ODE. Let me know if ↵ | Teravus Ovares | 2007-11-16 | 1 | -1/+2 |
| | | | | you see a difference. | ||||
* | More cleaning up when deleting regions from a instance. NOTE: ↵ | MW | 2007-11-16 | 3 | -1/+7 |
| | | | | IGridServices.DeregisterRegion() method needs implementing for grid mode. | ||||
* | * ODE step two on the way to separate dynamic space allocation ( One more to ↵ | Teravus Ovares | 2007-11-16 | 1 | -6/+48 |
| | | | | go ) | ||||
* | * Fixed object edit movements causing full object updates instead of terse ↵ | Teravus Ovares | 2007-11-16 | 1 | -1/+7 |
| | | | | object updates since unlinking. | ||||
* | *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵ | lbsa71 | 2007-11-15 | 2 | -7/+3 |
| | | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin) | ||||
* | * Added MySQLDataStore (adapted from MonoSqlite | lbsa71 | 2007-11-15 | 1 | -5/+12 |
| | | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings | ||||
* | * Implemented the little friendly pop tooltip messages that appear when you ↵ | Teravus Ovares | 2007-11-15 | 4 | -5/+82 |
| | | | | hover your mouse over prim with the object name, description, ownerid.. etc. | ||||
* | * Copied objects are now owned by the object copier (Next Owner) (however ↵ | Teravus Ovares | 2007-11-14 | 4 | -12/+46 |
| | | | | | | | next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc. | ||||
* | * Possibly resolved the excess sim lag. | Teravus Ovares | 2007-11-14 | 1 | -1/+2 |
| | | | | | * Warning: Only try on Linux, Windows builds still have a terrain database problem. | ||||
* | * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵ | Teravus Ovares | 2007-11-13 | 3 | -2/+46 |
| | | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done. | ||||
* | first pass on unlinking of objects. From Jay Clarke (IBM) | Sean Dague | 2007-11-13 | 4 | -12/+167 |
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* | Added "remove-region <region name>" console command that "should" remove the ↵ | MW | 2007-11-13 | 1 | -5/+0 |
| | | | | named region/scene. | ||||
* | replaced exception when sitting and typing with rather amusing getting up ↵ | Jeff Ames | 2007-11-13 | 1 | -0/+12 |
| | | | | and sitting back down animation | ||||
* | Some work on cleanly removing Regions. | MW | 2007-11-13 | 3 | -26/+71 |
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* | * Fixed the walk vs fall animation. | Teravus Ovares | 2007-11-13 | 1 | -5/+5 |
| | | | | | * Tweaked a few things | ||||
* | * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence | Teravus Ovares | 2007-11-13 | 1 | -2/+16 |
| | | | | | | * Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy | ||||
* | added IDs for all built-in animations | Jeff Ames | 2007-11-13 | 1 | -1/+1 |
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* | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 2007-11-12 | 1 | -1/+18 |
| | | | | | * All thanks to unimplemented packet listing :D | ||||
* | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 2007-11-12 | 1 | -3/+43 |
| | | | | | | | | | | * ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there. | ||||
* | enable typing animation for chat, maybe | Jeff Ames | 2007-11-12 | 2 | -55/+90 |
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* | Patch from Mathias Soeken (thanks Mathias!) to take care of the color | Dalien Talbot | 2007-11-11 | 2 | -1/+33 |
| | | | | | | | and alpha argument of the llSetText command. | ||||
* | Fixing null pointer exception from Mathias Soeken: | Dalien Talbot | 2007-11-11 | 1 | -2/+2 |
| | | | | | | | | | e.Scene is copied to locale variable scene and replaced when it is null, but in the LLVector3 constructor in the next line, e.Scene is used, so it can be null. | ||||
* | fixed chatting while sitting | Jeff Ames | 2007-11-11 | 1 | -5/+9 |
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* | * adds flag in OpenSim.ini for disabling physical prim. Look at ↵ | Teravus Ovares | 2007-11-11 | 4 | -12/+16 |
| | | | | OpenSim.ini.example in the bin folder for an example. | ||||
* | don't break if they haven't defined the Sun section of their config | Sean Dague | 2007-11-09 | 1 | -2/+10 |
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* | make Sun progression configurable for the Sim from OpenSim.ini | Sean Dague | 2007-11-09 | 1 | -2/+3 |
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* | * Moved BulletX off of the 'constant terse update' method. It now only ↵ | Teravus Ovares | 2007-11-09 | 1 | -4/+7 |
| | | | | | | | | sends terse updates when needed. * Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier. | ||||
* | * Fixed occasional character drift caused by sim not sending the avatar's ↵ | Teravus Ovares | 2007-11-08 | 2 | -0/+14 |
| | | | | | | | | final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update. | ||||
* | fixed non-ASCII chat and IM | Jeff Ames | 2007-11-08 | 1 | -1/+1 |
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* | converted hard-coded chat type values to ChatTypeEnum | Jeff Ames | 2007-11-08 | 3 | -10/+11 |
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* | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 2007-11-08 | 2 | -4/+29 |
| | | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions | ||||
* | get rid of the debug line, that's just going to drive everyone nuts | Sean Dague | 2007-11-07 | 1 | -1/+1 |
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* | move Sun into a Region Module, pass 1. Currently this works fine with | Sean Dague | 2007-11-07 | 3 | -3/+182 |
| | | | | | | | | | a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow. | ||||
* | refactored some duplicate SceneObjectGroup searching code in Scene | Jeff Ames | 2007-11-07 | 2 | -236/+98 |
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* | * Substituted som 'GenericCall' with Action<> | lbsa71 | 2007-11-05 | 1 | -20/+24 |
| | | | | | | * OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does | ||||
* | Started to cleanup/close down childagent connections when a user teleports. ↵ | MW | 2007-11-05 | 5 | -62/+112 |
| | | | | | | | As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule. | ||||
* | * UpdateWearable should SendOurAppearance | lbsa71 | 2007-11-05 | 1 | -0/+2 |
| | | | | | * Ignored some bins | ||||
* | Thank you, Teravus for: Solution for 'after using physical prim with ↵ | Charles Krinke | 2007-11-05 | 1 | -1/+5 |
| | | | | MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX. | ||||
* | removed duplicated BOMs | Jeff Ames | 2007-11-05 | 2 | -2/+2 |
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* | Some more refactoring | MW | 2007-11-04 | 5 | -195/+254 |
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* | normalized line endings | Jeff Ames | 2007-11-04 | 2 | -867/+867 |
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* | Applying Teravus patch # 557. Some glue code for the updating of prim's ↵ | MW | 2007-11-04 | 1 | -4/+34 |
| | | | | velocity. | ||||
* | Added support for OpenSim application plugins (as requested by Adam), which ↵ | MW | 2007-11-04 | 6 | -55/+59 |
| | | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene. | ||||
* | Fixes a bug with a ZERO Quaternion when creating a prim. | darok | 2007-11-03 | 1 | -4/+8 |
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* | Modifications for prim movement. For now only in Mod. BulletX, but i think ↵ | darok | 2007-11-03 | 2 | -5/+90 |
| | | | | it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D |