| Commit message (Collapse) | Author | Age | Files | Lines |
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* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
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blocking done yet.
*Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
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*Fixed typo causing access lists not to be stored correctly in sqlite
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datastore is sqlite
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* Added Incomplete Handling of the EstateCovenantRequest packet
* Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method
* Fixed a race condition with avatar animations
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* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored.
* Removed unused variable m_newAvatar
* Removed several unused try{}catch(Exception e){}'s.
* Added null assignment in simpleapp to prevent warning.
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* Made Terrain texture temp (it's re-created on every run)
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texture should now work.
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diagnosed further.
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on Simulator makes sim unuseable->'Closed Connection Called'
* I've fundamentally changed a few things, so this is experimental
* The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might.
* Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
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* Added Locking while the Copy is taking place.
* Added an error message to describe what's actually happening.
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error in Scene. Affects 6 files and is Mantis#201
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functions for the different datastore interfaces for Land Objects.
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Added: LinkNum to SceneObjectPart
Added: Bunch-o settings of LinkNum in SceneObjectGroup
Added: llGetNumberOfPrims()
Added: llGetLinkNumber()
Added: llGetLinkKey()
Added: llGetLinkName() (and change to string return type)
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occurs.
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works, but the actual ban lines, etc are not done.
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* SelectAABB + Radio Button Action + 'brush size' + Apply works now.
* There's something wrong with the byte for brush size that causes it to be unpredictable sometimes causing massive spikes. This appears to have always been this way, however it's more noticeable now that you can apply the effect to a selection of terrain.
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race conditions such as that in mantis #190
* Make inventory messages more verbose. Hopefully they aren't now too verbose
* This may resolve some grid instability but it's likely there's much more out there.
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* Now sending South and East cords to the terrain editor..
* No new functionality from a user perspective
* Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
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subfolders work, moving folders works.
Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
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slowdown and not the 'catching up'.
* Used the words 'googly moogly' in code. (always wanted to do that)
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Added script (add-copyright.sh) to make doing this relatively painless.
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This patch makes some enhancements to the llRemoteData functions. The
module is now a shared module, and allows remote data channels to be
created among multiple regions in the same sim. The port is controlled
from the remoteDataPort property under the [Network] section in
OpenSim.ini. If this setting is not present or = 0, the module is
disabled and no port is opened. llRemoteData commands have not effect
when module is disabled.
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looks okay, and doesn't seem to break anything. Just move around to stand up.
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* Adding namesetting to Create
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to handle starting/stopping of the typing animation.
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This patch implements the llHttpRequest function via a region module,
HttpScriptsRequest. There were bits and peices in LSLLong_cmd_handler,
which I moved into the region module, and just check for completed
requests and dispatch the http_response callback event instead.
works for me as of r2674
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object count on sim stats.
* Fixed a rare, but possible NullReferenceException
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* Did some voodoo math on the sim FPS to make the values 0-50
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* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
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SceneCommunicationService
* This will fix the grid mode (not seeing regions) issue
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initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first)
* Removed hackish timer based client notification about regions up (no longer needed)
* Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
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Changes flying animation to hover when not moving (as per Teravus's suggestion).
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empty, but with the Id and 1-to-1 child fields instantiated and randomized.
* Added two shape constants that
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