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* more refactoringMW2007-10-031-142/+142
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* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-294-13/+40
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* this should fix 443 and compile!dan miller2007-09-271-1/+1
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* this should fix mantis #443dan miller2007-09-271-3/+6
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-272-5/+5
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-272-5/+5
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* Terrain:Adam Frisby2007-09-251-3/+3
| | | | | | | | | | | * Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
* * Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa712007-09-252-1/+7
| | | | | | | intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
* * Fixed Culture-variant parsing of config optionslbsa712007-09-251-6/+1
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* * Added time dilation property to SceneAdam Frisby2007-09-241-0/+4
| | | | | | * Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
* * Fixed an issue where it chose the smaller rather than larger of the two ↵Adam Frisby2007-09-241-1/+1
| | | | numbers for the update call.
* * Renamed ScriptConsole to PluginConsole for clarityAdam Frisby2007-09-243-9/+9
| | | | | * Fixed a bug where ODE tries to do a physics update for zero frames.
* * Refactored the central update loop - now easier to work with. Switching ↵Adam Frisby2007-09-241-90/+158
| | | | from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.
* * Long days journey towards nightlbsa712007-09-241-4/+5
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* * Hotfix for 'properties all the way into the sunset' bug; it just doesn't ↵lbsa712007-09-242-11/+11
| | | | | | | make sense, but maybe we need to handle agentUpdates form children too. * Ignored some bins
* * the worlds most insignificant commitlbsa712007-09-241-0/+1
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* * Console output killed the cat. s/cat/sim/lbsa712007-09-241-2/+2
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* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-242-16/+16
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-245-145/+145
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* * Added TryGetAvatarByNamelbsa712007-09-242-0/+34
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* long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller2007-09-242-2/+3
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* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-236-110/+9
| | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
* Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen2007-09-222-18/+17
| | | | yet, will go through major reorganizing). Still a LOT of things needs to be solved...
* * There. I think this concludes todays work on moving stuff to Broadcast()lbsa712007-09-211-2/+2
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* * Slowly but surely working my way towards Regionality...lbsa712007-09-213-44/+44
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* * Yeah, I placed Close() in the wrong file. So sue me.lbsa712007-09-212-9/+5
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* * Continued work on Region layerlbsa712007-09-215-45/+59
| | | | | | * Added Close() to ScenePresence to remove and destroy PhysicsActor
* * Removed unused RegenerateTerrain functionslbsa712007-09-211-54/+0
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* * Removed unused LandRenegerated flaglbsa712007-09-213-26/+2
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* * First example of moving stuff to a Region layerlbsa712007-09-218-65/+77
| | | | | * Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
* * Continuing refactoring of presencelbsa712007-09-2115-179/+145
| | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
* physics-related fixes; should stabilize border crossingsdan miller2007-09-212-2/+18
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* * Removed Unused 'Entity' superclasslbsa712007-09-212-114/+71
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* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-2011-93/+94
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* * Some more presence refactoringlbsa712007-09-205-469/+469
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* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-209-81/+77
| | | | | * Refactored to prepare for some serious restructuring
* * moved SceneManager to RegionApplicationBaselbsa712007-09-202-0/+13
| | | | | | * Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
* * Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa712007-09-202-0/+16
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* * Added TryGetAvatar to SceneManagerlbsa712007-09-203-443/+474
| | | | | * Refactored some names for clarity
* * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa712007-09-192-15/+30
| | | | | | | | MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
* * Deleted unused RegionManager.cslbsa712007-09-191-3/+0
| | | | | * Deleted unused ModuleAPIMethod's
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-1946-1443/+1431
| | | | | * 'remove redundant this qualifier' ftw
* * Now at least we're not creating physActors for child agents.lbsa712007-09-181-9/+19
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* * Merged ClientViewBase into ClientView for great justicelbsa712007-09-181-1/+0
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* RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵dan miller2007-09-181-0/+4
| | | | multi-region; see bug 410
* fixing me some line endingsSean Dague2007-09-1729-2636/+2636
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* * Moved some commands from Scene into SceneManager so they could be used ↵lbsa712007-09-172-77/+30
| | | | | | | with 'root' * Removed some duplicated commands
* * CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa712007-09-172-14/+232
| | | | | | | | | | | | | | | | * Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref
* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-143-49/+63
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
* added ability to update group positionSean Dague2007-09-141-0/+7
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